Showing posts with label Crossfire. Show all posts
Showing posts with label Crossfire. Show all posts

Monday, 21 April 2025

The missing months

I didn't have time to post much to the blog last year or to do any painting, but I did keep up the gaming. I won't go into too much detail at this remove, but feel compelled to make some sort of report to appease the god of completeness (if there is one).

Following an initial game of The Men Who Would Be Kings, my friend Ian wanted to try out 1914 by Great Escape Games. This was far too gamey for me for an historical game, but it did inspire me to revisit Square Bashing. We played a lot of games and I even dug up, reorganised and based my 10mm Chinese Warlord Era armies.

A 1918 Square Bashing game.


After that we moved on to Dead Man's Hand Redux by Great Escape Games which was a refreshing diversion. This is inherently gamey, but that's more acceptable to me in this cinematic, fun context. Ian has a huge collection of Old West figures and buildings to draw on, not that you need much for this boutique game.

A tense moment in Dead Man's Hand Redux.


Later in the year we returned to Xenos Rampant in order to prepare for a demo game at Cavalier 2025. With the Cavalier plans sorted, Ian agreed to explore Eisenhower which is where we are now and on which I've already posted.

 

Operation Crusader: Eisenhower using Ian's 6mm
North African forces.

 
Our focus on Eisenhower was interrupted last week which gave me a chance to join a game of Crossfire kindly organised by club member Hamish. I was severely over-exposed to Crossfire in 2014 when preparing the Crossfiregrad demo game for Cavalier 2015 and haven't wanted to play it since. I can hardly believe that's ten years ago. But time heals and last night's game piqued my interest again.

I commanded two platoons of German veterans fighting off three platoons of British supported by HMGs, heavy mortars and a Churchill tank. The British didn't cover their attack by properly smoking or suppressing me and were thus convincingly seen off. I destroyed two platoons and the Churchill.

One of the many great things about Crossfire is that a good game can easily be staged within the 3-hour window of a club evening.


Sunday, 19 November 2023

Crossfiregrad on overdrive

Steven Thomas' 'cool' Stalingradesque ruins

My commitment to wargaming tends to get elbowed out during the Summer months, but the obsession usually returns at some point. I did, in fact, play a few games up till June, but my posts here ended in February. If time permits I will at least dig up some photos of the games (Xenos Rampant and Blucher) and take some photos of the semi-flat scenery I made for Blucher.

I haven't actually yet returned to gaming and painting/modelling, but my interest has been stirred by the magnificent collection of Stalingradesque ruins that Steven Thomas of Balagan has recently completed to play the Crossfiregrad and Ponyri Crossfire scenarios.

Originally inspired by Steven's '2 foot city' Crossfire scenario, I turned out some foamboard buildings in 2011. They involved a lot of cutting! But technology has moved on, and this allowed Steven to design and commission customised MDF kits from Warbases. Please read all about it on Balagan!

Steven is a phenomenal gamer, modeller and blogger, and Balagan is probably the most useful wargaming website I have ever encountered.

Sunday, 28 January 2018

Fastest to table

Lancers. 2mm is now my way to go for mass armies.
I might have written something like this before but no matter as it is a topic that demands revisiting. I often wonder what miniature wargames I would do if I was starting from scratch now. Obviously I would do games that appealed to me historically, but, more generally, I would do games that could be brought to table as quickly as possible. This is partly because I lack time to paint but also because I'd like the fruits of my labour to end up on the table rather than in the lead mountain.

At one end of the spectrum I would focus on skirmish games like Dan Mersey's Rampant series for which 28mm figures have the most appeal. Somewhere in the middle are games that are 'compact' or otherwise economical on figures like Crossfire, Irregular Wars or DBA. For these I would use 15mm, 10mm or 6mm, and these scales would satisfy the aesthetic appeal of playing with toy soldiers.

Any games featuring mass armies, however, would have to be base-orientated so I could use 2mm or 3mm models, and thìs end of the spectrum would satisfy my desire to play large historical battles. I think this is the way I will now go with Bloody Big Battles! if and when I get round to it. The other advantage of these small scales is of course that they put less pressure on storage and carrying.

This  is not an entirely futile speculation as it should also help me to regulate what to do in future. I feel sure I've written that before as well. The difficulty is remembering it.

Thursday, 23 March 2017

Great War Crossfire

The empty field (lower left-hand corner) had contained a
German platoon. Despite eliminating this, the British
platoon (lower centre) was beginning to lose the firefight
with the German platoon in the copse on the left edge.
Many of you will know Robert Dunlop from his contribution to the Great War Spearhead rules and scenario books and his extremely well-informed forum postings on WW1 topics. It was thus a pleasure and privilege to welcome him to my local wargames club and to play a WW1 Crossfire game which he organised.

Robert has recently been quoting chapter and verse on the Yahoo Crossfire group about low level training and actions during WW1 - the level that Crossfire represents - so I was keen to see how a WW1 game would work with these WW2 rules.

The game was a meeting battle, a common occurrence in northern France in the early days of WW1 during the Race to the Sea. Robert posted an eloquent account of the game in the Crossfire Yahoo Group placing it in historical context.

The absence of smoke and the relative scarcity of HMGs made this a significantly different style of game to the WW2  ones I've played but the rules worked equally well.

Plenty of reserves but nowhere to send them except into
the German meat-grinder. Miniatures are 15mm Peter
Pig and Minifigs.
The game has rekindled my interest in doing some 1914 armies, but I once again find myself spoilt for choice. For Crossfire armies, which are small and predominantly infantry, I would normally go for 15mm figures, but for early WW1 I am very attracted to the superb 12mm Kallistra ranges. But the armies might also be used for Square BashingBloody Big Battles! and/or Great War Spearhead which all require relatively large numbers of bases, so 6mm Baccus figures might be a better option.

Wednesday, 4 May 2016

Balagan's Steven Thomas runs and reviews my 'Crossfiregrad' scenario

Steven's faithful rendition of the battlefield -
an uncanny recreation of my own table.
Steven Thomas' Balagan blog is one of my favourite wargaming websites and was an immense help when building my Spanish Civil War Crossfire armies. He also has a wealth of Crossfire scenarios and other Crossfire-related information, as well as a huge amount of historical and wargaming articles with a particularly Iberian flavour.

Steven recently ran and reported on three games using my 'Crossfiregrad' scenario. He was very complimentary, but also suggested some improvements.

He added the Barmaley Fountain to the square and treated the workers' cottages as a Forest of Chimneys (i.e a wood). He suggested the Germans should be allowed to leave and return via their base edge, and he took a more cautious approach to 'stacking limits' for multi-storey buildings, all of which I am happy to adopt.

We have different views about ignoring suppressed stands as a target priority (an old Crossfire controversy) and I am not yet convinced that the current scenario balance is biased against the Germans.

Do visit his article where you will also find my response in a little more detail. I would also love to hear from anyone else who has tried this scenario.

Wednesday, 25 February 2015

Crossfire at Cavalier AARs

The calm before the storm
Cavalier is one of Britain's smaller shows, but well worth attending. It is supported by some major traders, and, falling in February, is the first show of the year for many in South-East England. Tonbridge Wargames Club ran my 'Crossfiregrad' scenario as a participation game. They have been keen Crossfire players for many years and helped to tweak the scenario. Although the toys were mine, getting the game developed and presented was very much a collective effort, so thanks to everyone for their efforts both on the day and leading up to it.

Friday, 20 February 2015

Crossfire at Cavalier

Tonbridge Wargames Club is staging my 'Crossfiregrad' game as a participation game at Cavalier this Sunday. If you're a reader of this blog, please come over and say hello, and if you're a Crossfire enthusiast or would like to give it a try, please volunteer for a game!

Here are the posters we will be using on the stand:

Thursday, 15 January 2015

The 'Crossfiregrad' scenario

This game was originally inspired by Steven Thomas' 2 Foot City, and my thanks are also due Nikolas Lloyd for his 'nearer than' house rule (see below). My version of this urban Crossfire game has been around for some time. After going through a number of iterations, it has finally solidified into a set scenario for staging at the Cavalier show in Tonbridge, Kent, next month.

Saturday, 8 November 2014

Crossfiregrad facelift Part 3: finishing touches to the scenery

It's been about three years since I first posted about what I have come to call my 'Crossfiregrad' project - a Stalingradesque cityscape for playing Crossfire. It's been through several reincarnations. This post illustrates the final touches and the final look of the cityscape.

The starting point for the finishing phase. Cat litter has been added around buildings. I didn't add a fully realistic amount of rubble, partly because this rubble is merely decorative and needs to be differentiated from rubble that features as Crossfire areas, and partly because creating too much of a 3D effect would add to my storage and transport problems.

Friday, 25 April 2014

Crossfire: Spanish Civil War game with WW1-style trenches

Fulfilling a long-standing intention to see how well the Crossfire building complex rules could be applied to WW1-style trenches, I set up a Spanish Civil War game with three companies of Republicans holding a trench and walled cemetery while they were attacked by four companies of Nationalists. I reported the experience on the Crossfire Yahoo Group which led to a highly informative but inconclusive debate about trench warfare and how best to represent it.

This was a very sparse set-up for Crossfire. The Nationalists are attacking from the left. The Republicans hold the trench. There is really only one line of approach - through the fields.

Saturday, 12 April 2014

Spanish Civil War - Reinforcements

Here are some pictures of reinforcements for my Spanish Civil War armies. They were completed some time ago but have not been featured here before. The figures are all 15mm Peter Pig and based for use with Crossfire, though I'm also planning to use my SCW armies for something more grand-tactical at some point.

Legionaries

The Spanish Foreign Legion and Regulares (see below) spearheaded Franco's revolt against the Spanish Republic and provided him with hardened professionals. The Spanish Legion was formed in 1920 in imitation of the French Foreign Legion but actually recruited mostly native Spaniards.

Sunday, 6 April 2014

Homemade and cheap game tokens

In large games of Impetus it can be difficult to keep track of which units are in which commands and whether they have yet been activated, so I made these markers from pennies (for weight) sandwiched between plastic counters and stuck with superglue. I have to admit that I'm not very good with superglue. Regardless of how careful I try to be - and I'm well aware of the dangers - my fingers seem to attract it like a magnet. Each unit begins with a colour indicating its command. Once activated you turn them over to show black or white for the two respective armies. At the end of the game turn you turn them all back again.

Thursday, 27 February 2014

Crossfiregrad facelift Part 2: Game trial

Part of the reason for developing a permanent layout for my 'Crossfiregrad' game has been with a view to making it a possible participation game for wargame shows.

View from the German assault gun late in the game.

Wednesday, 30 October 2013

Normandy Orchards – 15mm Crossfire game

View from the US side: Americans occupy the
fields and woods (nearside), the Germans are
holding the bocage and village (far side)
The excellent Crossfire games  put on at the recent SELWG show by Martin Groat, Steven Thomas and friends reinvigorated my interest in wargaming in general and CF in particular.

Although my main immediate CF project is the 'Crossfiregrad' scenery makeover  (more anon), I thought I'd give my Normandy game an outing. As it happened two new club members fancied giving it a go, so we had two teams of two, each consisting of novice and veteran. CF is essentially a 2-player game, but we are used to taking a 'committee approach'.

Saturday, 13 April 2013

Crossfire: Multistorey Buildings

The higher the building, the more squads allowed.
Vanilla Crossfire is essentially 2D. Crossfire hills, for example, are just 'lumpy places where people hide' as someone once described them. I played around with contours at one point, but I thought they just added complications so I went back to the 2D approach.

Buildings in Crossfire are similarly 2D. By default, they are single-storey and can accommodate two squads. This didn't have the right look and feel for my 'Crossfiregrad' cityscape, but putting figures on different floors wasn't practical either literally or theoretically.

But then I hit on the very simple expedient of allowing taller buildings to house more squads. The figures are always physically placed on the readily accessible top floor, but while single-storey structures are allowed only  2 squads, two-storey structures are allowed 3 and so on. In every other respect the buildings function in '2D mode'.

This is very obvious and easy to keep track of, and it gives purpose to having buildings of different heights, with the higher buildings forming natural strongholds.


Saturday, 16 March 2013

Crossfiregrad facelift Part 1



Invariably providing both armies and the scenery, I tend to think in terms of 'games' rather than armies, and 'Crossfiregrad' is the new title I've given my Crossfire mini-Stalingrad game. As previously mentioned, I've been wanting for a long time now to improve the look of this game by adding pavements and rubble-strewn streets, but was torn between (1) adding pavements to the buildings, (2) adding separate pavements or (3) modelling pavements and roads as part of a modular tile system.

Friday, 4 January 2013

Reminiscing


The turn of the year is a time for reminiscing, and as 2013 is also my retirement year I found myself thinking about my lifetime interest in wargaming. As a small boy I was always drawn to toy soldiers rather than model cars or train sets, but it was the availability of Airfix 1/72 plastic figures and kits and the inspiration of Donald Featherstone that facilitated the transformation of imaginative play into gaming with rules. As a schoolboy I was a subscriber to Don's Wargamers' Newsletter, to John Tunstill's Miniature Warfare and even to the Society of Ancients. I also had a collection of R W Spencer-Smith's 30mm plastic 18th-Century figures which I painted up for the American War of Independence. These are still made today but cast in metal.  I lost contact with the hobby when I left school and unfortunately most of my childhood possessions were disposed of.

Friday, 22 June 2012

Current priorities

28mm Irish War of Independence for FUBAR rules

All finished apart from varnishing. That's waiting for a warm dry day but there's little sign of that.

15mm Crossfire 'Stalingrad'

I'm now planning to create some new cork terrain boards incorporating roads and to add separate pavements to the buildings. This will hopefully improve the aesthetics and make the 'Stalingrad' cityscape a little more convincing.

15mm Armies for Maurice rules

These rules have recently captured my interest. I'm looking at doing the the Jacobite Rising of 1745 and the Irish Rebellion of 1798 in 15mm and maybe the American War of Independence in 15mm or 10mm. The Seven Years War (Austrians vs Prussians) also appeals.

I've been drooling over the look of 28mm figures, but they would take a long time to paint, would be bulky to carry and require a big table. I think 6mm could be rather fiddly with each unit consisting of four separate square bases. So 15mm, or maybe 10mm, seems a better idea.

In any event, painting up even two new armies in 10 or 15mm is time-consuming. I get there in the end, but by then my interest in the period and/or rules has usually passed on to something else. It's a no-no in some clubs but I'm seriously wondering if putting unpainted figures on the table is the only answer. I could then be using one pair of armies whilst painting another. Alternatively I could make up some counters like the birds-eye-view counters used in the rulebook diagrams.

Friday, 13 April 2012

Work in Progress

My interests have come to settle not only on simple rules but also on small armies, at least with regard to any I intend to paint in the near future. I hope this will make my projects easier to complete and easier to get onto the table. I'm currently focusing on the following:

15mm HOTT
I've always had a strong bias towards historical wargaming, but HOTT is good fun and I've ordered some figures to create an Undead army (Chariot Miniatures) and a Pirate one (Peter Pig).

6mm and 15mm DBA
A recent reintroduction to DBA has inspired me to dig out my old 15mm DBM armies for DBA. The figures are all painted but I will need to add some camps/BUAs.

28mm FUBAR IWI
This project is very close to completion. I just need to varnish the figures and finish the vehicles and buildings.

15mm Crossfire 'Stalingrad'
This project is already operational, but to capture more of a Stalingrad feel I'm reverting to green baseboards with black felt roads and am adding pavements to the buildings.

Sunday, 6 November 2011

15mm Stalingrad armies for Crossfire

A Soviet company (top) and a German company (bottom): all you need for a good game of Crossfire. The infantry are by Peter Pig. The Soviet A/T guns are 45mm obr 1943 and the German A/T guns are 75mm Pak 97/38, and are all from Battlefront Miniatures.

The Soviet T-34s (left) are the STZ (Stalingrad factory) variant. The German  assault guns (right) are the monster StuIG33B. The T-34s are finished in a burnt orange colour representing red lead primer. Legend has it that T-34s were rushed to the front from the factory unpainted.  The colour coincidentally blends in with the crushed brick terrain. All AFVs are by Battlefront Miniatures.