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Monday, 19 December 2022
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20th Century Rampant?
| Irish War of Independence |
I had quite a few original (and stolen) ideas about how to do this but never got round to trying them out. The publication of the Sci-Fi Xenos Rampant set, replete with vehicle rules, now seems to provide not only a more suitable starting point but may suffice without adaption.
Have Daniel Mersey and Richard Cowan developed the killer app of skirmish wargame rules? I see indications that XR is absorbing games that were previously played with other rules...Games Workshop beware!
Anyway, here are some examples of my very provisional take on some relevant unit definitions. Some are straight from the suggested army lists.
IWI Auxiliaries
Heavy Infantry
Increased Squad Size
Heavy Weapons (Lewes Gun)
IWI Regular British Infantry
Light Infanty
Increased Squad Size
Heavy Weapons (Lewes Gun)
IWI RIC/Volunteers
Light Infantry
Increased Squad Size
Undisciplined
IWI Shotgun squad
Light Infantry
Close Quarters Doctrine
Undisciplined
HMG
Support Infantry
IWI Lancia armoured truck
Transport Vehicle
SMU
Transport (10)
IWI Crossley Tender
Soft-skin Vehicle
SMU
Civilian
Transport (10)
RCW Cavalry
Berserk Infantry
Increased Squad Size
Mobile
RCW Heavy Tank
Fighting Vehicle
SMU
Anti-Personnel Specialism (Female)/Armour-Piercing (Male)
Slow
Unstable
RCW Light Tank
Fighting Vehicle
SMU
Anti-Personnel Specialism
Armoured Car
Fighting Vehicle
SMU
Anti-Personnel Specialism
Light Armoured Vehicle
RCW Tschanka
Soft-skin Vehicle
SMU
Civilian
Technical
Monday, 12 December 2022
Xenos Rampant
Happily XR is a remarkably rich and flexible set of rules which will seemingly accommodate any flavour of Sci-Fi. It’s clever, imaginative and colourful and also betrays an appealingly dry sense of humour. Although Gruntz 15mm also looked very good, I‘m swayed by the ease of adopting another Rampant system game which is also likely to go down well in the local club.
On the downside my SF collection includes a lot of vehicles which is not a good match for XR's infantry bias, and I spent a few days looking at 28mm figures as an alternative. I particularly liked the CP Models and Pig Iron figures and may get some next year, but I also decided to keep the 15s as the model ranges are more extensive and the on-table weapons ranges more convincing.
My existing figures are Ground Zero Games (UNSC faction), Armies Army Russian insurgents (now available from The Scene), and some figures in power armour from Brigade Models. Even though I am not short of vehicles, I've ordered a couple of new ones in the light of current military developments as well as some additional infantry support models.
Thursday, 8 December 2022
Blucher - Making a late start
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| Blucher campaign extensions and army packs. |
Many thanks to fellow club member, Simon, who organised and umpired the game. My opponent, Dave, commanded a Spanish force in defensive positions while I attacked with the French. I eventually managed to take a village in the centre of the Spanish position, but did not achieve the breakthrough I was hoping for. Simon pointed out that I should have made more use of my troops' superior skirmishing ability before rushing in.
Napoleonics are a foundational wargaming period. I've flirted with them over many years, but I'm no expert. While the tactics of column, line and square are for many the very essence of period flavour, I'm more pulled by grand-tactical games that allow one to fight whole historical battles, at least potentially.
Blucher is widely played and reviewed so it's rather late to go into detail about the rules. What I do want to write about is the use of the pre-printed unit cards and some thoughts on modelling terrain.
While the game we played employed conventional 6mm scale scenery, the armies consisted of the commercially available preprinted unit cards and I have to say that I was so engrossed in the game that I never missed or even thought about the absence of lead (or plastic) figures.
I now have all the extension sets and army packs, and these give me far more wargaming flexibility than a collection of model figures rooted in one time and place. Although I have 6mm Napoleonic armies that I was going to use, I'll now stick with the cards.
Two of the great advantages of card, tablet or block armies are their modest storage requirements and the ease with which they can be transported, and I'm thinking about scenery which meets the same criteria.
While I could create purely 2D scenery using felt, I'm currently considering slightly more realistic scenery which is nevertheless in ultra-low relief. Done properly I think it could look quite good and rather like an aerial perspective.
I already have a good collection of game mats, relatively shallow hills and roads and rivers, so that leaves urban and forest areas. For villages I'm thinking of using a template with low grey rectangles to represent houses, although I do have some Monopoly houses and hotels that could be put to use. I also have some 2mm lead buildings, but part of the aim here is to reduce weight and maintain a symbolic style. The houses would be of uniform height (no church steeples) so that unit cards could sit level on the top when villages are garrisoned. Forests would be templates covered in clump foliage, again of uniform height.
Sunday, 23 October 2022
27 years later: unpacking my 25mm Sassanid Persians
Having only ever played To the Strongest! in our two-strong, self-taught, local bubble, I thought it would be instructive to take part in a TtS! tournament at some point. While TtS! is played in various scales, tournaments are all 28mm. I therefore decided to dig out my slightly height-challenged 25mm Sassanids to see if they would stretch to a 135-point TtS! competition army.
We moved house just over 27 years ago. The figures were packed in polystyrene chippings and haven’t seen the light of day till now. Unlike my 25mm Vikings unpacked a few years ago, there were no signs of lead rot.
The figures, which I painted myself, are Lamming Miniatures which have now been brought back into production and are available from https://www.lammingminiatures.com/. The figures have a distinctive style - I would say charm - and are very robust but they don’t have the multiplicity of variations you see in modern ranges.
The spears are made from piano wire - not as fancy as the wire spears with shaped spearheads you can buy now - but correspondingly less likely to impale players.
It looks like they would do but I would probably rebase them. Unfortunately they are lacking historical opponents which is something I like to have these days.
Wednesday, 20 July 2022
10mm Normans rebased
Taking advantage of a rare opportunity to do some painting etc over the last couple of weeks, I have now just finished reorganising and rebasing the 10mm Normans that I inherited. Actually finishing a project is a big achievement for me these days.
This project involved:
- Soaking the old card bases in water and removing.
- Planning the new units.
- Adding a few additional figures for fun (crossbowmen and peasants with improvised weapons).
- Repainting some mail in silver and some textiles in colour.
- Sticking the figures on my preferred MDF/steel combination bases.
- Texturing the bases with Tetrion filler and a sand/ballast mix.
- Painting the bases.
- Applying 2mm static grass.
Most readers will be familiar with all these techniques and I've covered them all before. However, I will make a few relevant remarks.
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| Front left: Sergeants. Back left and centre: ordinary cavalry. Right: veteran cavalry. |
I like planning units and spent a lot of time doing it. The aim was to optimise use of the figures I had in order to produce two armies. In the end I went with 80mm wide bases to be used on a 100mm grid. This is for To the Strongest! Each base is a unit.
Repainting was fairly impressionistic. I hit the main areas. These are 10mm figures after all. Nobody should notice or care unless they lead very sad lives.
On the new figures, I painted faces but no hands. I might repaint some of the shields to provide more variation and I might add a dark wash to tone down the colours I used on some of the new figures, but I may never get round to it.
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| Left to right, front to back: Fyrd; Foot Sergeants; Flemish Spearmen, Norman Militia. |
The sand was applied to the Tetrion while it was still wet. The best results are achieved by having the Tetrion very wet. But getting the filler between multibased ready-painted figures was awkward.
The bases were initially flood painted with a very dilute wash of household emulsion. The sand soaks it up. They were then dry-brushed with Zamesi Desert and Ushabti Bone.
The static grass was applied with an electric applicator. I'm not entirely convinced this made much difference but it didn't do any harm.
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| Left: Feudal levies. Front: Crossbows. Back: Bows. |
I learnt two lessons from this project:
- Basing the figures before painting as I did for my 10mm ACW and 6mm TYW armies is a much better approach for multibased figures. In this instance most of the figures were already painted so I wasn't working from scratch. I'm not sure, however, whether I would pre-base 15m or 28mm figures, but I would certainly think about it.
- Dry-brushing the bases in just two colours was adequate.
The overall approach was based on expending the minimum effort and time, and to rely on the new bases for aesthetic effect. In that it was a resounding success.
Sunday, 15 May 2022
10mm armies for 'To the Strongest!'
I also inherited a 10mm Norman army with enough figures to split into two TtS! armies (Anglo-Norman and Norman) based on the Battle of Tinchebrai (1106), thus plugging another historical gap in my collection of medievals.
The basing scheme and base sizes are rather random so I've decided to rebase them all. There are also quite a few unarmoured figures which have been painted as armoured so I'll also be dabbing a little paint on them to restore the look of textiles.
Once reorganised and rebased on 60mm wide bases the armies will fit a 75mm grid and thus a very compact 3' x 2' TtS! playing area.
Tuesday, 15 February 2022
To the Strongest! - first game
I put on and umpired a game of To the Strongest! at my local wargames club. Bernard commanded the Huns and allies (left) while Ian had the Romans and allies (right).
The Allans flanked the Ostrogoths (top) and the Visigoths pushed back the Huns (bottom). In the centre the Romans and their Frankish and other Germanic opponents traded blows fairly evenly.
I had already gone through some moves in a solo game a few days before, so I had a reasonable grasp of how the game is played. I don't think we forgot anything or made any mistakes. The players were quick to pick up the flow.
Most importantly my wargaming comrades enjoyed playing and have a positive view of the game, endorsing my own optimism and paving the way to play the game in the future.
The photo above shows the situation at the end of five game turns. The figures are all 15mm from my collection. The Allans are proxies.
The game didn't reach a decision but the Huns were under pressure.
I'll be sorting out some Feudal era armies for the next game and we'll play with slightly fewer units and just two commands a side while we're becoming more familiar with the rules.
Wednesday, 2 February 2022
Rebasing without tears - DBx basing, steel sabots and magnetic storage
| 15mm Frankish Warriors in three ranks, on and off steel sabots. |
Retaining the original bases means they will also remain usable for other rules. I had already gone down this route to some extent in order to play Impetus so I just needed to get more steel bases of various depths.
After some thought and experiment I eventually decided on one sabot per unit and I am now absolutely convinced this was the best choice. If I ever play some other game requiring different basing, I'll just get more sabots of appropriate size.
| 15mm Late Roman cavalry, Auxilia, Legionaries and lights. |
As I usually have to transport my armies on foot, I'm very keen on secure storage, so the sabots (with the figures on them) will in turn be placed into boxes lined with magnetic sheet. I've yet to find out just how well the figures stay on the sabots, but the sabots adhere strongly to the boxes.
In fact, the attraction is so strong that I've had to put paper ‘ribbons’ under the bases so I can pull the sabots out without scattering the figures. Maybe there’s a slicker solution but this does seem to work.
| 15mm Feudal Scots with strips of paper to lift them out. These figures were actually painted by me. The figures in the other photos weren't. |
As mentioned above, I used to put magnetic sheet under the bases but it's much less trouble to snip off bits of magnetic tape. The tape is just a little narrower than the DBx base depths, so 12.5 mm for 15mm, 15mm for 20mm and 25mm for 30mm.
I currently get MDF bases and steel sabots from Products for Wargamers, magnetic tape from Magnetic Displays, and magnetic sheet from TinyTinTroops.









