As expected, my trial Seven Years War game of Sam Mustafa's 18th Century Maurice rules confirmed that they are dramatic, exciting and fun. It was also a trial of my MDF counters, so figure manufacturers may wish to look away now!
Each side had a team of two players whilst I acted as a less than perfect teacher and umpire, having read but not played through the rules before. But the players were quick to pick them up and play was smooth despite necessary checks for confirmation and detail. This was a tribute to their clarity and user-friendliness, and a great deal of cunning design beneath their apparent simplicity.
As this was an exploratory game to try out the main mechanisms of the rules I restricted the armies to Trained Regulars, put down just a couple of woods for the terrain and dispensed with Scouting. No advanced rules were used. Otherwise play proceeded as normal, or, at least, as close to normal as I could discern from my limited understanding and experience.