Tuesday, 27 December 2016
2016 Scoreboard
I also started 15mm Sci-Fi armies for Gruntz 15mm, collected 15mm Japanese armies for Irregular Wars, collected 10mm Chinese Warlord armies for Red Actions, and bought a first batch of 6mm Franco-Prussian War figures for Bloody Big Battles!
Perhaps that doesn't sound too bad, but my gaming total was very poor. This year I managed only 17 games. These were:
Bloody Big Battles! 3
Irregular Wars 3
C&C Battlecry 3
Might & Reason 2
Gorechosen 2
C&C Napoleonics 1
C&C Great War 1
Terminator Genisys 1
Other 1
The 'other' was a gangster skirmish game devised by a fellow club member, Bernard, and based on a set of cowboy rules possibly called Fistful of Aces. The games in bold are my own.
This is not a great total but all these games were enjoyable and worthwhile, which is the important thing.
Perhaps I should also mention that this is the forty-second post to the blog this year, the highest ever. Some may suspect that blogging is detracting from painting and gaming. Perhaps so. Nonetheless, I have had some very helpful feedback as a result of floating ideas here first so it's not a complete distraction.
My next post will be in the new year and will outline my plans and resolutions for 2017.
Labels:
Painting,
Sci-Fi,
Terminator Genisys,
Wargaming
Monday, 19 December 2016
Bloody Big Battles of WW2
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| WW2 at grand-tactical level on Bob Mackenzie's website. |
The big advantage of something coming from the BBB stable is that it will be driven by historical scenarios. The provision of OOBs and maps will save months of research that would probably never be adequate anyway. Are historical scenarios obligatory for an operational level game? Well, they're not going to be possible for depicting the 'Cold War gone hot' because it never happened, but in general historical actuality does seem to go hand in hand with grand tactical wargaming.
BBWW2B uses 3" bases and a ground scale of 3" to the kilometre at the regimental level or 6" to the kilometre at battalion level. Bob Mackenzie, who is developing this WW2 variant, uses existing 6mm models on sabots which is not merely decorative but apparently allows for removal of casualties.
Tuesday, 13 December 2016
Bloody Big Battles! - basing figures 3
I have to admit that I didn't like the suggested basing for Skirmisher stands in Bloody Big Battles! and wrote about it here. I suggested the use of Skirmisher markers, thinking that there wasn't enough room on a 1" stand for additional skirmisher figures. Since getting my hands on some actual Baccus 6mm Franco-Prussian War figures, however, I think it is practical - for 6mm figures - to get skirmishers onto an ordinary base by placing the formed troops at the back. And that's not the only way in which my plans have changed.
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| I had assumed that two skirmisher figures would be needed, but one figure makes the point just as well if not better (above). This is obviously a more abstract representation than I had originally planned. |
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| Heavy cavalry will be three-up as expected. Light cavalry might have two. |
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| 1" bases provide plenty of room for a gun and four crew. |
Labels:
19th Century,
6mm,
Baccus,
Basing,
Bloody Big Battles!,
Franco-Prussian War
Tuesday, 6 December 2016
Tools of the trade
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| Thicker than water? |
I've always thinned acrylic paint with water, but proper acrylic thinner is said to improve flow and coverage. So I ordered some Vallejo acrylic medium which is apparently the same stuff used in the paint but without the pigment. The reason for this extra care is the prospect of painting 6mm figures.
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| Shiny new scalpels and lots of new ways to cut your fingers. |
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| Something to file away for the future. |
Wednesday, 30 November 2016
15mm Samurai for Irregular Wars
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| Japanese armed peasants join the lead mountain... |
The Two Dragons figures are now sold through the Minifigs website and dispatched by Caliver Books. I'm very pleased to see that after all these years the castings are still excellent quality.
The only thing I'm now lacking is a portable shrine for the Ikko-Ikki which nobody seems to make in 15mm but which should be easy enough to scratch-build.
Labels:
15mm,
Caliver Books,
Irregular Wars,
Minifigs,
Two Dragons
Monday, 21 November 2016
Reading Warfare - scenery grab and Bloody Big Battles! game
I had a very productive day at Reading Warfare last Saturday. I spent the morning accumulating scatter scenery for my Gruntz 15mm Sci-Fi skirmish project and some 10mm houses suitable for my Chinese Warlord Era Red Actions project. In the afternoon I was privileged to participate in a game of Bloody Big Battles! organised by its author Chris Pringle and his comrades from the Oxford Wargames Society.
I'll write in more detail about my Gruntz scenery plans another time, but this shows the sort of thing I'm collecting or making for my grungy, post-Apocalyptic environment. Scatter scenery will be either low enough to provide cover or high enough to block line of sight.
The houses come from two sources. The painted ones are Epsilon buildings from Pendraken while the remainder are from the Timecast Vietnam range. The Epsilon buildings are a slightly larger interpretation of 10mm but I think they will work well enough together. I was a bit unsure whether Vietnamese buildings would do for China, but I did a lot of Googling and am satisfied that similar buildings could be found in China.
I arrived at Oxford's Bloody Big Battles! table at about 2pm, just as their second game of the Loigny/Poupry 1870 scenario was about to start. I was keen to play with the experts and was delighted to be given command of the I Bavarian Korps on the German right.
I was tempted to take advantage of the towns near the enemy edge of the table, but this forward defence was overwhelmed by the superior French numbers. I then fell back in line with the objective I was defending (Loigny). Hanging on to this was very touch-and-go the whole afternoon, but I just managed to do so. I was a bit rusty on the rules but got a lot of guidance, including tactical advice. After a while I began to make my own decisions, not that these always proved to be a good idea.
I didn't have much chance to take in what was happening on the German left or centre but did witness the final German assault on the left wing which, in the last (tenth) turn of the scenario, regained Poupry. This was very exciting to see and put all three objectives firmly in German hands. The game was over by 5pm, so it had taken four plus people nearly three hours of playing. Once again I felt I had relived history or an alternative history.
I also had a chat with Chris about doing the Urabi Revolt (Tel-el-Kebir) with BBB. I have been thinking about that for quite a long time because of an ancestral connection (British side) but Chris pointed out that it was a bit of a walkover and I realised that it wouldn't make for a very balanced game. I am thus able to cross something off my to-do list!
I really enjoyed the afternoon and must make the effort to play BBB more. I will probably send off for some sample Baccus 6mm Franco-Prussian War figures, decide how I am actually going to base them and then put in a full order.
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| Scatter scenery. I regret that I didn't note the names of the suppliers. |
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10mm Far Eastern houses.
|
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The fallback position of the Bavarian I Korps at Loigny.
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I was tempted to take advantage of the towns near the enemy edge of the table, but this forward defence was overwhelmed by the superior French numbers. I then fell back in line with the objective I was defending (Loigny). Hanging on to this was very touch-and-go the whole afternoon, but I just managed to do so. I was a bit rusty on the rules but got a lot of guidance, including tactical advice. After a while I began to make my own decisions, not that these always proved to be a good idea.
I didn't have much chance to take in what was happening on the German left or centre but did witness the final German assault on the left wing which, in the last (tenth) turn of the scenario, regained Poupry. This was very exciting to see and put all three objectives firmly in German hands. The game was over by 5pm, so it had taken four plus people nearly three hours of playing. Once again I felt I had relived history or an alternative history.
I also had a chat with Chris about doing the Urabi Revolt (Tel-el-Kebir) with BBB. I have been thinking about that for quite a long time because of an ancestral connection (British side) but Chris pointed out that it was a bit of a walkover and I realised that it wouldn't make for a very balanced game. I am thus able to cross something off my to-do list!
I really enjoyed the afternoon and must make the effort to play BBB more. I will probably send off for some sample Baccus 6mm Franco-Prussian War figures, decide how I am actually going to base them and then put in a full order.
Labels:
10mm,
15mm,
Baccus,
Bloody Big Battles!,
Chinese Warlord Era,
Chris Pringle,
Epsilon,
Gruntz 15mm,
Pendraken,
Reading,
Red Actions,
Scenery,
Sci-Fi,
TimeCast
Wednesday, 16 November 2016
Flight and other bases for Gruntz 15mm
I usually base figures on a combination of steel and MDF, the former for storage and transportation in magnetic-lined boxes and the latter for thickness so that players are encouraged to handle the bases rather than the figures.
With individual figures and models it is inevitable that players will pick them up by the figure/model rather than by the base, but this isn't too much of a problem with the Sci-Fi figures as they are generally quite robust and don't have fragile bits like bayonets and flag poles. Accordingly, there isn't much point in doing thick bases so I'm just putting the infantry on coins and the vehicles directly onto steel.
Following the use of the coins I decided to use round bases for the mecha and grav vehicles, and rectangular bases omly for tracked and wheeled vehicles. In all cases these will be of minimum size and unobtrusive.
The grav bikes, drones, VTOLs and grav AFVs presented the most novel challenge as they are not like anything I've had to cope with before. Grav vehicles need to be off the ground but no more than necessary.
With individual figures and models it is inevitable that players will pick them up by the figure/model rather than by the base, but this isn't too much of a problem with the Sci-Fi figures as they are generally quite robust and don't have fragile bits like bayonets and flag poles. Accordingly, there isn't much point in doing thick bases so I'm just putting the infantry on coins and the vehicles directly onto steel.
Following the use of the coins I decided to use round bases for the mecha and grav vehicles, and rectangular bases omly for tracked and wheeled vehicles. In all cases these will be of minimum size and unobtrusive.
The grav bikes, drones, VTOLs and grav AFVs presented the most novel challenge as they are not like anything I've had to cope with before. Grav vehicles need to be off the ground but no more than necessary.
Monday, 7 November 2016
Bloody Big Battles! - Gettysburg game blow by blow
This is the blow-by-blow account in photos of the BBB! Gettysburg game which I first reported on here. It was difficult to recall all the detail even directly after the game, and harder still at this remove in time. But if you study the photos you should be able to follow the main flow of the battle.
Unfortunately, it's a little difficult to tell the two sides apart in the photos. It may be clearer if you click on the photos to enlarge them and look for the ID markers which are predominantly grey or blue. The large numbers are turn indicators for the benefit of the camera.
Unfortunately, it's a little difficult to tell the two sides apart in the photos. It may be clearer if you click on the photos to enlarge them and look for the ID markers which are predominantly grey or blue. The large numbers are turn indicators for the benefit of the camera.
The battle was fought on a blown-up version of the map. The map squares are only 8" square, but the figure bases are only 20mm square (instead of 25mm) so the table and the units are more-or-less in proportion.
Deployment. Union troops are deployed around Gettysburg or moving north-west towards Gettysburg up the Baltimore Pike. Two Confederate units are shown in the north-east moving south to turn the Union left flank and threaten the Union supply line.
Union troops (nearest) form line. As the Union commander I am feeling relatively secure, but that's mainly because I hadn't actually read the scenario in detail...
Labels:
10mm,
American Civil War,
Bloody Big Battles!
Monday, 31 October 2016
Gruntz 15mm: The first two factions
I've now collected two factions for my near-future forces for Gruntz 15mm.
The first is a hi-tech interventionist force ('The Coallition'). They are almost all GZG and will be sand-coloured like the Gulf War allies. Some assets such as the power-armoured squad will be finished in blue-grey or some other neutral colour so they can fight for any faction if that's the way I want to use them.
The Gruntz are GZG's UNSC Light Infantry. Command vehicles provide command and control benefits additional to the powers of the Commanders. I'd like to organise the grav drones and probably the grav bikes and spider droids as if they were Gruntz squads rather than having to track them as individual units. This was discussed on the Gruntz Forum but requires further research with regard to costing etc.
The second is a mostly mid-tech force ('RussFed') and will be finished in green. They are mainly ArmiesArmy Insurgents and represent a near-future version of the Russian forces which have been operating in the Eastern Ukraine. While technically not as advanced they will be rated as more experienced.
Constructing the Mecha so that it stood in an animated stance was quite fun. The AA vehicles are part resin which makes them substantially lighter than the GZG ones. They also required less cleaning up. Almost everything was assembled with superglue apart from the arms of the Brigade Models figures which required epoxy resin.
The GZG and ArmiesArmy infantry are a good scale match for each other.
The first is a hi-tech interventionist force ('The Coallition'). They are almost all GZG and will be sand-coloured like the Gulf War allies. Some assets such as the power-armoured squad will be finished in blue-grey or some other neutral colour so they can fight for any faction if that's the way I want to use them.
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| The Sand faction: Grav IFVs, Grav MBT, Grav Command vehicle, Gruntz squads including squad leaders, SAWs and LAWs, Grav bikes. All models are GZG. |
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| Grav drones, Sand commander, Spider droids, Power-Armour squad. All models are GZG except for the Power-Armour squad which is Brigade Miniatures. |
The second is a mostly mid-tech force ('RussFed') and will be finished in green. They are mainly ArmiesArmy Insurgents and represent a near-future version of the Russian forces which have been operating in the Eastern Ukraine. While technically not as advanced they will be rated as more experienced.
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| Tracked IFVs, tracked MBT, tracked Command vehicle, HMG, Commander, Gruntz including Squad leaders, LAWS, and SAWs, VTOL gunship, and Mecha. The last two are GZG. The rest are all ArmiesArmy. |
The GZG and ArmiesArmy infantry are a good scale match for each other.
Labels:
15mm,
ArmiesArmy,
Brigade Models,
Gruntz 15mm,
GZG,
Sci-Fi
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