Wednesday, 22 May 2013

WW2 platoon hex rules: Part 1: The Givens


I have some fairly large British and German 10mm armies for the 1944 WW2 Normandy campaign. They were originally organised and based for Spearhead but have never been used. I'm now planning to develop some 1 base = 1 platoon rules for use with Kallistra Hexon II terrain.

I haven't written any rules since I was a schoolboy. It's quite an exciting challenge. I'll be presenting some ideas here and would welcome feedback.

The following givens are fundamental:

  • 1 base = 1 platoon.
  • Suitable for armies with infantry on 30mm x 30mm and AFVs mostly on 30mm x 60mm bases.
  • 100mm/4" hexed playing area.
  • Playable on a table typically no larger than 6' x 4' (so it can be played at home). 
  • Playable to a conclusion in 2-3 hours (so it can be played on a club evening).

Everything else is flexible.

Wednesday, 8 May 2013

Navy Days


My interest in a new 'period' is inevitably accompanied (and sometimes superseded) by an accumulation of relevant books and 'WW2 naval' is no exception.

I got the hardware bible, Conway's All The World's Fighting Ships 1922-1946, generally reckoned to be better than the Janes equivalent. I'm currently reading The Naval War in the Mediterranean 1940-1943 by Greene and Massignani. The authors take a very analytical approach, placing the struggle in its geopolitical context and explaining the things other authors would leave you wondering about. IMO this is exactly how military history should be written, and it's no accident that both authors are "keen wargamers". Prompted by Greene and Massignani, I've also bought Smith's Action Imminent and I've got a copy of Patrick Hreachmack's The Painter's Guide to World War Two Naval Camouflage.