Gravelotte |
Recently, however, I've been thinking of reducing the maps by 2/3 so they will fit on a smaller table, i.e. 32" x 48", and using smaller base widths (20 mm). The issue that concerned me most was whether Hexon would still work at the reduced granularity.
The battleground in hexes would become 9 x 12 so I superimposed the hex grid on a sample map (Gravelotte) to see how well the contours could be represented. The illustration shows the original map next to my representation in hexes.
I personally think the representation is good enough and, more to the point, is likely to be at least as accurate if not better than using any other system of ready-made hill features.
I'm not now intending to adopt the 2/3 scale in general but it's a useful option and I'll write more about it in a future post.
Looks good to me!
ReplyDeleteChris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
http://bloodybigbattles.blogspot.co.uk/
The hexes can also be used to define the wooded areas, though this is sometimes better done with felt. Narrow Level 2 and other small hills are also probably best done with felt or some other non-hex scenery.
DeleteGood catch Richard. Do you have any hexon-ised maps at full scale? Thanks, Andrew
ReplyDeleteI have a couple but they need reworking. I'll make them available when they're fixed as well as all future ones.
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