Showing posts with label Daniel Mersey. Show all posts
Showing posts with label Daniel Mersey. Show all posts

Monday, 19 December 2022

20th Century Rampant?

Irish War of Independence
I wrote here about adapting the Rampant Colonial Rules, The Men Who Would Be Kings, for the early Twentieth Century, particularly for the Russian Civil War, Irish War of Independence and Mexican Revolution.

I had quite a few original (and stolen) ideas about how to do this but never got round to trying them out. The publication of the Sci-Fi Xenos Rampant set, replete with vehicle rules, now seems to provide not only a more suitable starting point but may suffice without adaption.

Have Daniel Mersey and Richard Cowan developed the killer app of skirmish wargame rules? I see indications that XR is absorbing games that were previously played with other rules...Games Workshop beware!

Anyway, here are some examples of my very provisional take on some relevant unit definitions. Some are straight from the suggested army lists.

IWI Auxiliaries
Heavy Infantry
Increased Squad Size
Heavy Weapons (Lewes Gun) 

IWI Regular British Infantry
Light Infanty
Increased Squad Size
Heavy Weapons (Lewes Gun)

IWI RIC/Volunteers
Light Infantry
Increased Squad Size
Undisciplined

IWI Shotgun squad
Light Infantry
Close Quarters Doctrine
Undisciplined

HMG
Support Infantry

IWI Lancia armoured truck
Transport Vehicle
SMU
Transport (10)

IWI Crossley Tender
Soft-skin Vehicle
SMU
Civilian
Transport (10)

RCW Cavalry
Berserk Infantry
Increased Squad Size
Mobile

RCW Heavy Tank
Fighting Vehicle
SMU
Anti-Personnel Specialism (Female)/Armour-Piercing (Male)
Slow
Unstable

RCW Light Tank
Fighting Vehicle
SMU
Anti-Personnel Specialism

Armoured Car
Fighting Vehicle
SMU
Anti-Personnel Specialism
Light Armoured Vehicle

RCW Tschanka
Soft-skin Vehicle
SMU
Civilian
Technical


Monday, 12 December 2022

Xenos Rampant

I collected some 15mm Sci-Fi/Near Future forces to play Gruntz 15mm but never got round to completing the project. The publication of Xenos Rampant by Daniel Mersey and Richard Cowan has renewed my interest in the genre. My friend Ian implied that my armies are “not true Sci-Fi” but I’m old school and find a grimey near future or post-Apocalyptic concept more credible than, say, the more exotic Fantasy-tinged Sci-Fi world of Games Workshop. Each to their own.

Happily XR is a remarkably rich and flexible set of rules which will seemingly accommodate any flavour of Sci-Fi. It’s clever, imaginative and colourful and also betrays an appealingly dry sense of humour. Although Gruntz 15mm also looked very good, I‘m swayed by the ease of adopting another Rampant system game which is also likely to go down well in the local club.

On the downside my SF collection includes a lot of vehicles which is not a good match for XR's infantry bias, and I spent a few days looking at 28mm figures as an alternative. I particularly liked the CP Models and Pig Iron figures and may get some next year, but I also decided to keep the 15s as the model ranges are more extensive and the on-table weapons ranges more convincing.

My existing figures are Ground Zero Games (UNSC faction), Armies Army Russian insurgents (now available from The Scene), and some figures in power armour from Brigade Models. Even though I am not short of vehicles, I've ordered a couple of new ones in the light of current military developments as well as some additional infantry support models.

Tuesday, 11 December 2018

'Rebels and Patriots' for 1798?

The latest and last set of Rampant rules - Rebels and Patriots - is due out in January 2019 and will fill the gap in the Rampant range between The Pikeman’s Lament and The Men Who Would Be Kings. The rules have been written by Michael Leck and Daniel Mersey.

Osprey wanted the rules to be focused on North America for commercial reasons, but they should be perfectly applicable beyond. One possibility amongst many hundreds is the Irish Rebellion of 1798 in which I have had a long-standing interest, especially since watching the TV mini-series The Year of the French which was shown in the 80s. I go back a long way!

At one point I started collecting 15mm figures for this conflict with the intention of using the Maurice rules, but it would have meant doing another mass army and the rules weren't really suited to pitching a predominantly pike army against musketmen.

So I was quite excited by the prospect of a Rampant set for the horse-and-musket period which would once again allow me to satisfy an historical interest with a relatively small game. I had assumed/hoped that R&P would have some type of 'charging infantry' that would accomodate Irish pikemen but from what I can tell the 'Natives' type in R&P is essentially a shooting type.

At first this put me off and I was wondering about creating a custom unit type or maybe using The Pikeman's Lament instead. However, it is possible to increase Aggression and make Natives Poor Shooters. This would represent a small number of firearms mixed in with the pike in addition to the firearms otherwise fielded by skirmishers, so I think I should be OK after all.

Trent Miniatures (currently available from North Star) do a good range of 28mm figures specifically for this conflict, so I've already begun to use my £5-a-month Wargames Illustrated credit to (slowly) accumulate forces.
Croppy Boys: Trent Miniatures 28mm Irish insurgent pikemen.

Wednesday, 28 November 2018

The Pikeman's Lament

In looking for Border Reiver rules I had first envisaged a 'true skirmish' game In which each figure was autonomous and had initially alighted upon En Garde. I may return to it, but while I'm not looking for games with mass armies, the number of figures used in En Garde (up to 20 a side) was smaller than I really wanted for this particuar project.

Then I remembered The Pikeman's Lament (2017) by Daniel Mersey and Michael Leck (Dalauppror), a rule set I had looked at after I had started playing The Men Who Would Be Kings but before I started playing Lion Rampant and Dragon Rampant. I also came across the reports of Border Reiver games using Pikeman’s Lament on Angus Konstam's Edinburgh Wargames website. That clinched it, but before the headlong rush into hitting the 'Buy' button, I thought I'd better try out the rules and period by substituting my as yet unused Late Mediaevals and playing a Reiver game.

The Rampant games are commonly referred to as skirmish games, and one figure does represent one man, but the idea of skirmish needs some qualification. In wargame terms I tend to think of these games as squad games in which individual figures act as strength markers. That is not a criticism, just an observation, and it is a type of game I prefer to 'true skirmish' games.

We staged a stand-up fight (Scenario A) pitting a Reiver family, retainers and servants (commanded by my friend Ian who has Border ancestry!) against garrison forces of the March Warden supported by other Reivers (commanded by myself). The backstory is that the Reivers  were ambushing a Hot Trod (or pursuit).

The Reivers comprised:

1 Reiver Family mounted* (Dragoons – customised) @ 4
2 Reiver Family on foot (Aggressive Forlorn Hope) @ 6 = 12
1 Retainers (Clansmen) @ 3                   
2 Retainers (Commanded Shot) @ 2 = 4       
1 Lownes/Armed servants (Clubmen) @ 1               
TOTAL 24

The 'Dragoons' had customised values which upped their Attack Value and Stamina in compensation for losing their Shooting factor and Skirmishing ability.

The Warden’s forces:

1 Border Horse* (Gallopers) @ 4       
1 Garrison Pike @ 4                
1 Garrison Shot @ 4                
2 'Hot Trod' Reivers (Aggressive Forlorn Hope) @ 6 = 12
TOTAL 24

*Officers with these units.

The photos show the course of the game. In order to speed things up and maintain momentum we tended to make assumptions and bluff our way through on the basis of our knowledge of other Rampant rules. We inevitably cut corners and made a few mistakes but these were mostly corrected and probably didn't affect the outcome of the game.

Ian's force (far side) and mine (near side). My force was slow to start moving but I was relatively pleased about the match-ups. I hoped to out-shoot the enemy on my left flank, charge the Retainers with my Reivers and charge the enemy mounted troops with my lancers.
 
Ian's Commanded Shot 1 get the worse of a fire fight with my Garrison Shot. A Wild Charge by the Retainers and an Ordered Charge by Ian's Reivers 1 on my Reivers 1 is beaten off with losses on both sides. Both Ian's units are Wavering. The Retainers never recovered from this setback.

The Officers' units square up for a fight. The Retainers fail to rally and keep retreating.

The mounted Reiver unit attacks my lancers but bounces back.

The March Warden's unit attacks eliminating the Reiver mounted unit and the Reiver Leader. Tests all round for loss of Officer. The Warden's unit has ended up within 3" of a third party, the Armed Servants. We weren't quite sure what we were supposed to do about that illegality. We left it there.

Ian's Commanded Shot 1 is eliminated by overwhelming fire power.

I lose my Reiver 1 unit but the March Warden's unit ploughs into the Armed Servants who are chaff to the scythe. We should have gone on until there were only three units left in total on the table but the outcome was pretty certain at this point.
In conclusion:
  • The rules worked well (as expected) and there were no difficulties in stretching these Seventeenth Century rules back to the Sixteenth Century.
  • I probably wouldn't use the customised Dragoon option again. Any mounted Reivers will simply be treated as Gallopers.
  • Using substitute figures was surprisingly distracting and it would have been better to use MDF counters.
  • This is the first time I've played with my Late Mediaevals and I didn't like the rectangular figure bases as it's difficult to avoid lining them up. I'm therefore going to rebase all the infantry on 2p pieces like my other Rampant armies and this will make it easier to keep them in the prescribed clumps.
  • We both enjoyed the game. Reivers are a colourful option despite the Hodden Grey. I am going ahead with this project and have ordered some sample packets.