Showing posts with label Austro-Prussian War. Show all posts
Showing posts with label Austro-Prussian War. Show all posts

Sunday, 27 March 2016

Bloody Big Battles! - Langensalza Hexoned

This is how I would now reproduce the Bloody Big Battles! Langensalza scenario map with Hexon. The main part of Langensalza needs to be moved slightly to the right to get the bottom left-hand corner off the hill. All connecting rivers and roads should be shifted with it to maintain relative positions.

I've represented three of the small, isolated hills with Hexon, but non-hex features could be more accurate especially for the Judenhuegel and the Erbsberg. There is a loss of detail in the contour line to the north of Illeben but that's not likely to be of any significance. If it was significant, I'd move depiction of that area half a hex to the left so that the shape could be represented better, albeit displaced.

Once again, Hexon proves to be a very adequate tool IMO.

Sunday, 7 February 2016

Bloody Big Battles! Langensalza II

I finally got a chance to replay the BBB Langensalza scenario, this time with a better understanding of the rules. I commanded the Prussians again, but it was a very different game.

In the first game I had failed to get my troops moving and had fallen back on the defensive.  This left the Hanoverians free to cross the Unstrut and assault with their superior numbers.  If attackers are not halted by defensive fire, the actual assaults are resolved without the hardware advantage that would otherwise accrue to the Prussian Needleguns.

Before the battle: view from the Hanoverian side. The wide brown felt strips are roads. The thinner strips are streams. The dark green area to the centre-left is marsh.
In this game I fulfilled the conditions for keeping the Hanoverians at bay by continuing to probe the Hanoverian positions. Under the scenario rules the Prussians have to attack, but this can be very staged and piecemeal. With four units and various stages of 'attack', the Prussians could potentially delay the Hanoverians for 8 turns even without actually assaulting anything directly. The Hanoverians need to disrupt the Prussians to stem this advance. If they succeed the Hanoverians would be released to do their worst.

The Prussians by-pass Langensalza to threaten Merxleben. Apologies for the inverted Prussian blocks. I had attached some hooked pads to the bottom of the blocks to stop them from slipping but they stuck to the felt roads far too well. (They have since been replaced with paper.)
Frustrated by my delaying tactics, the Hanoverians moved two infantry units forward in the face of close-range fire from my Needleguns lining the  embankment of the stream. Luckily, I also took out the two central Hanoverian artillery units. This gave me a big advantage in the developing firefight. Far from stemming my advance the Hanoverian centre was threatened with destruction by fire.

The 25th Regt lines the embanked part of the Unstrut, bringing the Hanoverians under intense fire. One Hanoverian artillery unit has been stripped away.
By the end of turn 4 the Hanverians saw no hope of drawing, let alone winning, and conceded the game. BBB author Chris Pringle reported that he has won this scenario as the Hanoverians even though he was held up for 5 turns, but probably not from such an adverse position. As a small scenario, Langensalza is prone to variable outcomes, but that makes it interesting and worth replaying.
The 11th Gren Regt moves up in support. The second Hanoverian artillery unit is destroyed.
Anyway, I'm very glad to have now concluded a proper game and look forward to trying some American Civil War and Franco-Prussian War battles.


Monday, 4 January 2016

Bloody Big Battless! - Langensalza scenario: first attempt

Prussians at the Battle of Langensalza 1866
Langensalza is a small 'training' scenario available from the BBB Yahoo Group, and I decided to try it out using my ceramic blocks and Hexon terrain. Langensalza is interesting as the scenario is based on a paradox: the Prussians are outnumbered but obliged to attack in order to stop the Hanoverians from attacking and breaking through. This report will mean most to BBB players who are familiar with the scenario.

Clash of columns (Prussians: blue, Hanoverians: red).