Wednesday, 4 November 2015

Galleys & Galleons: Run for port

Merchants at the far end, pirates to the sides, safe harbour
on nearest edge.
This was an impromptu and simple Galleys & Galleons scenario to provide an opportunity for fielding my merchant and Chinese pirate factions. It was not points-costed so only roughly balanced.

The idea was that a diverse group of merchant ships should have to make for a fortified harbour at the other end of the table.  If multiple players had been available they would have competed to get their ship home or make captures, and turns would have been regulated by drawing cards . As it happened the game was played by only two people. The objectives still stood. The merchantmen needed to make the harbour entrance and the pirates needed to capture, not destroy, the merchant prizes.

Wednesday, 28 October 2015

Simple table extension

I play mostly at my local club but also like to play at home when time permits. My dining-room table is actually an old kitchen table and measures only about 53" x 34", but I can temporarily turn it into a standard 6' x 4' wargaming table within a few minutes.

Before conversion: a scene of domestic tranquillity.
The raw materials: three 15mm 4' x 2' MDF panels, two batons,
twelve bolts and wing-nuts, and twenty-four 25mm washers.

Thursday, 15 October 2015

Galley & Galleons: Treasure Island

Terraforming Treasure Island
I've got a couple of shore batteries for Galleys & Galleons but had nowhere to deploy them, so it was time to make a tropical island.  Rather than trying to model something authentic based on a Googled image, I decided to use what I had - a tree slice with decorative bark.

Thursday, 1 October 2015

A game of two men's Maurice

I don't get much time in Summer for painting/modelling, blogging, or even planning games, but I usually get to play once or twice a month if someone else sets the games up!

Despite the best of intentions I still haven't actually raised any Maurice armies other than my 2D counters, but back in July my friend Ian organised a 1:1 game using his 10mm Seven Years War Pendraken armies and provided all the necessaries.

Ian's British on the far side: infantry, the hill with the objective and some 
artillery, and his cavalry (already under attack). British on the near 
side: Irregulars and artillery, line infantry (advanced a little) and the 
cavalry which have gone in. The British infantry have already begun to turn.

Wednesday, 10 June 2015

Galleys & Galleons: Name that ship

People get very involved when, in multi-player games, they have a ship each, and I thought it would be a good idea to boost this personal identification by following other gamers in giving each ship a specific name.

So here are the names I've selected. Many of the ships are interchangeable in their affiliation. The Frigate and the Indiaman is actually the same model. Some of the names are historical or modern, i.e. stolen. Others are made-up.

Wednesday, 13 May 2015

At last: 17thC and 18thC in 3mm!

Pikemen
The recent expansion of Magister Militum's 3mm figures into the pike-and-shot and horse-and-musket eras has greatly advanced the probability of my starting two new projects: Seven Years War armies for Maurice and Thirty Years War armies.

I will probably get some sample figures to see how they base up, but a few more troop types (e.g. grenadiers and cavalry in hats respectively) will be needed before I can do complete armies. Richard at MM has confirmed these are planned, with the grenadiers coming rather sooner. I suspect that some other missing troop types (e.g. grenzers) might be recruited from the Oddzial Osmy Napoleonic range.

Monday, 27 April 2015

Salute 2015: all roads and hills

30mm wide roads: TimeCast (left), JRM (right).
Possibly not the most interesting photo to appear
on this blog.
Conscious of my painting backlog and diminishing time, I went to Salute with only the shortest of shopping lists. My priority was to get some more '6mm scale' JRM dirt roads from Magister Militum to supplement those I already have. I've got plenty of curves, junctions and cross-roads, but not enough straights.

The JRM roads, produced in a rubbery substance, are 30mm wide and good for pre-modern 6mm or 10mm games. Unfortunately JRM appear to have stopped supplying MM. Whether they are still trading outside the USA, I'm not sure.

Wednesday, 22 April 2015

Red Actions in action

The Estonian centre. More photos below. All
figures are 10mm Pendraken. Late WW1

British stand in for the Estonians (who were
British-supplied).
Following my last post about Red Actions, I introduced the rules to my local wargames club. It was a test game and a learning exercise for us all, but it went well. The four players all enjoyed it, would play the rules again, and were so impressed that one of them is even interested in raising some armies for it. There is, however, a 'but' coming, so please read on.

Sunday, 29 March 2015

Armies of Warlord China

I already had Philip Jowett's Osprey title Chinese Warlord Armies 1911-30, but was unaware of this larger work till I saw it mentioned on TMP. It shares two (out of six) Osprey-style coloured plates with the earlier title but is much longer (240 pages to 48 pages) and is packed with photos throughout.

The book is very logically organised and begins with an introduction and chronology followed by an overview of armies and armaments. This is succeeded by a section for each period/campaign, and sections on air forces, uniforms and equipment. There is even a section on medals, though I won't be painting any of them on 10mm figures.

While the Osprey title is also very good and an adequate reference source for painting wargame armies, this book is a very nice-to-have addition. The Chinese Warlord era is hardly awash with any books, let alone books that will appeal specifically to wargamers.