Showing posts with label American War of Independence. Show all posts
Showing posts with label American War of Independence. Show all posts

Thursday, 11 November 2021

Metals vs Plastics

On my workbench:  some more Copplestone
RCW cavalry, and Warlord Games
AWI infantry.

In a rare moment of opportunity and modest enthusiasm I tackled a sprue of 28mm Warlord Games American War of Independence militia that has  been knocking around for ages. I wanted some more figures in buckskin with long rifles for Rebels and Patriots and five out of the ten figures on the sprue were useable.

I can't remember why I got these instead of buying metal, but they might have been a free gift. Opinions about plastics amongst my friends are sharply divided. There are those with large plastic collections while some people just can't abide them.

I've bought painted plastic figures on eBay and IMO they mix well enough with metal on the tabletop, but I've never made any up. In fact, I can't remember doing anything like this since I made Airfix kits as a boy.

In theory assembling figures from bits provides opportunity for variation. In practice choice is limited. The detail, proportions and realism of the figures is good and  the job wasn't too challenging but there are some negatives. You have to be careful to find the right bits, e.g. matching arms. The fit wasn't perfect and requires some filler.  Above all the whole process was extremely fiddly mainly, I suppose, because plastic is very light.

Metal figures also require preparation, particularly clipping, cutting and filing. This sometimes requires a bit of strength but I've never found it fiddly. 

The finished product. They seem relatively free of plastic 
cement damage, unlike the kits I did as a boy!

The resulting poses are possibly not as convincing as one-piece metal figures but at least the long rifles are less likely to break. Once mounted on metal bases (2p coins) with added filler, the figures will seem more substantial.  Overall I'm pleased enough, or will be, but I'm not sure I'd want to do a whole army.


Monday, 22 April 2019

Rebels and Patriots: Skirmish at Tumbledown Farm

Deployment: My Rebels on the near side.
Ian's British on the far side.
I concocted this Rebels and Patriots scenario as a variation on 'Scenario A: First Clash at Lament Ridge'. Instead of controlling a point on the hill for more turns than your opponent, 3 Honour points are awarded for occupying a centrally-placed farmhouse at the end of the final turn. It was also used as an opportunity to try out trees, Natives and use of more Sharpshooting Skirmishers.

BRITISH
Grenadiers Shock Infantry 6
Veteran Line Line Infantry (Veteran) 6
Light Infantry Light Infantry (Small) 5
Native Americans Natives 4
Native Americans Natives (Small) 3
24
REBELS
Continentals etc Line Infantry 4
Continentals etc Line Infantry 4
Continentals etc Line Infantry 4
Riflemen Skirmishers, Sharpshooters 6
Riflemen Skirmishers, Sharpshooters 6
24

I don't yet have any Native Americans, so I had to substitute some Natal Native Contingent Zulu War figures.

Ian commanded the British. He was the Attacker which also meant he was better placed to occupy the objective first. He used his larger unit of Natives as 'greyhounds'.

Natives move forward to occupy the farm house.
Although he grabbed the farmhouse, this unit was isolated and I was able to concentrate most of my line against it. The Natives were shot out of the farmhouse despite its rating as Hard Cover.

Natives suffer concentrated fire from five Rebel units.
Ian next occupied the building with his Grenadiers but they eventually suffered the same fate.

Grenadiers move in.
Grenadiers accumulate casualties and are Disordered.
My skirmishers (left) and my right-hand Line unit take casualties.
With the game drawing to a close I was in danger of snatching defeat from the jaws of victory, but I had just enough time to occupy the farmhouse myself and win the game.

The Grenadiers are on the run and my central Line unit is about to take the farmhouse.
I had some good dice, but this game is another example of what happens if you send a unit out on a limb, inadequately supported. If an opponent has a solid line they can concentrate their fire - indeed they are compelled to shoot at the nearest target.

Skirmishers were again good value for money.

Creating variations on existing scenarios seems a good way forward.

Tuesday, 12 March 2019

Rebels and Patriots - first game



I have lots of Rampant AARs to post, but I will start with the latest - my first game of Rebels and Patriots - as this new set of rules is the most topical.

I chose the 'First Clash At Lament Ridge' scenario for my first game of RAP using my recently acquired American War of Independence companies. We diced for choice of sides. I won and chose the British. My opponent Chris took the Continentals.

I had already drawn up two army lists optimising use of the figures I have. The British had a small elite force of mostly Veteran units, while the Revolutionaries had a lot of ordinary Line Infantry and a unit of Skirmishers. The companies totaled 27 points each rather than the default 24 but as this increase was only marginal we stuck to the 4' square battle area.

Lobsters
Veteran Shock Infantry (Grenadiers) 8
Veteran Line Infantry 6
Veteran Light Infantry, Small 7
Medium Artillery 6
TOTAL 27

Yankee Doodles
Line Infantry 4
Line Infantry 4
Line Infantry 4
Line Infantry 4
Line Infantry, Large 5
Skirmishers, Sharpshooters (Riflemen) 6
TOTAL 27

It was a classic match-up of quality vs quantity. In most wargames I put my money on quality, but after reading another RAP AAR I had an inkling that quality came at a price that might not be rewarded.

We threw for Officer Traits. Mine was Wheezy while Chris got Musketry. There was no rough ground so I wasn't affected. Chris used his re-roll in due course to inflict yet more casualties on me.

In comparison with other Rampant games, RAP is the same but different. Activation is simpler, but I got confused between the factors affecting the score to hit and the factors increasing the hits needed to cause a casualty. I've since brought these factors into my homemade QRS.


First turn and the British are racing for the hill, Grenadiers on the left and Line Infantry with Officer on the right. My gun plays on the third American unit from the left.


My Grenadiers manfully marched to within 3" of the objective, and then halted in the shelter of the hill in true Wellingtonian fashion. Although this protected them it was probably a mistake.

The large American unit veers away from my gun so I shoot up Chris' Rifleman, his most valuable unit, instead.


Disaster! My Line Infantry unit is decimated by fire from multiple opponents and my Officer is wounded and forced to withdraw from the field. More anon. Quality indeed proves no match for quantity.


The Line Infantry are almost wiped out. Although my Grenadiers were doing their job, they were not contributing to the demands of linear warfare. By keeping them out of the conflict, I had effectively reduced my army.


With the Line Infantry routed and the Grenadiers isolated and with threatened flanks, I took them out of Close Order and occupied the objective more directly. This was also a mistake. By this stage it was unlikely that the Revolutionaries could have held the objective longer than me before the scenario ended.

My Light Infantry do some damage to the unit opposite them which keeps that unit at bay. At least somebody knows what they are doing.


The Grenadiers were also decimated and forced to retreat. But they are still under fire from American units to their right and rout.


I committed the Light Infantry, again a waste of time, but the scenario ended so they were saved from destruction. It was now time to count the Honour points.

I got +3 Honour for controlling the objective for the most turns. Chris got +1 Honour for causing 33% casualties and +2 Honour for taking less than 33% casualties. To that extent the game was a draw. However, I got +1 Honour for the Honourable wound which made me the winner!

The question is...why did victory look and feel so much like defeat?

Thursday, 28 February 2019

Rebasing incoming 28mm AWI figures

Left: British on 1p and 2p coins. Right: American on
plastic base and 2p coin.
My incoming 28mm British and American figures were both already based, but I still mounted them on 2p coins. The British were actually on 1p pieces and the Americans on Warlord Games plastic bases of almost 2p dimensions.

The 1p coins made the figures ridiculously light and tippy IMO and this reinforced my view that 2p coins were the right way to go for single 28mm figures. The WG plastic bases neatly fit within the tiny rim of the 2p, so both sets of figures were easy to position on their additional bases. (When existing bases and coins are exactly the same diameter, it requires more effort to ensure they stick flush.)

The gun and single mounted officer models were both
already on MDF bases and have simply had some steel
paper added.
1p coins are about 1.5mm thick and the plastic bases are 2mm thick, so these armies will end up a tad higher than my ACW ones which I mounted directly on 2p pieces.

Note that the original owner of the American figures did not use filler before adding flock which left the rim of the figure base showing.

The base tops will be given a new finish at a later date approximating to the finish already used on the gun base.  The British bases are nicely finished but I will need to resurface them because of the added 2p coins.

Sunday, 27 January 2019

Rebels and Patriots arrives

Taking stock - some samples from my collection
of American War of Independence figures. The
Continentals (left) are Warlord, the British (right)
are Perry. I'm not entirely sure how well they
match up in terms of historical uniform
development but probably as well as the
average Hollywood film!
My copy of Rebels and Patriots arrived last Thursday. It was highly anticipated and I'm genuinely excited!

The biggest innovation is probably variable-length charge moves,  which should add an additional touch of drama. Otherwise they generally follow the usual tried and trusted Rampant game mechanisms. Those chasing more detail should read David Sullivan's excellent review on the I Live With Cats blog.

I've already accumulated a couple of ready-made 28mm armies for it, and my first step was to look at the army lists and check to see if I have enough stuff for a standard-sized game (24 points a side).

The armies in question are American War of Independence British and Continentals.

The AWI British list suggests 3 Line Infantry, 1 Light Infantry and 1 Shock Infantry (e.g. Grenadiers). The Continental Army list suggests 3 Line Infantry, 1 Timid Line Infantry (Riflemen) 1 Skirmishers and 1 Aggressive Light Cavalry. The lists are useful indicators of appropriate troop types but by no means mandatory.

Infantry units are basically 12 figures but for +/- 1 point they can grow to 18 or shrink to 6. If I was designing an army list competitively I’d regard small units as risky and large units as extremely good value, but I’m not in that situation and I welcome this flexibility as it will allow me to optimise use of the figures I happen to have. Indeed, I think this is an extremely cunning design move to accommodate gamers with existing armies.

For the British I have:

3 Line Infantry @ 4
1 Shock Infantry @ 6
1 Light Infantry Small @ 5
1 Light Artillery @ 4

For the Continentals I have:

1 Line Infantry Large @ 5
2 Line Infantry @ 4
1 Line Infantry Small @ 3 (less 1 figure)
2 Skirmishers @ 2

I’m thus short on Continentals and will have to borrow some other figures (or upgrade them to Veterans) until I can get some more recruits. I need to add my usual 2p coin bases to the figures and prepare two or three boxes for storage/transport but otherwise I'm good to go.

I also have some 28mm American Civil War armies on order, but I'll have to wait till they arrive to see what I can make from them.

The 28mm 1798 armies continue to accumulate but won't necessarily be complete until next year.

Wednesday, 2 January 2019

2019 Interests

GAMES
I didn't actually get to play many games last year, so this year I need to be more proactive. Games I'm keen to play are:
  • The Men Who Would Be Kings using my Pathans and Egyptians.
  • Lion Rampant using my Late Medievals. 
  • Dragon Rampant.
  • Dux Bellorum using my 25mm Vikings and Anglo-Danes. 
  • Hammerin' Iron.
  • L'Art de la Guerre.
PROJECTS
I've learnt not to over-face myself with too long a to-do list, so while I have a lot of unfinished and potential projects, I'm only going to list (1) major projects which are (2) currently underway and (3) which I seriously intend to progress during the year:

     Timeline Miniatures Border Reivers from Hoka
    Hey Wargaming (not my painting!).
  • 28mm Border Reivers for The Pikeman's Lament. This is my main painting project for 2019. As soon as they have a basic coat of paint I intend to start using them and will then finish painting them over time.
  • 28mm 1798 Irish Rebellion for Rebels and Patriots. I'll continue gradually to collect these. If I complete my Border Reiver project, acquisition might speed up.
  • 28mm American War of Indepenence for Rebels and Patriots. I recently bought an ideal collection of well-painted Perry plastic British and am now looking out for a matching force of Continentals. This project will either be realised suddenly or not at all.
  • 15mm armies for L'Art de La Guerre. I'm currently reorganising, rebasing and supplementing some of my old 15mm Ancient and Mediaeval armies in order to create paired opponents for ADLG. My areas of interest are the Late Roman period, the Dark Ages and Europe 1250-1300. Rebasing figures and buying painted ones doesn't involve too much time or effort.
So there you have it: a modest range of rules systems (mostly closely related) and a firm committment to working on only one major painting project.

Friday, 22 June 2012

Current priorities

28mm Irish War of Independence for FUBAR rules

All finished apart from varnishing. That's waiting for a warm dry day but there's little sign of that.

15mm Crossfire 'Stalingrad'

I'm now planning to create some new cork terrain boards incorporating roads and to add separate pavements to the buildings. This will hopefully improve the aesthetics and make the 'Stalingrad' cityscape a little more convincing.

15mm Armies for Maurice rules

These rules have recently captured my interest. I'm looking at doing the the Jacobite Rising of 1745 and the Irish Rebellion of 1798 in 15mm and maybe the American War of Independence in 15mm or 10mm. The Seven Years War (Austrians vs Prussians) also appeals.

I've been drooling over the look of 28mm figures, but they would take a long time to paint, would be bulky to carry and require a big table. I think 6mm could be rather fiddly with each unit consisting of four separate square bases. So 15mm, or maybe 10mm, seems a better idea.

In any event, painting up even two new armies in 10 or 15mm is time-consuming. I get there in the end, but by then my interest in the period and/or rules has usually passed on to something else. It's a no-no in some clubs but I'm seriously wondering if putting unpainted figures on the table is the only answer. I could then be using one pair of armies whilst painting another. Alternatively I could make up some counters like the birds-eye-view counters used in the rulebook diagrams.