|Rommel: End of the road...|
Sam’s decision to make the basic unit a company rather than a battalion was in my opinion extremely disappointing. The companies are little more than strength markers. They require you to have lots of stands, and they limit your ability to play large battles.
In LWTV’s D-Day game they took things up a level so the companies became battalions. You can get the scenario and the rule revisions under 'Free Stuff' once you have signed up. As you will see, the changes required were absolutely minimal and are contained in just a few sentences.
Notwithstanding the attraction of this option I remain unmotivated for a number of other reasons.
(1) IMO the success of high-level rules depends as much on the availability of historical scenarios as it does on the rules themselves. Sam Mustafa has not provided many scenarios for Rommel, relying instead on players to produce their own.
(2) Sam's publishing venture, Honour, used to have a proper forum where scenarios could be presented and rules discussed, but this was subsequently replaced by a private Facebook group, another bad decision and a complete barrier to anyone who doesn’t want any FB involvement.
So here we have a game that has failed to attract any other local champions, is only half done because it lacks scenarios, is effectively unsupported unless you want to surrender your life to Facebook, and would be better played at a totally different level from the one intended.
It looked full of promise, but those negatives just stack up in a crushingly large heap. If there was a local group of people keen to pursue it I’d give it another go, but I don’t have the energy and don’t see the point of going out on a limb when there are so many easier avenues to pursue.
What I’m looking out for now is a much higher, Operational level, game but as far as I'm concerned, it must come with a range of ready-made scenarios to attract my commitment.