The southern edge of the South Downs forms a natural
escarpment and a strong defensive position, and would have been the best, and, indeed, the last, place to resist an advance on London
by forces landed on the south coast. London
itself would have provided good internal lines of communication.
Tuesday, 30 July 2013
The Reconnaissance of Reigate Fort
Thursday, 25 July 2013
The Conquest of Box Hill
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At 735 feet AOD, Box Hill - close to Dorking in Surrey - is the highest point on the North Downs. Having been there at least once before (many years ago) I dispensed with an OS map and relied on memory. This was a mistake. Accompanied by my good lady wife, a much more enthusiastic walker than myself, we crossed the River Mole near the Stepping Stones, missed the path to the summit and ended up in a nettly cul-de-sac beneath a WW2 pillbox. This got me thinking about Box Hill's strategic importance, and added a dimension of interest beyond mere sightseeing and exercise.
Labels:
19th Century,
Books,
Box Hill,
Fortifications,
London Defence Positions
Monday, 22 July 2013
WW2 platoon hex rules: Part 2: Firefights
I want to create some very concise quickplay rules that confront players with intelligent command choices, but which use simple mechanisms to resolve the consequences. My first posting on this subject provoked a very interesting and helpful discussion on TMP. In the meantime, another TMP thread has given me an idea for managing firefights. The new thread began as a question about representing pinning and suppression but has drifted into a much wider discussion on the nature of firefights and combat in general.
I'm trying to get away from the micro 'element A fires at element B' approach and I had already decided to conduct close combat along the same lines that Assaults are conducted in Square Bashing, i.e. an en masse totalling of element factors. This mechanism is also used in another game I have played recently, Martin Rapier's Rifle and Kepi (albeit at grand tactical level).
I'm trying to get away from the micro 'element A fires at element B' approach and I had already decided to conduct close combat along the same lines that Assaults are conducted in Square Bashing, i.e. an en masse totalling of element factors. This mechanism is also used in another game I have played recently, Martin Rapier's Rifle and Kepi (albeit at grand tactical level).
Labels:
10mm,
Game Design,
Hexes,
Hexon,
My Wargame Rules,
WW2,
WW2 Platoon Hex Rules
Friday, 19 July 2013
War And Peace Revival 2013
I visited the War And Peace Revival show at its new home in Westenhanger yesterday. It took time to adjust to the new venue. Walking right around the considerably enlarged 'living history'/campsite part took a long time and I was more than ready to wash the dust out of my throat with a pint of Spitfire while watching the 40s singing in the Victory tent. Anyway, herewith a few pictures. I think I know what most of the equipment was but I won't risk exposing my ignorance by trying to name it.
WW1 light railway |
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