Saturday, 8 November 2014

Crossfiregrad facelift Part 3: finishing touches to the scenery

It's been about three years since I first posted about what I have come to call my 'Crossfiregrad' project - a Stalingradesque cityscape for playing Crossfire. It's been through several reincarnations. This post illustrates the final touches and the final look of the cityscape.

The starting point for the finishing phase. Cat litter has been added around buildings. I didn't add a fully realistic amount of rubble, partly because this rubble is merely decorative and needs to be differentiated from rubble that features as Crossfire areas, and partly because creating too much of a 3D effect would add to my storage and transport problems.