Saturday, 9 September 2017

3mm hex terrain for Rommel

My epic indecision about what base sizes and grids to use for Rommel has come down to a trade-off between the attraction of multiple vehicles on big bases with a 6" square grid versus the attraction of using Hexon with necessarily smaller model bases possibly featuring only one or two vehicles.

Other than the Hexon itself, the game requires BUAs, woods, bocage, soft ground and rivers. In this post I am looking at BUAs and woods.

The heading picture (top right) shows a mock-up of a 4" hex BUA using a Hexon forest template and some Brigade Models 2mm buildings from the English Village and Terrace sets. I think these are fine for Belgium but Northern France and Low Countries sets are planned and those will be even better. The buildings are roughly the same height and the bases will sit on top of them when the hex is occupied. If I add taller buildings like churches and factory chimneys, these will have to go at the centre or close to the edges. The 4" hex is economical on buildings and looks 'neat' IMO.

For contrast, the next picture shows a 6" square with a very Roman street pattern. It requires quite a few more buildings and doesn't look very organic. Perhaps I could have arranged the buildings more imaginatively, but there is an inevitable tendency for squareness to beget squareness. Put a few of these on the table and it begins to look like a chess board. Of course, you don't have to make the towns square just because they fit into a square, but given that I will be placing the units on top I need to have the areas filled to give even support.

Finally, we have a mock-up of a hex wood using Woodland Scenics Underbrush of various different colours.

I think the combination of these pieces with Hexon flocked tiles will begin to look quite realistic in a hexed sort of way.

Although using smaller model bases is disappointing, I think the game will look good overall. It also provides a very fitting purpose for all that Hexon I've accumulated...

5 comments:

  1. Those buildings look great! Can be a real pain trying to decide on best system for terrain with a new game. Good luck - I'm sure there'll be some trial and error but you'll get it how you want it eventually!

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    1. Back in the 70s we were content with lumps of plywood for hills and scraps of carpet for woods. How times change!

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  2. I do prefer the hex over the square. It just looks so much more natural.

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    1. Well, at least half-way more natural! It took me some time to warm to the look of Hexon, but it really comes into its own if hexes are part of the game mechanic.

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    2. Well, at least half-way more natural! It took me some time to warm to the look of Hexon, but it really comes into its own if hexes are part of the game mechanic.

      Delete