My epic indecision about what base sizes and grids to use for Rommel has come down to a trade-off between the attraction of multiple vehicles on big bases with a 6" square grid versus the attraction of using Hexon with necessarily smaller model bases possibly featuring only one or two vehicles.
Other than the Hexon itself, the game requires BUAs, woods, bocage, soft ground and rivers. In this post I am looking at BUAs and woods.
For contrast, the next picture shows a 6" square with a very Roman street pattern. It requires quite a few more buildings and doesn't look very organic. Perhaps I could have arranged the buildings more imaginatively, but there is an inevitable tendency for squareness to beget squareness. Put a few of these on the table and it begins to look like a chess board. Of course, you don't have to make the towns square just because they fit into a square, but given that I will be placing the units on top I need to have the areas filled to give even support.
Finally, we have a mock-up of a hex wood using Woodland Scenics Underbrush of various different colours.
I think the combination of these pieces with Hexon flocked tiles will begin to look quite realistic in a hexed sort of way.
Although using smaller model bases is disappointing, I think the game will look good overall. It also provides a very fitting purpose for all that Hexon I've accumulated...