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| Gravelotte |
Ideally one would create customised terrain for each battle directly tracing the contours in the scenario maps, and some people have done just that. Most people, however, probably use ready-made hills of one sort or another and I've been happy with Hexon tiles.
Recently, however, I've been thinking of reducing the maps by 2/3 so they will fit on a smaller table, i.e. 32" x 48", and using smaller base widths (20 mm). The issue that concerned me most was whether Hexon would still work at the reduced granularity.
The battleground in hexes would become 9 x 12 so I superimposed the hex grid on a sample map (Gravelotte) to see how well the contours could be represented. The illustration shows the original map next to my representation in hexes.
I personally think the representation is good enough and, more to the point, is likely to be at least as accurate if not better than using any other system of ready-made hill features.
I'm not now intending to adopt the 2/3 scale in general but it's a useful option and I'll write more about it in a future post.