Painting all the armies I'd like to have for all the rules I'd like to play is too demanding on time and space, if not pocket, and I find myself thinking more and more about counters, wooden blocks or Irregular Miniatures' 2mm strips.
I began with making some counters for Maurice (pictured above). Counters are very cheap and straightforward. I adapted some top-downs from the Junior General website and printed the designs onto labels which were then cut with a scalpel and applied to smart laser-cut MDF bases from Pendraken.
Wednesday, 19 December 2012
Wednesday, 12 December 2012
I played a second 'Quick Game' of the new Square Bashing 2012 rules, this time against a different opponent. It was another attempt to learn the rules and try things out, rather than to play competitively. At least that's my excuse. I played the British attackers against a German defence. This time the defending army was more balanced (more infantry, less artillery).
My opponent was quick to pick up the rules and to play them to maximum advantage! By placing the transverse road (and thus the crossroads objective) in Row 4, the defender was able to incorporate the other objectives into his Row 3 defensive line. My opponent was also struck, as I was in my first game, by the amount of scenery. I find this a good aspect, adding to the realism, the game play and the aesthetics.
Wednesday, 5 December 2012
In almost 50 years of wargaming (with a 10 year break) I can't remember ever attempting to refight an actual historical battle. This is mainly because most classic wargame rules deal with battalion level tactics, and it is difficult or even impossible to gather together enough figures or find enough space to recreate the whole of a major historical battle. The problem worsens with the historical growth in the size of armies.
|1632||Lutzen||19,000 v 27,000|
|1704||Blenheim||52,000 v 56,000|
|1757||Leuthen||35,000 v 60,000|
|1815||Waterloo||68,000 + 50,000 v 72,000|
|1865||Gettysburg||95,000 v 75,000|
|1866||Koeniggratz||278,000 v 271,0000|