Saturday, 30 November 2013

Maurice trial with counters

As expected, my trial Seven Years War game of Sam Mustafa's 18th Century Maurice rules confirmed that they are dramatic, exciting and fun. It was also a trial of my MDF counters, so figure manufacturers may wish to look away now! 

Each side had a team of two players whilst I acted as a less than perfect teacher and umpire, having read but not played through the rules before. But the players were quick to pick them up and play was smooth despite necessary checks for confirmation and detail.  This was a tribute to their clarity and user-friendliness, and a great deal of cunning design beneath their apparent simplicity.

As this was an exploratory game to try out the main mechanisms of the rules I restricted the armies to Trained Regulars, put down just a couple of woods for the terrain and dispensed with Scouting. No advanced rules were used. Otherwise play proceeded as normal, or, at least, as close to normal as I could discern from my limited understanding and experience.

I advised both sides to deploy historically. The Austrians were in defence with 6 infantry units, 4 cavalry and 3 artillery. Splitting the artillery was against my advice! As this was only a training game I didn't provide an objective, but I added it later in case the Prussians showed lack of aggression. I didn't really need to worry on that score.

Monday, 25 November 2013

Elizabethan Small Wars: Part 2: Background Reading

I thought I'd follow this project through here in more detail, so I'll begin with the main references I have to hand. These are:

Irish Battles, G A Hayes-McCoy (Appletree)
From Clontarf (1014) to Arklow (1798) this is the best book on its subject.

The Irish Wars 1485-1603, Ian Heath and David Sque (Osprey)
Thanks to the old WRG range of uniform books, Ian Heath has been my staunchest authority for uniform detail throughout my miniatures painting career.

Armies of the 16th Century, Ian Heath (Foundry)

Galloglass 1250-1600, Fergus Cannan (Osprey)
This is a new acquisition. Ospreys can vary. This one looks good.

The Border Reivers, Keith Durham & Angus McBride (Osprey)
Another good Osprey with good illustrations of Elizabethan clothing. I may move on to the Borders later.

Renaissance Armies 1480-1650, George Gush (PSL)
An old book, but it still provides a good overview.

British Military Uniforms From Contemporary Pictures, W Y Carman's  (Spring)
Another old book but it may have some information of interest.

For more general background, I also have John Sturt's Revolt in the West and Anthony Fletcher's Tudor Rebellions. There are some other titles I might find in my book collection and I've ordered a few other books which I will mention later if and where relevant.

One clothing issue I've encountered already is the question of sleeveless doublets. Despite the assumptions of Hollywood as well as some re-enactors and illustrators, it appears that sleeveless doublets were rare. I guess that if you are going to wear a jacket it might as well have sleeves, and that shirts were regarded as underwear and not normally exposed except when doing heavy labour. This will be important when painting English and similar infantry.

Saturday, 23 November 2013

Elizabethan Small Wars

I share the popular English fascination with the Elizabethan period, but it has so far escaped my attentions as a wargamer (except for the 1/2400 Spanish Armada and English ships languishing on my lead mountain). Currently averse to taking on any more large painting commitments, I was very taken with the scale of operations in Nicholas Wright's Irregular Wars: Conflict at the World's End.

Although open to change in figure scale and extendable to larger battles, the basic game uses a modest number of 15mm figures on a 2' x 2' table. The figures are mounted on 30mm square bases in numbers varying from 2 (skirmishing types) to 8 (pikemen). Armies consist of about 12-15 bases forming a battle. You can add additional battles and an extra foot in table width for each one.

Sunday, 17 November 2013

Warfare at Reading and the other sides of Kallistra

Yesterday I had the pleasure of visiting Warfare at Reading for the first time. It's a fairly typical wargames show. On the plus side the bring-and-buy area was unusually well organised and accessible. On the minus side the games tables were unusually crowded  together and inaccessible.

The trade area was as per normal and I had an interesting chat with Paul and Sally Kerrison of Kallistra. Kallistra's Hexon II is a well-known and, indeed, brilliant system for transferring the digital precision of boardgaming to the analogue world of miniatures. What seems to be surprisingly overlooked, however, is Kallistra's range of miniatures and its Hexon-orientated rules.

Thursday, 7 November 2013

It's not a race

This blog has now reached 20,000 pageviews - thanks for looking. I hope you've found things of interest or use.

For my own part I find blogging a useful way of thinking aloud, especially when mapping out new enthusiasms. In fact, blogging about these has proved to be a great substitute for actually spending money on figures and models which would most probably just end up on the lead mountain! Although the virtual lead mountain of declared but unfulfilled intentions is more public and equally embarrassing, it costs virtually nothing and doesn't require any physical storage space.

I've even found a parallel solution to cure my rampant book buying. I now add books to my Amazon Wish List instead of hitting the Buy Now button. Before I get round actually to ordering them the respective enthusiasm is most likely to have been replaced by a new one.

Saturday, 2 November 2013

Just In Time Wargame Armies

I'm just working up to a trial game of Maurice. Having decided to dispense with national characteristics I found myself a few units short for a 100-points-a-side game. Earlier this morning I printed out some more labels and mounted them on MDF. Job done. No difficult uniform research that someone might well fault at a later date, no ordering expensive figures, no months of painting and basing.

If I ever do get some proper wargame armies for Maurice, they will either be second-hand ready-painted ones or 3mm ones if Oddzial Osmy ever does them.

Wednesday, 30 October 2013

Normandy Orchards – 15mm Crossfire game

View from the US side: Americans occupy the
fields and woods (nearside), the Germans are
holding the bocage and village (far side)
The excellent Crossfire games  put on at the recent SELWG show by Martin Groat, Steven Thomas and friends reinvigorated my interest in wargaming in general and CF in particular.

Although my main immediate CF project is the 'Crossfiregrad' scenery makeover  (more anon), I thought I'd give my Normandy game an outing. As it happened two new club members fancied giving it a go, so we had two teams of two, each consisting of novice and veteran. CF is essentially a 2-player game, but we are used to taking a 'committee approach'.

Tuesday, 29 October 2013

Achtung Schweinehund! Voice of a Generation

Retirement hasn't brought the free time I anticipated, but a bout of insomnia gave me a chance to start on a recent second-hand book acquisition. Harry Pearson's Achtung Schweinehund! was published in 2008 and has been discussed on TMP but it was new to me.

It's essentially the personal odyssey of a wargamer, and for men of a certain age and inclination it's all so true: the cultural stimuli of the early post-WW2 era, the compulsion to collect, the oppressiveness of having to paint, house and play with a large and diverse collection, and the discretion with which one treats a hobby/obsession which is simultaneously seen as puerile, geekish and belligerent.

The book doesn't purport to be a comprehensive history of wargaming but I learnt things I didn't know and was reminded of things I'd forgotten. The author is rather harsh on fantasy gamers and LARPists, but being of a certain age myself I can appreciate his frustration at the way historical gaming has been crushed by the fantasy juggernaut.

Tuesday, 6 August 2013

WW2 platoon hex rules: Part 3: Three Phases of Fire Combat

My WW2 platoon-base hex rules are at the concept rather than the mechanism stage. Drafting and playtesting are even further off. It may be difficult to find the mechanisms to realise the concepts, but you have to start somewhere and the beginning seems as good a place as any. Please note that where factors are given values, these are purely to illustrate significant differentials. They are just place-holders for the final values.

Discussion of resolving firefights en masse on TMP has helped me to identify and clarify three levels of combat which I would like to represent. These are (a) ranged fire, (b) close range firefights, and (c) assaults.