The game functions very similarly to Commands & Colors Ancients, but it's more fluid and more bloody. All things being equal, that should make for a quicker game, but that's balanced to some extent by the introduction of the faction-specific Inspired Actions which give you something else to think about and remind me of the events and tactics in Sam Mustafa's Rommel. These are either an unnecessary addition or a clever way of adding army flavour without proliferating the unit types or cluttering the rules.
|Melebasa 528 AD: initial deployment. This is always preset in C&C games.|
I'm the Byzantines on the near side. Ian has the Sassanids opposite.
|I initially made good progress in taking the central hill mass,|
but my attack was badly beaten back and had to be renewed.
|Later in the game. Note my nice collection of Victory Banners bottom right!|
The main lessons learnt were: (1) Move forward and attack - always a good idea in C&C games - but especially so here to give yourself space, and (2) Find a good use for your relatively weaker Heavy Infantry - this will usually involve hills.