|Natal Mounted Police and British Regulars.|
I didn't actually play myself but ran the game for two other players who had played it before so I could piggyback on their experience. The table was set up for Scenario A, a sort of ‘passing engagement’ in which each side is aiming to get off the opposite end of the table while picking up additional points for inflicting casualties.
I persuaded the players to throw for Leadership Ratings but not for Leadership Traits as they didn't want to be faced with too much innovation.
|First move: the Zulus waste no time.|
|The British move out a little but are outpaced.|
The British (Chris) were inevitably slow but also handled cautiously.
|Over-confident Zulu attackers are pinned.|
The Zulu blocking units advance in the open and suffer badly from British firepower. In this photo they are pinned. They recovered from the pins and managed a couple of charges, but were beaten off. Perhaps they should have stuck to the cover.
|The Great Escape, but is it enough?|
|Two Zulu units are wiped out, but the British haven't got very far.|
With four Zulu units off the table and two annihilated, the British were left unopposed but still had to make it off by the end of the scenario (turn 15). One didn't, resulting in a draw. With my godlike impartiality and benefit of hindsight I'd say the British were too cautious and the Zulus not cautious enough.
Both players seemed to enjoy the game though Chris is more of a fan of Lion Rampant. Both players have played both games before. I look forward to taking command myself.