|Hexon grid for a 4' x 6' table.|
I use the maximum number of hexes that can be fitted on a physical 6' x 4' table using the given orientation of the hexes. The equivalent diagram on the Kallistra website is only approximately 6' x 4' and requires an area larger than that to avoid overlapping the table edges.
The grid I use measures 13 x 18 hexes. It uses 36 6-hex tiles and a column of 18 single-hex tiles. When laying out the tiles I use a non-slip mat rather than the Hexon clips, and bury the single column in the middle. I do clip the single column for stability.
|Hexon grid for a 4' x 4' table used for|
some introductory 'training' scenarios.
While the exact position and shape of the contours is compromised by being forced into a hex grid, the overall position of features is quite accurate.
|Spicheren with superimposed grid.|
Some hexes are all or predominantly hill so these become hill hexes. The others don't. Sometimes you have to be a little creative with your interpretation so as to preserve certain features. Then you put in the built-up areas and roads. If a town clips a hill hex but was originally on the flat (or vice, versa), you will need to displace it a little. The same goes for roads that run along valleys or ridges. In my experience, very little adjustment is needed.
Obviously I try to keep to the hex pattern but this is not a hex game. Level 2 and other small hills are often best represented by displaced hexes or non-hex scenery items. I haven't developed a system for that. Failing other alternatives, felt is always a good standby.
|Spicheren with the L1 hill level as I|
might choose to represent it.
The isolated hills in the north-west corner use hexes but do not follow the hex grid. I would use the same solution for the Level 2 hills, but these are not shown. Forbach has become a bit of a pinch-point so you could leave out one of the hill hexes that flank it. Otherwise this paticular map requires very little adjustment.
I will also be posting maps for Langensalza as well as Borny/Colombey as other players have found the latter terrain particularly difficult to reproduce.