I
played a second 'Quick Game' of the new Square Bashing 2012 rules, this
time against a different opponent. It was another attempt to learn the rules
and try things out, rather than to play competitively. At least that's my
excuse. I played the British attackers against a German defence. This time the
defending army was more balanced (more infantry,
less artillery).
My opponent was quick to pick up the rules and to play
them to maximum advantage! By placing the transverse road (and thus the
crossroads objective) in Row 4, the defender was able to incorporate the other
objectives into his Row 3 defensive line. My opponent was also struck, as I was
in my first game, by the amount of
scenery. I find this a good aspect, adding to the realism, the game play and
the aesthetics.
All the photos were taken at the same point in the game. They are all from my side of the table. The British are all to the nearside of the transverse road, the Germans to the other. The red casualty markers indicate losses during the assaults.
The British heavy tanks were outpaced and never got
into combat. Tanks are poor in defence, and although it didn't actually happen
in this game, we noted that a tank-heavy group moving to attack could be very
vulnerable to a pre-emptive counter-attack.
We drew a little crowd of fellow club members. One
thought that tanks ought to be able to fire, but the group generally seemed
impressed with the game, if not my generalship.
Last time I thought it was hard to play the defender.
This time I got soundly thrashed as the attacker. A balance of sorts then.
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