Showing posts with label Thirty Years War. Show all posts
Showing posts with label Thirty Years War. Show all posts

Thursday, 17 December 2020

2020 - the year that was cancelled

Bought yesterday - the bristles are for
6mm Thirty Years War pikes.

Although I'd expected to get a lot of painting done during the Plague Year, things didn't turn out that way because of other distractions and circumstances. In the first half of the year I did make considerable progress with painting my 6mm Thirty Years War armies for Tilly's Very Bad Day and I also made some progress with my all too numerous 28mm Rampant armies which I wanted to bring to a level where I could put any of them on the table even though they would not be 'fully painted'.

This essentially meant basing, adding filler to the bases, undercoating and adding an initial wash in the dominant costume colour. They would not be pretty, but they would be identifiable and distinguishable. I will reiterate yet again that I am committed to further painting before any given army is brought out again. I should also stress that some of my Rampant armies are already painted.

Well, I did get all the relevant armies sorted, cleaned-up and based, and I applied filler to the vast majority of those requiring it. That’s as far as I got but it was some sort of achievement. Before everything went pear-shaped I also managed 4 games - one of Lion Rampant and three of Rebels & Patriots.

I wasn't initially affected by the ennui that other wargame bloggers reported but I'm beginning to feel rather demoralised since they closed the coffee shops, pubs and restaurants even though there was no evidence they were spreading infection. They provided a little relief in a year when social and hobby activity has been closed down. Endless walks are fine in spring, summer and autumn but less attractive in the bleak midwinter.

Saturday, 25 April 2020

Thirty Years War 6mm progress 11: The Foot

The Foot bases are particularly packed and dark so I needed to optimise the use of light/bright colours. These artificially vibrant colours are intended to make the blocks pop - shocking close up but more visible further away.

Swedish Pike-and-Shot and Commanded Shot. These represent ethnic Swedes and German Protestants in Swedish service. Scots in Swedish service are in hodden grey and blue bonnets (front rank, centre). The Swedes have a higher proportion of shot than the Spanish, Catholic-Imperialists and Saxons. This will be more obvious when I replace the pikes.
My painting reference has been Steven Thomas’s series of uniform articles on Balagan, but my painting inspiration has been the 2mm (!) armies on Roundwood's World. Yes, a 2mm approach to painting 6mm figures is quite enough for me.

Spanish Pike-and-Shot. The drummers are picked out in yellow so I can quickly identify the blocks.
Swedish blocks (i.e. ethnic Swedes or Germans in Swedish service) and Saxons are uniformed  but the Catholic-Imperialists and Spanish are not, though the latter are distinguished by particular use of red and yellow.

Catholic-Imperialist Pike-and-Shot and Commanded Shot. Here the drummers are all in red.
Most of the coats don’t really show unless you view the blocks at eye level. Once again it’s the headgear that stands out.

Saxon pike-and-shot - awaiting uniform information. Steven Thomas is painting his own Saxons at the moment and will be publishing uniform guidance in due course.
Flags will be attached to dress pins. Pikes will be brush bristles in a natural brown colour, but I'll have to wait on the Coronavirus emergency before I can go out and shop for brush-heads.

I'll be adding a little more detail to Foot and Horse over the next few days. Then they'll be put back in storage so that next month I can move on to working on my many Rampant armies...

Monday, 20 April 2020

Thirty Years War 6mm progress 10: Croats, Dragoons, Cannons and Commanders

Spaced out in comparison to figures on other bases, the Croats, Dragoons, Cannons and Commanders demand a fuller and more conventional approach to painting. The bases photographed here aren't necessarily finished but the general impression they give isn't going to change much.

Croat Light Cavalry
The Baccus figures used for the Croats aren’t exactly correct but give the right impression and will do. I cut away some of the lances to represent firearms, but if you look closely you can see anachronistic bow-cases. However, I will insist that all viewers maintain social distance. At 2 metres the problem disappears, a small compensation for the end of normal life.

Swedish Dragoons
The Dragoons are my favourite figures and I have created the bases as little dioramas in contrast to the massed ranks of the Horse and Foot. It’s tricky to get the paintbrush in, but there are only a few of these bases to do.

Some generic Guns
The Cannons are what they are. Not much else to be done on these.

Some generic commanders
The Commanders are like other mounted figures of various types - Cavalier, Roundhead or Cuirassier style. In theory I could attempt to complete the Commanders to a higher standard but it would only raise expectations. The trick is to make the whole army look good enough at a glance.

These bases have more room for static grass and maybe some other foliage. This will detract from the meagre painting and greatly add to realism.

Monday, 13 April 2020

Thirty Years War 6mm progress 9: Arquebusiers and Swedish Horse

Arquebusiers (using Baccus mounted Dragoon figures).
The vivid green sleeves pop close up but generally the
addition of sleeves is underwhelming.
Having made good progress in March on my 6mm Thirty Years War armies for Tilly's Very Bad Day I decided to devote April to the same project.

Next up for attention were the mounted Arquebusiers and Swedish Horse. While there is no foreseeable prospect of using them in a normal game, painting is a good therapy in these troubled times.

The Arquebusiers are particularly closely packed which makes access difficult. Another way to look at that, however, is that those awkward areas are naturally in shadow and so don't need to be painted!

The main downside of not painting something is that it's not contributing to the overall lightening of the blocks. Other than that it's part and parcel of the approach I've adopted.

Another problem - and this is nothing to do with crowding - is the the surface available to be painted. Given the areas that are intended to be left brown (straps, accoutrements, small arms) and the shadow between them, there is very little figure left to paint - basically just the sleeves and that is a very small area.

At this stage I'm wondering if block painting, especially when combined with pre-basing, works better with 10mm figures because there is more area to paint. With 6mm it may be better to give the figures an overall 'end' colour.

Commanders, Swedish Horse and Arquebusiers.
Hats off to the addition of hats. Bits of horse, hats
and, of course, the bases are really all that
shows at a distance, and, therefore, all that's
worth painting!
Anyway, back to the job in hand. When painted the sleeves hardly showed. I got completely bored with this lack of impact and decided to move on to the hats. As expected, these really stood out and lifted the blocks immensely.

So, let me once again evaluate the painting approach with regard to these particular figures...

They had a pinpoint dab of flesh for the faces which took hardly any time at all, some tiny dabs of colour for the sleeves which required a bit more care and effort because of access, and a bigger but easy application of colour to the hats which were painted with 2-3 brushstrokes.

All in all a good effect IMO was achieved for an extremely economical effort. I can and will add more detail to lighten the blocks, but it will hardly be seen. Whatever more I do the blocks are not going to end up looking very different from the way they look now.

Monday, 6 April 2020

Thirty Years War 6mm progress 8: Cuirassiers

First major use of a magnifying glass
which I found helpful in this instance.
In accordance with my plan for 'Getting in Sync' I decided to devote each month to painting/playing a particular game (or series of games). With the great lockdown the playing part has dropped out of the picture, but I am otherwise keeping to the single monthly focus.

It’s April now but I’m still reporting March’s progress and March was devoted to my 6mm Thirty Years War armies for Tilly’s Very Bad Day. Steven Thomas of Balagan has finished development of TVBD for now but I've yet to finish the painting, let alone play a game.

After the horses I decided to focus on the Cuirassiers who are wearing three-quarters armour. Armour was blackened in the Thirty Years War and I used gunmetal to represent this because these figures are only 6mm and I want to give the figure blocks as much lift as possible given the overall dark brown base coat. Silver is reserved for swords etc.
Thanks to the texturing and painting of the ground and the deep shadow, I think these figures look very 'realistic' despite having only two colours (horseflesh and Gunmetal) added to each figure.

Saturday, 28 March 2020

Thirty Years War 6mm progress 7: Faces

Faces: Visible from 15" at a low angle.
When it came to adding detail to these 6mm Thirty Years War figures, I had to think long and hard about the painting sequence. After horse flesh the most prominent features are hats and other headgear, but these are easy to access and best left till later. There is, therefore, some tension between wanting to cover the most prominent features and needing to paint the more awkward areas first.

My friend Ian had already established to my satisfaction that it wasn't worth painting hands on 6mm figures. I thought I might take this a stage further and dodge painting faces. As an experiment I painted - well, dabbed - faces on a couple of blocks as as experiment and then placed these at various 'tabletop' distances to see what could actually be seen.

At a distance the faces did show as specs of lightness, but close up they didn't show because with the higher viewing angle the faces were obscured by the broad-brimmed hats. How ironic!

Anyway, I decided I would paint faces where I could. The figures fell into three categories:
  • Cuirassiers, Lobster-pot wearers, Horse trumpeters and Foot 'shooters' either didn't have faces or enough exposed face to be painted.
  • The front-rank pike-and-shot block figures got faces but the rear ranks were inaccessible. That reflected the limitation of basing before painting and cramming the figures together. Many will consider this unacceptable, but I expect the hats and other headgear will detract from the omission and that it will not be detectable at normal playing distance.
  • Other Horse, Dragoons and Artillerymen did get faces.

Saturday, 21 March 2020

Thirty Years War 6mm progress 6: The horses

Not Thiry Years War and not 6mm, but indicative
of what actually shows up in smaller scales.
Since last Monday 'social distancing' has restricted outdoor activity to walks with the dog and provided an unprecedented opportunity for painting. Last month was 1798, this month it's the Thirty Years War.

I've now started to paint the actual figures, but rather than show you that straight away I'd like you to look at the picture (right) of my 10mm American Civil War figures.

This photo was taken during a game and shows what figure detail is actually visible. In fact, the photo is a bit of a close-up so please sit back.

What you can see is little more than the ground around the figures and  their hats. Some other bits do show up but only if they are very light and contrast with the dark brown. For my 6mm TYW figure blocks I am taking this lesson further by committing myself to painting only the bits that will show up.

The main purpose of adding any further paint is not to indulge the individual figures as would be the case with larger scales and other approaches, but just to contrast with and lighten each figure block as a whole.

The other thing to point out is that there is no preconceived end point. I will add paint/detail only until the blocks 'look painted' from a distance. I must also keep in mind that 6mm figures require much lighter and brighter colours in any event, and this is particularly so with the dark brown background approach.

Now let's look at some 6mm TYW figures. I'm prioritising the horses because after the ground the horses represent the largest and most significant area of paint.

Swedish Horse: the chestnuts are painted with Coat d'Arms Chestnut Horse Tone brightened with Burnt Orange. The brush shown is a Number 1 size but it's too small and requires too many dabs. I subsequently switched to a Number 3.

Without making it too obvious, I thought I'd also use horse colours to further distinguish the three types of horse, i.e. Cuirassiers, (Swedish) Horsemen and Arquebusiers. The photo above shows the Swedish Horse with some Chestnuts added. This was inspired by the Swedish folk art Dala horse toys.

The Cuirassiers will have a lot of dark armour so I decided to paint them in light colours (Greys, Light Bays) for contrast. The Arquebusiers would be fairly colourful so they were to retain the basic Charred Brown coat representing Dark Bays.This plan was somewhat modified.

I had originally intended to leave most horses in the dark brown base coat but as painting proceeded I realised that the blocks looked better if all the horses were overpainted with lighter colours.

The Coat d'Arms horse tone colours are all a bit on the dark side and need lightening for this particular project. Simply adding white is not necessarily the answer. I should research this question properly but the quickest solution is to imagine what a lighter version would look like and then pick a ready-made colour that matches that perception.

All horse colours completed and the sun is shining.

All the horseflesh is now picked out but the blocks still look too dark. I am thus relying on coats, armour and headgear to add further brightness.

On the plus side I should point out that at this scale and using this overall technique, each individual horse needed only one colour. Apart from the flank figures, the front rank required only head, front legs and the top of the back to be painted. The rear rank required paint only on the head and hind-quarters.

This was very economical in terms of time and effort, though I do confess that at my age it's quite difficult to see the detail on such small figures and this has made me wonder whether I should do another 6mm army. I do have a magnifying glass...perhaps I should try to use it.

Friday, 31 January 2020

Thirty Years War 6mm progress 5: drybrushing the bases

I had to patch the basic dark brown coat twice as a result of my mistake in using a white gesso undercoat instead of a black one. I am repeating this as a penance and to sear it into my brain for next time. White undercoats are appropriate for figures that are going to be painted with washes but not for block painting.

The next step was to dry-brush the ground, avoiding the figures as far as possible. The recipe - in fact the whole base-before-painting approach - came originally from Nik Harwood and is executed with successive applications of the following Citadel colours: (1) Mournfang Brown (formerly Calthan Brown), (2) Zamesi Desert (formerly Bubonic Brown), and (3) Ushabti Bone (formerly Bleached Bone).

The Mournfang Brown barely shows but it’s probably important in achieving the overall effect. Owing to the closeness of the figures I'm applying the dry brushing only to the outer rim of these figure blocks.
I assume these names mean something in the Games Workshop universe. I was helped in tracing the name changes by this very useful colour chart.

The Zamesi Desert is a strong mustard colour up close but after applying it the bases then look sort of greenish from a distance.
Using four colours just for the ground may seem excessive but the ground is going to be the most important area after the dark brown shadow between the ranks of figures. Lightening the ground makes a major contribution towards lightening the whole figure block.

Finally, the Ushabti Bone lightens the overall effect. The Croat Light Cavalry, the Dragoons (above), the Cannons and the Commanders are looser and require some paint between the figures.
With this amount of dry brushing to do I'm not being particularly careful. I'll be adding patches of 2mm Static Grass later in the process and this will cover any unsightly 'splodges'.

With this stage done I think the bases are already beginning to suggest how economical and effective this ultra-minimal approach is going to be.

Saturday, 23 November 2019

Thirty Years War 6mm progress 4: the main colour

An impressive array, but further patching is needed because of the white undercoat and inconsistent mixing and application of the brown paint.
I wet painted the figure blocks (including the bases) with Vallejo Charred Brown. This may be thin paint but it's not supposed to be a wash. Controlling the consistency of the paint is a bit hit and miss. However you mix it, it tends to separate and to dry out.

The brown needs to be solid as it will be the finished colour of at least 50% of the figure blocks. This brown functions as the base colour of the ground, the shadow between the ranks of figures and any and all parts of the figures which I don't subsequently paint with any other colour.

The blocks may be only 60mm x 30mm but given the indentations represented by the figures and the sand on the bases, they have a very large surface area and positively drink paint. Getting 100% coverage is vital. I don't want any white spots in the middle of an area which is supposed to be deep shadow. The blocks therefore have to be touched up in good light.

It was at this point that I realised I should have undercoated in black gesso according to the original ‘recipe’. Had I done so, covering the undercoat completely wouldn’t be so important. As it was it took quite a lot of time to eliminate any white spots and I still have to go over the blocks again as the brown is a bit thin in places. I am currently awaiting a new supply of Charred Brown!

I know some people may think that basing before painting is a little eccentric, but had I painted the figures first I would not have been able to get at the ground between them given the way in which they are so packed together.

Thursday, 21 November 2019

Thirty Years War 6mm progress 3: undercoating

Cannon and Commander: a black undercoat
would have been better...
Since my last report I snipped off all the pikes and improved the bases that had gaps in the texturing. I then used a scalpel to scrape off any sand that had got onto the figures.

Having completed the texturing of the bases I glued the guns in place. That wasn't done until this stage because the crew had bases needing to be hidden by the filler but the guns just sit on top.

I then applied a 50% solution of white gesso undercoat entirely covering the figures and bases and touched this up in good light. White on metal is not always easy to see in the middle of a 6mm pike block, but I expect the coverage was at least 95%.

Using white was a mistake. I should have used black gesso. It would have been easier to see against the bare metal and easier to cover in the next stage.

That concluded the preparation stage. The next stage is painting.

Sunday, 10 November 2019

Thirty Years War 6mm progress 2: Curse of the bendy pikes

Bendy pikes.
I levelled the bases with Tetrion filler and then textured them with thinned PVA and fine sand. In larger scales I’d have brought this right up and around the feet of the figures to hide the integral figure bases, but for most of these unit bases I was able only to run the filler and sand around the outside border. This means that the figure bases still show on the insides as in the photo of some Swedish Horsemen below. The photo actually makes the gaps look accessible but I think I would have got Tetrion and PVA on the figures if I'd tried to texture in between them.

There’s not much I can do about it, and I’m hoping the gaps will be lost in the deep brown shadows which will which will be be basis of figures, unit base and all.

At this stage I had to think seriously about the pikes. 
I hate bendy pikes even more than exposed figure bases. Indeed, I’ve even ‘campaigned’ against cast pikes on 6mm (Baccus) and 10mm (Pendraken) figures in favour of separate wire pikes, but it drew little support from other punters. For some time it completely held me back from doing a pike army in 6mm or 10mm, but how could I be right and everyone else wrong? 

All Tetrioned and sanded.
 I had very serious reservations about the thin, fragile pikes on the 6mm Baccus figures but I gave them the benefit of the doubt. Well, I should have trusted my instincts. Despite my best attempts to straighten the pikes and to avoid touching them, the simple process of basing, undercoating and general handling has already proved to me that they are a total disaster. And this is nothing to the bashing they are going to get in use on the table. They are going to end up looking like floppy spaghetti prior to eventually breaking off.

Swedish Horsemen: Untextured gaps to be lost in shadow...
I now realise I have no choice but to snip all the pikes and replace them later. Snipping will be easy but replacing them is going to be fiddly and time-consuming. I'm inclined to snip them now which will give me a little better access to paint the pikemen, even though my painting will be minimal in the extreme and may come as a shock to some readers! I’ll then fit the flags attached to dress pins and finally replace the pikes with brown brush bristles. It can be done as shown here.

The pikes have been niggling me. Having made this decision I am feeling a lot more positive about this project.

Tuesday, 29 October 2019

Thirty Years War 6mm progress

Swedish pike-and-shot, Swedish horsemen, Detached shot, Cuirassiers,
Dragoons, German pike-and-shot, Croats, Arquebusiers.

I've based all the figures I had for Steven Thomas's Tilly's Very Bad Day. The the photo shows most of them (except for Commanders and Cannons), but it was only about half of what I need. Baccus was closed for renovation so I had to wait a while before placing a third order.

The bases are 60mm x 30mm MDF and steel, and the figures were glued on with PVA which gave me plenty of time to manipulate them into position. PVA is hardly the best glue for metal, but I've found it adequate for small scale figures. The figures are not perfectly aligned. This was deliberate.

Thursday, 3 October 2019

Thirty Years War 6mm basing: Commanders, Cannons and Dragoons

Commanders and Cannons
I had originally intended to put three mounted figures on Commander bases but sometimes less is more and I think two figures actually looks better.

Cannons were one of the easiest basing decisions and will be represented by a single Saker and 4 crew. The officer and the figure with the linstock will be positioned behind the cannon and the figures with sponge and cannonball in front.

Dragoons
Dragoons were the most challenging decision. Dragoon bases represent the same number of men as Horse bases, but cramming the same number of figures onto a base just doesn't work.

I think the best way of representing Dragoons is to have a skirmish line at the front, with a horse-holder and horses positioned behind. This would look better if the bases were deeper, but I don't intend to do that so it's a question of doing the best I can in the limited space.

I need 3 units of Dragoons in total and I happen to have one packet of Baccus dismounted Dragoon figures, so I decided to split the packet between them and this just about provides a reasonable look. However, I think the skirmishers would look better with perhaps two or three more figures so I'll just have to get some more.

Tuesday, 1 October 2019

Thirty Years War 6mm basing: Horse and Light Horse

Original plan for Horse
Original plan for Light Horse
These photos show my original plans for Horse and Croat Light Horse. The top one shows 24 mounted figures which is in the correct ratio to the 48 figures I'm using on Pike+shot bases. The bottom one shows 16 Light Horse.

I had second thoughts about these ideas. I didn't think it was really necessary to use 24 figures for Horse, and I also felt that the Light Horse base looked a little overcrowded. I also thought it would be useful to use (subtly) different numbers to indicate Arquebusiers, Cuirassiers or Swedish Horseman. So I'm now planning to use 20 figures for Arquebusiers,  18 for Cuirassiers, 16 for Swedish Horsemen and 12 or 14 for Croats.

The Croats are acually  'Unarmoured Cavalry' (GNP08) from Baccus's Great Northern War Polish range. I understand that TYW Croats had a proportion of lancers but most would be pistol-armed so most of the spears need to be snipped.

Monday, 30 September 2019

Thirty Years War 6mm basing: Non-Swedish Pike+shot and Commanded Shot

German and Spanish Pike+shot
The non-Swedish Pike+shot units include Imperialist, Catholic League, Spanish and other German Foot fighting against the Swedes as well as Germans allied to the Swedes, but not regiments of German origin under Swedish command which I'm treating as Swedes!

These are going to have the same overall numbers as a Swedish Pike+shot unit, but I'm giving them a higher proportion of pikemen. The proportion isn't necessarily historically accurate but there are only so many ways to juggle 48 figures. It's all about giving an impression.

The front rank will be armoured pikemen and the shot will have a number of helmeted figures. This will make them look a little more armoured than the Swedes.

Commanded Shot
The Commanded Shot bases represent the same number of men as a Pike+shot units but I thought that 48 Musketeers would look a bit boring so I decided to use three ranks of Musketeers with four command figures at the back. It's useful with these small scale figures to provide some visual clues to distinguish unit types at a distance. Swedish Shot will include figures in Monmouth caps.

Sunday, 29 September 2019

Thirty Years War 6mm basing: Swedish Pike+shot

A test base of Swedish Pike+shot sitting temporarily
on Blu-Tac. Command strip forms second row of
the pikes.
I've been looking forward to receiving my first orders of Baccus 6mm figures for the Tilly's Very Bad Day Thirty Years War project, not least because I wanted to see how many figures I'd actually end up putting on a 60mm x 30mm base.

But firstly let me say that the Baccus figures are very nice and remarkably well detailed for their scale. I'm no fan of cast pikes, however, and hope that enough layers of paint and varnish will provide a little protection for them against floppy spaghetti syndrome.

First up to consider, and most importantly, were the Pike+shot units. As my friend Ian pointed out, it's good to have the pikes looking really solid and I can't see that being achieved without having them at least four deep and roughly square. (There's enough room to have five ranks but that would probably an unnecessary extravagance.)

A slightly more aerial view. For the Swedes, some figures
in Monmouth caps will be mixed in.
Historically ensigns were placed somewhere behind the front ranks. With four ranks of figures, I can have the command strip with the ensigns as the second rank.

There isn't enough room to have any supernumeries standing outside the ranks. In theory these could look good, but I think you would need vastly more figures in rank to prevent the extra figures from over-balancing them.

Saturday, 28 September 2019

Thirty Years War: Updated unit plans for Tilly's Very Bad Day

In order to help develop some scenarios for Tilly's Very Bad Day and to better identity the units I need to model, I've been spending a lot of time analysing the Orders of Battle given in William P Guthrie's Battles of the Thirty Years War: From White Mountain to Nordlingen, 1618-1635. This turned out to be very time-consuming but somebody had to do it, and I had a pressing interest in narrowing down what additional figures I needed to get.
I picked three battles from the Swedish period for which details are quite complete and readily available:

Breitenfeldt 1631
Lützen 1632
Nördlingen 1634

I've forwarded the results of this research to TVBD author Steven Thomas, and am looking forward to seeing scenarios produced in due course.

For the Catholic-Imperialists, Guthrie sometimes lists units as Cuirassiers or Arquebusiers but often just describes them as "CR" (Cavaly Regiments). For these, it was necessary to make an estimate so we took the numbers and apportioned them to Cuirassiers and Arquebusiers in a 2:1 ratio.

The other big surprise of this exercise was the discovery that most of the 'Swedish' Horse were not Swedish Horsemen, but German Cuirassiers and Arquebusiers - the same sort of cavalry to be found in the opposing armies.

The revised requirements now look like this.

Commanders    11
German Cuirassiers    14
Swedish Horsemen    3
German Arquebusiers     7
Croats    2
German Dragoons    2
German Pike-and-Shot    17
Swedish Pike-and-Shot    9
German Commanded Shot    1
Swedish Commanded Shot    2
Cannon    8
Spanish Cuirassiers    2
Spanish Arquebusiers    1
Spanish Dragoons    1
Spanish Pike-and-Shot    6

My two initial Baccus orders are now on the way so I should soon be able to make a decision about how many figures per base.

New Version

Tilly's Very Bad Day is being continually updated and has now reached version 1.3. It remains downloadable from the same page https://balagan.info/download-tillys-very-bad-day-fast-play-rules-for-the-30-years-war .

Tuesday, 17 September 2019

Distortion of ranges in Grand Tactical wargame rules

Swedes with muskets circa 1660
(The original version of this article failed to acknowledge my debt to Chris Pringle's Bloody Big Battles! and added insult to injury by inadvertently - and inexplicably - misrepresenting BBB itself. I have therefore eaten humble pie and amended it. doctorphalanx, 16 March 2020.)

Tilly's Very Bad Day doesn't have a declared ground scale. Some may notice, however, that Horse have a Shooting Range of 2TUM and Pike+shot of 4TUM. As a TUM is half a base width and as bases represent brigades, it means that Horse can fire a distance equivalent to the frontage occupied by a Brigade and that Pike+shot units can fire a distance equivalent to the frontages of two brigades.

In correspondence TVBD author, Steven Thomas, explained: "Inside the game, there are several related mechanisms that interact. The key ones are shooting distance, normal movement, charge movement. The relationships between these are complex. We play tested a bunch of options."

The large ranges are, therefore, a compromise and a result of trial-and-error tests made during the development of the game mechanics. They can, to some extent, be justified on the grounds that a brigade base is not a solid body of men but rather 'an operational centre of gravity'. The actual units that it represents may be rattling around within its perimeter or spilling over its edges to approach enemy brigades doing the same thing. They may indeed come a lot closer to shoot at one another than appearances suggest, in which case the 2 TUM may to some extent reflect their reach as much as their range. This concept is inspired by Chris Pringle’s Bloody Big Battles! See his comment below for a full explanation.

(Cf Horse, Foot and Guns in which musket-equipped troops have ranges varying from 200 to 400 paces, the higher range representing an invisible skirmish screen notionally thrown out in advance of the visible parent unit.)

It would be a mistake, however, to push this rationalisation too far. At the end of the day we have to recognise that hobby wargames are games, not simulations, and we are kidding ourselves if we think any of them are ‘realistic’. They reference realism in the same way a novel might, but they are not real: they are games of chance with a military flavour.

And if you do try to create rules that are trudgingly ‘realistic’ you may also find that the small increments and lack of dynamism lead to a game-play that is arthritic.

Rather than simply leave things there, however, I thought it would be interesting to look at ground scales and ranges in other rules with which I am acquainted. The results are a mixed bag and I’m not really sure what conclusions to draw. Some hit the mark or make a reasonable attempt at realistic ranges, others certainly do not.

I’ve played most of these games with a range of other players and none of them have ever questioned the ground-scale or ranges. Nobody, of course, is going to question the length of a ‘normal move’ because it’s part and parcel of the game and we don’t specifically know what it represents, but if you are looking for holes in a game because you are looking for holes in a game, ranges are an easy target!

Altar of Freedom

I haven't played these rules yet but I'm very impressed by their approach. The ground scale is 1" = 150 yds. The bases are 60mm x 30mm and represent  brigades.

There is ranged fire and close combat. However, the ranged fire represents only skirmish fire and the close combat principally represents point blank shooting. The skirmishing fire range is 2" inches so 300 yds, and may include the distance of the skirmishers from their parent unit as well as the range of their weapons.

This approach exactly captures the unique nature of battle during the American Civil War but I don’t think it’s applicable to other times and places.

It may also be noted that although  the firing aspect and the close combat aspect may be defined differently from other rules, game play still includes these two aspects. As such, AoF is not radically different from other rule sets.

Bloody Big Battles!

Ground scale: 1 inch = 150-250 yards/metres. Smoothbore musket range  is 3 inches which equals 450-750 yards/metres. (The Dreyse Needle Gun is given a range of 6” and the Chassepot 12”.)

BBB author, Chris Pringle, explains this approach in his comment below, a reaction to the original and misleading text in this section.

I accept Chris’s concept but have some reservations about the ratios between the respective ranges, a subject I might return to another time. As with TVBD, the outcomes at the macro level are, in my opinion, more important than strict simulation at the micro level.

Horse, Foot and Guns

Musket range is 200 paces if 'Musketeers' and 400p if certain other types, representing the reach of skirmishers. A pace is 30" so that means 166 yds and 332 yds respectively.

Impetus (first edition)

1U = 6-7 m. Unfortunately the U is sort of tied to the scale of figures used rather than the size of the bases. However, if you have 6-15mm figures on the suggested 8cm-wide bases, 1U is 1cm and your 8 cm base frontage will represent say 6.5 m x 8 = 52 m (about 57 yds).

Interestingly a heavy Infantry unit in Impetus represents 600-1200 men, roughly equal to a cohort or double cohort. Assuming that each cohort is eight lines deep, and that each legionary has a 1-yard frontage, one 480-man cohort would have a frontage of 60 yards (100 yards for the oversized first cohort). This from here. All of which goes to show that an Impetus HI unit is a fair match for a Roman cohort. Now on to ranges.

Ranges in Impetus typically go out 30U, about 195 m or 213 yards which seems long but not absurd.

The new, second, edition of Impetus uses measurement related to BW, a much more rational and increasingly universal approach for pre-Twentieth Century warfare.

Maurice 

No ground scale. Musket range is 4BW, equivalent to a unit’s frontage. If the unit is a battalion in two ranks it might have a frontage of 500/2 x 2’ which would be 500 feet or about 167 yds. However, Maurice uses bath-tubbing with no alteration to range so a unit could just as easily represent a brigade.

At battalion-level (my preference) Maurice is not a grand-tactical game. At brigade-level it is, but the numbers go out of the window.

Above all it is a game, and a very good one, not a pretence at simulation. It gets by because it splendidly captures an Eighteenth Century look and feel. And IMO that's more important than claiming some notional representation of accuracy in a small arms table.

Rules of Battle 

Forgotten now, perhaps, but apart from DBA and HOTT I think Neil Graber's Rules of Battle was the best implementation of the DBX-style design ever achieved.

The ground scale is 1" = 500 ft. Each 40 mm by 20 mm Foot base represents 1000 men (and a frontage of 267 yds).

Apart from artillery there is no ranged shooting. All combat is point blank, i.e. base to base contact.

Of the rules reviewed here, Rules of Battle is the only one not to have ranged infantry fire.

Twilight of Divine Right 

1BW = 150 m. Foot and dismounted dragoons have a range of 1/2BW = 75m. Ranged pistol fire at 1/4 BW is used and it is potentially a very small measurement. ToDR units consist of two bases so the ¼ BW measurement is actually only 1/8 of a unit’s frontage. This drives the need for bases (and a table) that are relatively large. In comparison with TVBD this set has realistic ranges but I find the small size problematical.

Irregular Wars

Irregular Wars is a much lower level game than the ones above, but I’ve included it for comparison. Bases represent companies of 125 men. It has a ground scale of 1U = 30 yds, and long range for most weapons is 6U or 180 yds. I suspect that the smaller the scale represented, the easier it is to avoid distortion without crippling a game.

Sunday, 15 September 2019

Thirty Years War: Provisional 6mm basing plans for Tilly's Very Bad Day

Suggested unit basing for 15mm etc in Tilly's Very Bad Day
In Tilly's Very Bad Day each base represents a brigade. When I was going to do this project in 2mm I had intended to model different infantry formations, even though they all count the same under the rules. Now I'm doing this in 6mm, I'll just create generic basing designs and apply them to all armies.

Rules author Steven Thomas is an enthusiast for Impetus-inspired 'Big Bases' and I completely share his tastes. Steven's Thirty Years War armies are 15mm and his infantry are mounted 12 up in two ranks on 80mm x 40mm bases. That's fairly generous in comparison with, say, standard DBX basing and allows plenty of space around a unit to give a dioramic effect.

I’m doing this project using Baccus 6mm figures. The infantry come in 20 mm wide strips of 4 figures. For the pike-and-shot era with pikes flanked by muskets, there's a strong pull to put these figures on 60mm wide bases unless you want to do a lot of extra clipping. I could have gone for 80 mm x 40mm bases but I want to keep the table size reasonably small.

TVBD is measured in half-basewidths called TUMs. For 60mm wide bases a small table is 3' x 2' and a large one 5' x 3'. Those are very convenient sizes for not having to stretch too much and/or for playing at home. I can erect a 6’ x 4’ table but it’s a lot of trouble. 5’x 3’ is slightly larger than my dining-room table (which is 4’ 5.5” x 2’ 10.5”) but perhaps it will do at a pinch. If not, I’ve long been thinking of constructing a light-weight hardboard playing  surface which can be stored against a wall somewhere and dropped on the table as needed. (It might be made in two sections hinged with gaffer tape.)

Anyway, the bases I will be using are:

Commanders: 30mm rounds.
Cannons: 30mm squares.
Else: 60mm x 30mm rectangles.

Bear in mind that I'm not trying to suggest any faction-specific or period-specific formation. I just need some pike flanked by shot to suggest a pike-and-shot unit. The bases will never be 'realistic': they are purely symbolic - they are game tokens!

Arrangement of figures:

Commanders

3 mounted figures.

Horse

HHHHHHHHH
HHHHHHHHH


Light horse

These are supposed to be the same strength as Horse, but will look better with fewer figures irregularly placed. Exact number to be decided.

Dragoons

These also represent the same strength as Horse but may also look better with fewer figures. They will be depicted skirmishing with horse-holders and horses behind. Exact numbers to be decided.

Pike+shot

SSSS PPPP SSSS
SSSS PPPP SSSS
 

SSSS PPPP SSSS 
 
Notwithstanding what I said in the opening paragraph about generic basing designs applied to all armies, I have been wondering whether I should take the opportunity to depict the Imperialists with a higher proportion of pikes. It doesn't affect their status under the rules. It's purely aesthetic. The obvious arrangement would be:

SSS PPPPPP SSS
SSS PPPPPP SSS

SSS PPPPPP SSS

Shot

SSSS SSSS SSSS
SSSS SSSS SSSS
SSSS SSSS SSSS

Cannons

4 crew around a cannon.

I have not shown any officers, ensigns, sargeants or drummers in any of the above diagrams. I do intend to have them but haven't yet decided where to put them.

Thirty Years War: 6mm Paint Plan for Tilly’s Very Bad Day

Some of my 10mm American Civil War figures:
I am basically following the same methodology.
This is a rough and incomplete draft of my plan for painting 6mm Thirty Years War armies for Steven Thomas's Tilly's Very Bad Day. I’ve been creating paint plans privately for years, but I thought it might be interesting to share the experience with readers. It's fairly provisional in its first form but will firm up over time. I will add a little explanatory detail here which I wouldn't necessarily do just for my own benefit.

Once I actually start wielding a paintbrush I'm always very careful to list paints used so I can match them if more models need to be added at a later date. I also mark jobs done so I know where I am and give myself encouragement.

The general approach for this project will be similar to the 'Base before painting' approach that I used on my 10mm ACW armies (see photo above). Last time I found that approach hard-going but it has its advantages:
  • Once the preliminary basing, texturing and undercoating is done, the bases can be used on the table in games.
  • You begin to gain a very good impression of what the figures are going to look like as you go along. You don’t have to wait till the last part of a process (e.g. a ‘magic dip’) before the figures look right.
  • You can balance the colours used on each base.
  • The result is effective.
  • The method is potentially quick, but you need to be relaxed about the parts you can't reach and the lack of detail. You are basically just painting the outsides and the tops.
The main stages are as follows:
  • Base figures.
  • Texture bases.
  • Undercoat with a wet application of Acrylic chocolate brown.
  • 'Pop' figures with light, bright block painting that contrasts sharply with the brown background. If it doesn't stand out it's not worth adding.
  • Leave brown in the shadows between ranks and for anything else that can be left brown e.g. legs, muskets, bags etc.
  • Detail is minimised – overall impression at a distance is maximised, e.g. Faces will be painted but not hands.
The following section is a detailed painting ‘to-do’ list. Some of the detail below is not quite finished. I'm publishing it as it is. I was thinking of posting this a live document but I decided that would be too awkward.  It’s shown here as a list but my working document will be a Word table and some sections will be placed in parallel.

PRELIMINARIES
Make temporary trays for sorting figures into units. DONE
Decide on basing arrangements. TO BE FINALISED
UHU MDF and steel bases together.
Clip and sort into trays by unit. (Note Imperialist infantry have armoured front rank and some musketeers in helmets. Swedes have some musketeers in Monmouth caps.)
Clean castings if/as necessary.

BASING AND UNDERCOATING
PVA all figures (except cannon) to bases.
Tetrion bases.
PVA fine sand to bases.
Supergell cannon in place.
Undercoat with wet application of acrylic dark chocolate paint.

PAINT LARGE AREAS
Paint horses that are *not* brown.
Paint Imperialist cannon carriages…
Paint Swedish cannon carriages…
Do blackened armour on Imperialist Cuirassiers and Imperialist front-rank pikemen (Dark grey? Gunmetal?)

COAT COLOURS
Using light, bright paints, pick out coats:
Buff coats on Swedish Cavalry.
Swedish coloured infantry  uniforms:
Yellow, Blue etc
Paint Scots in hodden grey (brown) and light blue bonnets.
Remainder of Swedish infantry: pearl-grey.
Paint Swedish Commanded Shot – all pearl-grey or split into three colours/sections.
Paint remainder of Swedish cavalry in random colours...
Paint Imperial Pike+Shot, Shot, Harquebusiers, Dragoons, and Croats in random colours...

DETAIL
Dab faces flesh.
Paint Swedish hats....
Paint Imperialist hats...
Paint Swedish Monmouth caps...
Paint Imperialist pike helmets and shot in helmets as blackened.
Paint some Swedish Horsemen with blackened armour.

FINISHING DETAILS
Paint all pikes light wood.

METALLICS
Bronze cannon barrels.
Silver swords, pike points, burnished armour on remaining Swedish Horsemen.

BASE DECORATION
Static grass, ballast, tufts etc.

FINAL
Spray varnish to fix and protect.
[Ink wash and re-highlight???]
[Very light white feather-brush to lift???]
Add flags.

REFERENCES
Balagan's TYW Imperialist Painting Guide
Balagan's TYW Swedish Painting Guide
Balagan's TYW Spanish Painting Guide