| The Austrian defence viewed from the Prussian end:|
infantry to the left and cavalry to the right.
The Austrians deployed first along the objectives which were a bridge and the town nearest to the bridge. The Austrian cavalry was more numerous and better than mine. The Austrian infantry were neither. My deployment area was inconveniently bisected by a wood which forced me to make certain choices about what I would place either side of it.
|From left to right: artillery, line infantry, Guards/grenadiers, cavalry. The Prussian Guards/Grenadiers and cavalry (right) move off, but the Prussian line infantry (left) make a slow start.|
|Prussian Guards and Grenadiers open out for the assault. The Austrian cavalry is creeping up to meet them.|
|The Austrian cavalry pull back or are beaten back (I can't remember exactly what happened now). The Guards/Grenadiers make for the town as I always intended.|
|The Line Infantry are beaten back and would have done better to firefight rather than assault. But the Guards/Grenadiers gloriously take the town.|
|The Austrian cavalry finally move up to counter-attack.|
|As far as I can remember the Austrian cavalry do inflict some damage on the Prussian cavalry but there is no prospect of retaking the town and the Austrian player concedes the game.|
Maurice suggests a lower-level game. It is possible to refight large battles but only by 'bath-tubbing' which creates unrealistically long ranges in relation to unit width. Nevertheless I prefer Maurice as a game. There is no reason, however, why the same armies cannot be used for both games. Indeed, some Maurice players organise their units with two bases, like M&R.