Wednesday 6 November 2024

Eisenhower: reviews, toys, basing and grid sizes

My 10mm WW2 armies may yet get an outing.
I was expecting a little more reaction to Sam Mustafa's Eisenhower, but perhaps it's early days. The most significant coverage I've seen to date is this excellent Storm of Steel walkthrough on YouTube.

Eisenhower is such a high level game that model playing pieces are token in the extreme. But toys do add a bit of atmosphere and attract other players.

Discounting my 28mm Ardennes and 15mm Stalingrad armies (which have few AFVs), I have two potential sets of toys.

I have painted (but never used) 10mm Normandy armies, and I have the 3mm Battle of France armies I bought for Sam Mustafa's Rommel but which are still in their packets.

The 10mm Normandy vehicles are on 30mm x 60mm bases and the infantry on 30mm x 30mm bases which will fit 3-abreast in 4" squares.

If I get round to the 3mm armies, I'll put the AFVs 3-up on 40mm x 30mm bases, which will also fit 4" squares (2-up and 1-back). I thought about mounting them singly and using even smaller squares, but 3mm doesn't have a lot going for it unless based dioramically.

As regards scenery, I'll take a similar approach to what I did for Blucher. That is very flat scenery which the bases can sit on. It will be more-or-less in scale for 3mm but not for 10mm!

Not being a great hardware expert or rivet counter, I have to say it's very refreshing to be sorting out 'basic' armour and infantry without having to go into too much organizational detail.

Painting 3mm gear will also be quicker and easier than larger scales, and probably my preferred way forward were I to expand into other campaigns.

Friday 4 October 2024

Eisenhower vs Rommel

I haven't had time to keep up this blog or to do any painting, but I am still gaming reasonably regularly. I may summarise my activities at the end of the year.

The reason for breaking radio silence now is that I've just purchased Sam Mustafa's Eisenhower, a high-level (1 base = 1 battalion) WW2 game. This looks like the game Rommel was supposed to be before it was (allegedly) hijacked by playtesters and pushed in a more tactical direction.

Notwithstanding my huge respect for Sam as an imaginative game-designer and eloquent rule-writer, I was hugely disappointed with Rommel. I've written enough about that, so I won't say anything more.

It may be a few months before I get to play Eisenhower, so I'm not going to review it. Sam's explanatory videos  capture the main character of the game. It's described as a miniatures game but that's abstract in the extreme. I quite like using models even at this very token level but I'm probably going to approach it as a boardgame so as not to raise any false expectations amongst potential fellow players.

Some will feel that this level of game lacks flavour. For me the flavour lies in historical scenarios. I wouldn't use it for pickup games, except as a learning exercise.

I've already expressed, in relation to Rommel, the reasons for favouring this sort of game. They still apply, so getting the game was a no brainer. 

 I might have had reservations about possible lack of scenarios and needing to write my own, but at this level it should be much easier than for Rommel.

Friday 1 March 2024

Cavalier 2024

Chris of Tonbridge Wargames Club (my local club) put on a participation game of DAK Attack at the Cavalier show with support from other members.

The nicely painted models attracted a steady stream of visitors who came to chat. We are hopeful that a couple of new club recruits will take the King's shilling.

It's hard to judge the overall footfall at the show, but there seemed to be less games and definitely less traders than in previous years.

My only purchases were three little bottles of paint for my 28mm Russian Civil War project and some ball bearings for paint shaking.


My main achievement of the day was shifting over £90 worth of books on the very efficiently run bring-and-buy stand. This has cleared some more shelf space, allowing me to spread out my figures and scenery so I can find them a little more easily.

Saturday 30 December 2023

2023 in review

FoG II Medieval: Rise of the Swiss
In the first half of the year I managed to play a few games of Xenos Rampant and Blucher and produced the Blucher low-relief scenery. 

Towards the close of the year I filled some hours of insomnia by playing through the 100YW English, Burgundian, Swiss, Timurid and Matthias Corvinus campaigns in Field of Glory II Medieval. I've always found computer games to be a good way of easing myself back into tabletop gaming.

Finally, I pulled my finger out to write the last four posts for this blog before year end. Occasionally I find time to read and comment on other wargaming blogs.

Friday 29 December 2023

Some games of Blucher

I fought another three games of Blucher in 2023 but seem to have photos only of the first two. They all utilised my new, flat scenery, and were all played against fellow club member, Simon, who kindly introduced me to Blucher.

French vs British

This was very much a fight to take and hold the central, urban objectives. I commanded the British. AFAICR I may have achieved some initial success but was beaten back on my left flank.


 Russian vs Ottoman

This game was loosely based on an historical battle. I took the Russians and attacked uphill turning the Ottoman right flank.


Thursday 28 December 2023

Ultra-low relief scenery for Blucher

As planned I developed some light, very low relief scenery for use with the Blucher unit cards which sit on top of the terrain pieces. The aesthetic idea was that the table should resemble an aerial view and be as convincing as possible at first glance, at least from a distance.

As my wargame club is in walking distance, I usually load my stuff into a shopping trolley. I always have that option, but my idea for this project was to keep things as light as possible so the game could be carried in a bag. Given that the armies are just cards, burdening myself with heavy and bulky 3D scenery seemed disproportionate, and, indeed, rather odd in comparison to the flatness of the units.

Anyway, here is the scenery I made or utilised in the order of table placement:

HILLS

As the hills are placed under the game mat, there are no aesthetic requirements and they can be very rough and ready. I’d accumulated a lot of foamboard offcuts, so I sandwiched these between hill templates cut from new card and trimmed with a scalpel.

The templates were sized and shaped to maximise storage in Really Useful Boxes, and the templates and offcuts were stuck with a Pritt stick, a huge bonus as Mrs Phalanx is particularly averse to glue fumes.

I've nearly exhausted my supply of offcuts so if I need more hills or other shapes and sizes I'll revert to my initial plan which was to make hills from card and plastic milk bottle tops.

Alternatively, I can also use any of my existing hills, most of which are reasonably light. Once under the game mat, they will all look the same!

GAME MAT

This is an old felt cloth and not my best game mat, but it's light and soft, and shapes itself over hills put underneath. Think of the creases as natural folds in the ground!

ROADS, RIVERS, MARSH, PLOUGHED FIELDS

These had already been made or bought for previous games. A small metal bridge is my one concession to conventional wargame scenery.

FOREST

These are made by applying a diverse mixture of Woodland Scenics Underbrush Clump-Foliage to leatherette templates using Hob-E-Tac glue. They bend to fit hill contours. They have been fixed with a spray of Scenic Cement. As suggested in the rules they are mostly 3-base widths long which is also a nice fit for storage in RUBs.

ROCKY GROUND

I didn't want anything heavy, tall or messy. I eventually hit on the idea of using broken up cork floor tiles.

BUILT UP AREAS



The village or town areas are 100mm (4") squares so they can be conveniently occupied by a single unit card with a little space to spare to remind players that attackers are entering rough ground. The buildings are from old Monopoly games picked up in charity shops. Some are finished as city areas, the rest as villages. Making the BUAs was fun.

FORTIFICATIONS

Flat lolly sticks with matchsticks. I added Tetrion Filler to one side to create revetments.

The terrain pieces are stylised but convincing enough. More pictures of the scenery will be featured in game use in my next post.
 

Wednesday 27 December 2023

Two more games of Xenos Rampant

I played two more games of Xenos Rampant early in the year but my memory of them is now a little hazy. The first was against my friend Ian and utilized my still unpainted 15mm Near Future armies. I was wondering if more cover would overcome the tendency to get bogged down in firefights. There was more movement in this game until the forces converged at the centre where mine were convincingly ground down.

The second was against Ian's house guest, Ivan, utilising some of Ian's 28 mm 40K armies in a crowded urban environment. Some of the units had only a hand-to-hand capability and this also helped to induce movement. It was an aesthetically attractive and fun game which I marginally won, shooters having some advantage over those trying to close.

Since playing these games my attention has been drawn to the 'Stabilised Weaponry' attribute which allows infantry to move and shoot as an ordered activation in the same way as vehicles. I will try this in the future in another attempt to avoid shooty games.

My forces on this side. Ian's in the distance.


 
In the first of these two games, the progression to the centre is pretty obvious in these overview photos.

My heroic humans move forward...

...backed up by mortars.

The monstrous opposition was beaten back.

Sunday 19 November 2023

Crossfiregrad on overdrive

Steven Thomas' 'cool' Stalingradesque ruins

My commitment to wargaming tends to get elbowed out during the Summer months, but the obsession usually returns at some point. I did, in fact, play a few games up till June, but my posts here ended in February. If time permits I will at least dig up some photos of the games (Xenos Rampant and Blucher) and take some photos of the semi-flat scenery I made for Blucher.

I haven't actually yet returned to gaming and painting/modelling, but my interest has been stirred by the magnificent collection of Stalingradesque ruins that Steven Thomas of Balagan has recently completed to play the Crossfiregrad and Ponyri Crossfire scenarios.

Originally inspired by Steven's '2 foot city' Crossfire scenario, I turned out some foamboard buildings in 2011. They involved a lot of cutting! But technology has moved on, and this allowed Steven to design and commission customised MDF kits from Warbases. Please read all about it on Balagan!

Steven is a phenomenal gamer, modeller and blogger, and Balagan is probably the most useful wargaming website I have ever encountered.

Tuesday 28 February 2023

Old West at Cavalier 2023

Bank robbers make their getaway

Tonbridge Wargames Club staged a highly innovative Old West participation game at the Cavalier show. 

Masterminded by my friend and regular wargame opponent, Ian, the game utilised a simplified version of GW’s Legends of the Old West to present a range of simultaneous and potentially interactive scenarios ranging from bank robberies to Indian attacks. 

It wasn’t just cinematic, but a complete splice-up of Hollywood Western themes, and proved particularly popular with youngsters keen to make their own imaginative contributions. The figures (mainly Dixon) and buildings (mainly Products for Wargamers) were from Ian’s collection except for the train and Chinese labourers which were provided by Bernard.

A small Western town: home to so many dramas

The Tonbridge club (not to be confused with Tunbridge Wells Wargames Society) is a small but friendly club that meets just off Tonbridge High Street and plays a wide variety of games. 

Tonbridge Wargames Club