Thursday, 7 November 2013

It's not a race

This blog has now reached 20,000 pageviews - thanks for looking. I hope you've found things of interest or use.

For my own part I find blogging a useful way of thinking aloud, especially when mapping out new enthusiasms. In fact, blogging about these has proved to be a great substitute for actually spending money on figures and models which would most probably just end up on the lead mountain! Although the virtual lead mountain of declared but unfulfilled intentions is more public and equally embarrassing, it costs virtually nothing and doesn't require any physical storage space.

I've even found a parallel solution to cure my rampant book buying. I now add books to my Amazon Wish List instead of hitting the Buy Now button. Before I get round actually to ordering them the respective enthusiasm is most likely to have been replaced by a new one.

Saturday, 2 November 2013

Just In Time Wargame Armies

I'm just working up to a trial game of Maurice. Having decided to dispense with national characteristics I found myself a few units short for a 100-points-a-side game. Earlier this morning I printed out some more labels and mounted them on MDF. Job done. No difficult uniform research that someone might well fault at a later date, no ordering expensive figures, no months of painting and basing.

If I ever do get some proper wargame armies for Maurice, they will either be second-hand ready-painted ones or 3mm ones if Oddzial Osmy ever does them.

Wednesday, 30 October 2013

Normandy Orchards – 15mm Crossfire game

View from the US side: Americans occupy the
fields and woods (nearside), the Germans are
holding the bocage and village (far side)
The excellent Crossfire games  put on at the recent SELWG show by Martin Groat, Steven Thomas and friends reinvigorated my interest in wargaming in general and CF in particular.

Although my main immediate CF project is the 'Crossfiregrad' scenery makeover  (more anon), I thought I'd give my Normandy game an outing. As it happened two new club members fancied giving it a go, so we had two teams of two, each consisting of novice and veteran. CF is essentially a 2-player game, but we are used to taking a 'committee approach'.

Tuesday, 29 October 2013

Achtung Schweinehund! Voice of a Generation

Retirement hasn't brought the free time I anticipated, but a bout of insomnia gave me a chance to start on a recent second-hand book acquisition. Harry Pearson's Achtung Schweinehund! was published in 2008 and has been discussed on TMP but it was new to me.

It's essentially the personal odyssey of a wargamer, and for men of a certain age and inclination it's all so true: the cultural stimuli of the early post-WW2 era, the compulsion to collect, the oppressiveness of having to paint, house and play with a large and diverse collection, and the discretion with which one treats a hobby/obsession which is simultaneously seen as puerile, geekish and belligerent.

The book doesn't purport to be a comprehensive history of wargaming but I learnt things I didn't know and was reminded of things I'd forgotten. The author is rather harsh on fantasy gamers and LARPists, but being of a certain age myself I can appreciate his frustration at the way historical gaming has been crushed by the fantasy juggernaut.

Tuesday, 6 August 2013

WW2 platoon hex rules: Part 3: Three Phases of Fire Combat

My WW2 platoon-base hex rules are at the concept rather than the mechanism stage. Drafting and playtesting are even further off. It may be difficult to find the mechanisms to realise the concepts, but you have to start somewhere and the beginning seems as good a place as any. Please note that where factors are given values, these are purely to illustrate significant differentials. They are just place-holders for the final values.

Discussion of resolving firefights en masse on TMP has helped me to identify and clarify three levels of combat which I would like to represent. These are (a) ranged fire, (b) close range firefights, and (c) assaults.

Tuesday, 30 July 2013

The Reconnaissance of Reigate Fort

Kindly prompted by blog follower, Alastair, we set out on an expedition to Reigate Fort, a little to the east of Box Hill and another part of the London Defence Positions built in the 1890s to defend London from the French. Whilst Britain had been the world's super power since the Battle of Trafalgar, its strength was thinly spread and its naval dominance slipping. Although the subsequent naval race with Germany and the commitment to building 'Dreadnoughts' restored confidence in British naval supremacy and rendered the London Defence Positions obsolete, the fear of invasion was still great enough for parts of the LDP to be revitalised during the First and Second World Wars.

The southern edge of the South Downs forms a natural escarpment and a strong defensive position, and would have been the best, and, indeed, the last, place to resist an advance on London by forces landed on the south coast. London itself would have provided good internal lines of communication.

Thursday, 25 July 2013

The Conquest of Box Hill

Climbing Box Hill by the steps in the current British heatwave would not be recommended for a man of my age and fitness by any reputable physician, but that which does not kill me etc etc.

At 735 feet AOD, Box Hill - close to Dorking in Surrey - is the highest point on the North Downs. Having been there at least once before (many years ago) I dispensed with an OS map and relied on memory. This was a mistake. Accompanied by my good lady wife, a much more enthusiastic walker than myself, we crossed the River Mole near the Stepping Stones, missed the path to the summit and ended up in a nettly cul-de-sac beneath a WW2 pillbox. This got me thinking about Box Hill's strategic importance, and added a dimension of interest beyond mere sightseeing and exercise.

Monday, 22 July 2013

WW2 platoon hex rules: Part 2: Firefights

I want to create some very concise quickplay rules that confront players with intelligent command choices, but which use simple mechanisms to resolve the consequences. My first posting on this subject provoked a very interesting and helpful discussion on TMP. In the meantime, another TMP thread has given me an idea for managing firefights. The new thread began as a question about representing pinning and suppression but has drifted into a much wider discussion on the nature of firefights and combat in general.

I'm trying to get away from the micro 'element A fires at element B' approach and I had already decided to conduct close combat along the same lines that Assaults are conducted in Square Bashing, i.e. an en masse totalling of element factors. This mechanism is also used in another game I have played recently, Martin Rapier's Rifle and Kepi (albeit at grand tactical level).

Friday, 19 July 2013

War And Peace Revival 2013

I visited the War And Peace Revival show at its new home in Westenhanger yesterday. It took time to adjust to the new venue. Walking right around the considerably enlarged 'living history'/campsite part took a long time and I was more than ready to wash the dust out of my throat with a pint of Spitfire while watching the 40s singing in the Victory tent. Anyway, herewith a few pictures. I think I know what most of the equipment was but I won't risk exposing my ignorance by trying to name it.

WW1 light railway