Over the intervening years I played a few games of Ancients with various different rule sets including DBA, which I did enjoy, but I didn’t commit to any of them. Just recently a couple of friends at my wargames club, Bernard and Chris, organised a game of L'Art de la Guerre in which two other players - James and myself - enjoyed minor roles. None of us had played the game before, and my only introduction had been looking at the rules for an hour earlier in the day.
The game featured Sassanids versus Byzantines. In order to speed things up a small amount of scenery was arbitrarily placed on the table, but otherwise I think we followed the proper procedures. The game is said to be playable to a conclusion in two-and-a-half hours. We managed four moves each which for a first game seemed reasonable.
It's early days but all four players were positive about the experience. The photos show the course of the game as far as it went.
View of the Sassanid army from the Sassanid side.
The Sassanid and Byzantine armies from the Byzantine side.
The armies skirmish on the left and in the centre.
My command gets stuck in with mixed results.
The Byzantine centre weakens, but my light cavalry catch the Sassanid left flank.
The left flank conflict is as yet indecisive. The Byzantine centre is partly eliminated. The Sassanid left flank is under pressure. The Sassanid centre is strong and unopposed but can it be brought to bear on the flanks?
ADLG is now strongly established so I'll just comment on a few aspects that struck me. The standard game is fought with very convenient sized armies in a reasonably convenient area. The army lists are clear and strike a good balance between simplicity and complexity. They are also realistic and avoid the obscure gimmicks that are a feature if other rule sets, and which competitive players latch onto if it brings them game advantages.
While DBA is a game of sudden outcomes in which units die or survive unscathed, ADLG units suffer cumulative damage before destruction. This introduces a significant element of attrition, and seems to invite the need for intervention by reserves. Once the troops are locked in combat there is otherwise not a great deal of use for Pips.
Of the Ancient games I've played in recent years - DBA, Impetus and Sword and Spear, ADLG seems to be the most promising for my tastes, so I've set about reorganising my 15mm Ancient and Medieval armies and will rebase and supplement them where necessary. It will be good to get these armies out of their long retirement.