Showing posts with label Hexes. Show all posts
Showing posts with label Hexes. Show all posts

Sunday, 24 September 2017

Hotz mat for Rommel

Hotz felt mat straight out of the bag. The creases will settle.
I recently received delivery of a Hotz ArtWorks 'Enhanced European Fields' game mat for Rommel. It arrived in the UK from the USA only eight days after ordering - the usual great service and great quality.

It measures 72" x 46" and has 4" hexes arranged 18 x 12. It will serve as a less heavy, less bulky alternative to Hexon for club games. I could have gone for squares but consistency will make it easier to get used to the game and I will be able to use Hexon hills and my planned hex BUAs and hex woods etc.

The 4" hexes are principally for my forthcoming 3mm armies, but my 10mm armies on 30mm wide bases will also fit.

Thursday, 14 September 2017

Rommel: Maximum base sizes for 4" hexes?

I thought I'd better test my 40mm square basing idea more rigorously in order to ensure there is enough wiggle room when the surrounding hexes are occupied.

These are actually 40mm x 25mm bases which were surplus from another project. I'm not intending to use these as they don't have enough depth. When more than one Company occupies a hex and they attack a neighbouring hex they can easily be placed in column and pushed across the hex edge to distinguish them from non-attacking companies. There is plenty of room.

40mm x 30mm bases. Still enough room IMO.

40mm x 40mm. These are too crowded.
That conclusively establishes that if using Hexon I need to aim for 40mm x 30mm bases for optimum effect. Now the bases...


40mm x 30mm steel, 40mm x 25mm MDF. The exposed steel area on the back is for mounting a removable magnetic plastic or other label. The MDF is the old mechanically-cut variety. I would now of course use laser-cut MDF.

Wednesday, 11 February 2015

My introduction to Command & Colours

The first scenario from Command & Colours Napoleonics
Despite my enthusiasm for wargaming with hexes and blocks, I played my first couple of games of Command & Colours Ancients only last year, although I had previously played a couple of games of BattleCry, the ACW variant of the system.

As the game system has been out for some time and most readers are probably more familiar with it than I am, I won't attempt a comprehensive review, but I would like to share a few points in its favour for the benefit of anyone who hasn't played it. One's first impressions of a game are always improved by winning. I did win both games, though my opponent inevitably attributed this to lucky dice throws rather than tactical genius!

Saturday, 21 December 2013

Hexon Assembly with Kallistra

A very useful video from Kallistra about the right way to set up Hexon terrain. Sally demonstrates how it should be done with the utmost efficiency.

Tuesday, 6 August 2013

WW2 platoon hex rules: Part 3: Three Phases of Fire Combat

My WW2 platoon-base hex rules are at the concept rather than the mechanism stage. Drafting and playtesting are even further off. It may be difficult to find the mechanisms to realise the concepts, but you have to start somewhere and the beginning seems as good a place as any. Please note that where factors are given values, these are purely to illustrate significant differentials. They are just place-holders for the final values.

Discussion of resolving firefights en masse on TMP has helped me to identify and clarify three levels of combat which I would like to represent. These are (a) ranged fire, (b) close range firefights, and (c) assaults.

Monday, 22 July 2013

WW2 platoon hex rules: Part 2: Firefights

I want to create some very concise quickplay rules that confront players with intelligent command choices, but which use simple mechanisms to resolve the consequences. My first posting on this subject provoked a very interesting and helpful discussion on TMP. In the meantime, another TMP thread has given me an idea for managing firefights. The new thread began as a question about representing pinning and suppression but has drifted into a much wider discussion on the nature of firefights and combat in general.

I'm trying to get away from the micro 'element A fires at element B' approach and I had already decided to conduct close combat along the same lines that Assaults are conducted in Square Bashing, i.e. an en masse totalling of element factors. This mechanism is also used in another game I have played recently, Martin Rapier's Rifle and Kepi (albeit at grand tactical level).

Tuesday, 18 June 2013

Solferino Hexed

Solferino was the climatic battle of the Franco-Austrian War/Second War of Italian Unification of 1859 and my first 19th Century Grand Tactical project using Martin Rapier's Rifle and Kepi rules and Hexon II terrain. Some time ago I did begin collecting 10mm Pendraken figures for this, but I'm currently utilising the block armies.

I eventually decided to work from the map on page 59 of Richard Brooks' Solferino 1859 as it has already been stripped down to the essentials. Ignoring, for the moment, the northern, Piedmontese part of the action, I was able to get the main part of the battle onto 16 (4x4) Hexon tiles, which also happen to sit comfortably on my modestly-sized dining-room table.

Each hex represents an area 1 kilometre across. Woods are too small to be represented and high ground has not been considered. The road network has been created with 10mm wide felt strips, mostly in 12" lengths. These can easily be bent from side-to-side so there is no need to cut any curves. Cutting felt accurately is awkward. I marked it out with a ruler and a dressmaking pencil which leaves a white mark. I then cut it with scissors. All the roads shown took about half a square foot of material. I'm currently lacking blue felt for the canal and have temporarily employed a cut-up plastic bag. I haven't depicted any rivers. I don't know how significant they were.

The roads took quite a long time to set out. For a club night I would probably take a more rough-and-ready approach.

Monday, 17 June 2013

Hexon, felt roads and block armies

I've been so busy since my recent retirement from work that I've had virtually no time for wargaming, modelling or blogging, but I've broken the back of a lifetime's domestic backlog and today the coast is clear for bringing together some of the components of my 19th Century grand tactical project using Martin Rapier's Rifle and Kepi rules.

My first aim was to try out felt roads on Hexon to see how/if they stick and how wide they should be. I am planning to use brown roads for this project and black roads for my 3mm 1940 Hexblitz project. I'm glad to say that, as expected, the felt adheres quite well. The strips shown are 20mm wide. Perhaps 10mm would be adequate and, indeed, better.

The buildings are old 1/300 card ones.

Wednesday, 22 May 2013

WW2 platoon hex rules: Part 1: The Givens


I have some fairly large British and German 10mm armies for the 1944 WW2 Normandy campaign. They were originally organised and based for Spearhead but have never been used. I'm now planning to develop some 1 base = 1 platoon rules for use with Kallistra Hexon II terrain.

I haven't written any rules since I was a schoolboy. It's quite an exciting challenge. I'll be presenting some ideas here and would welcome feedback.

The following givens are fundamental:

  • 1 base = 1 platoon.
  • Suitable for armies with infantry on 30mm x 30mm and AFVs mostly on 30mm x 60mm bases.
  • 100mm/4" hexed playing area.
  • Playable on a table typically no larger than 6' x 4' (so it can be played at home). 
  • Playable to a conclusion in 2-3 hours (so it can be played on a club evening).

Everything else is flexible.

Friday, 29 March 2013

Hexon plans

Hexon bound
I've ordered a box of Kallistra Hexon II  hexagon tiles which I will be picking up at Salute for use with three upcoming projects. I went for the two-tone-green-and brown finish. I've also ordered a few small hills. The projects are:
  • Martin Rapier's grand-tactical Rifle and Kepi  rules using, initially, my Mah Jong tablets. I'm indebted to David Crook's A Wargaming Odyssey blog for inspiration on the tablet frontAlternatively, I could use my 10mm ACW armies if/when I finish them. They were always intended to be usable at different levels.
  • A high-level (1 base = 1 battalion) 1940 game using 3mm models and Hexblitz  or a similar Megablitz variant. More anon. In the meantime I could use my Crossfire 15mm SCW armies and I have already started planning a representation of the Battle of Jarama Valley which would fit nicely on the area covered by one box of Hexon at a scale of 3cm = 1km.
  • My own platoon-level WW2 rules for my 10mm British and German 1944 Normandy armies. These are yet to be written but I've developed some general principles, if not the actual rules.

Saturday, 23 March 2013

Thoughts on grids and hexes


I'm increasingly drawn to grids and hexes as opposed to 'free form' measurement, a split in approach that goes back to Joseph Morschauser and Donald Featherstone. The only grid/hex game I play at the moment is Square Bashing, but I have plans to extend this both for post-WW1 tactical games and pre-WW1 grand-tactical games.

Wednesday, 5 December 2012

19th Century Grand Tactical wargaming

In almost 50 years of wargaming (with a 10 year break) I can't remember ever attempting to refight an actual historical battle. This is mainly because most classic wargame rules deal with battalion level tactics, and it is difficult or even impossible to gather together enough figures or find enough space to recreate the whole of a major historical battle. The problem worsens with the historical growth in the size of armies.

1632Lutzen19,000 v 27,000
1704Blenheim52,000 v 56,000
1757Leuthen35,000 v 60,000
1815Waterloo68,000 + 50,000 v 72,000
1865Gettysburg95,000 v 75,000
1866Koeniggratz278,000 v 271,0000