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| Merchants at the far end, pirates to the sides, safe harbour on nearest edge. |
The idea was that a diverse group of merchant ships should have to make for a fortified harbour at the other end of the table. If multiple players had been available they would have competed to get their ship home or make captures, and turns would have been regulated by drawing cards . As it happened the game was played by only two people. The objectives still stood. The merchantmen needed to make the harbour entrance and the pirates needed to capture, not destroy, the merchant prizes.




