Showing posts with label Chris Pringle. Show all posts
Showing posts with label Chris Pringle. Show all posts

Tuesday, 5 May 2026

Terrain for Bloody Big Battles!

Vimeiro from Matt Bradley's draft scenario in the Groups.io B3 group.
Armies are 18mm WoFun Peninsular War Napoleonics.

It's about ten years since I last played Chris Pringle's Bloody Big Battles! which is a shame. So returning to it is a voyage of rediscovery. Happily I was able to recruit a crack team of players to get to grips with the navigation. The rules are not long or complicated but my comrades collectively described them as "very nuanced". BBB/B3 is excellent fun as a multiplayer game, and I am grateful that having provided and set the game up, Ian, Kim, Simon and Bob took the lead.

My main part was providing the scenery and that's what I'm going to write about first. Recreating the topography in the scenario maps is foundational to B3. When playing the game the first time round, I used Hexon II to recreate the complex and 'continuous' terrain. This rendered the maps accurately and was quite magnificent once you got used to the aesthetic of hexification. 

But the battles using Hexon were played at home with unlimited set-up time, and it is totally unrealistic for me to transport and construct terrain of that sort for a club night game. After some initial attempts to revisit my original options a scan of the B3 group on Groups.io brought me to a video by Konstantinos Travlos.

Konstantinos (author of Bloody Big Balkan Battles!) simply puts down variously-sized felt shapes to build up the hilly areas. This approach also allows great accuracy. Combined with a gridded mat, I thought it would be very straightforward to recreate any scenario map, and everything is reusable. But in the heat of the moment it actually took the best part of an hour to set up, and that is just too long to keep players waiting. The felt hills worked well enough but the felt roads and rivers were too flimsy and easy to displace.

My next plan is to draw each map onto a disposable tablecloth so most of the work can be prepared in advance and the battlefield can simply be unrolled on the night. This doesn't require or preclude the addition of 3D elements - BUAs and woods on top and a token indication of elevations underneath. Feature edges like contour lines will be drawn and precisely demarcated so there won't be any ambiguity. Roads and waterways will be indicated with masking tape. These are all solutions I've seen other users apply.

As an interim measure, if I don't get time to prepare a cloth, I will simply use a paper printout of the map. I discovered that my veteran version of CorelDraw is nonetheless capable of printing an image to tiles, so it's possible to blow the maps up to 4' x 6' and then print them as a set of A3 pages which can be taped together. I know from previous experience that paper is unappealing and has its problems, but it's a quick and easy solution.

Monday, 19 December 2016

Bloody Big Battles of WW2

WW2 at grand-tactical level on Bob Mackenzie's
website. 
I was always intending to have a crack at the 1940 campaign in France using Megablitz, or, more likely, the hex-based Hexblitz variant, using 3mm models. Now there is a new option for WW2 grand tactical/operational rules in beta, Bloody Big World War Two Battles, an extension of Chris Pringle's 19th Century Bloody Big Battles! It will be interesting to see how well a set of 19th Century rules can spawn a WW2 derivative. At this operational level with its inevitable abstractions I see no reason why it shouldn't.

The big advantage of something coming from the BBB stable is that it will be driven by historical scenarios. The provision of OOBs and maps will save months of research that would probably never be adequate anyway. Are historical scenarios obligatory for an operational level game? Well, they're not going to be possible for depicting the 'Cold War gone hot' because it never happened, but in general historical actuality does seem to go hand in hand with grand tactical wargaming.

BBWW2B uses 3" bases and a ground scale of 3" to the kilometre at the regimental level or 6" to the kilometre at battalion level. Bob Mackenzie, who is developing this WW2 variant, uses existing 6mm models on sabots which is not merely decorative but apparently allows for removal of casualties.

Bob Mackenzie's website has some some BBWW2B scenarios including battle reports and photos. Click on What's New to find them. Further details can be found on Chris Pringle's blog and the BBB Yahoo Group.

Monday, 21 November 2016

Reading Warfare - scenery grab and Bloody Big Battles! game

I had a very productive day at Reading Warfare last Saturday. I spent the morning accumulating scatter scenery for my Gruntz 15mm Sci-Fi skirmish project and some 10mm houses suitable for my Chinese Warlord Era Red Actions project. In the afternoon I was privileged to participate in a game of Bloody Big Battles! organised by its author Chris Pringle and his comrades from the Oxford Wargames Society.

Scatter scenery. I regret that I didn't note the names of the suppliers.
I'll write in more detail about my Gruntz scenery plans another time, but this shows the sort of thing I'm collecting or making for my grungy, post-Apocalyptic environment. Scatter scenery will be either low enough to provide cover or high enough to block line of sight.

10mm Far Eastern houses.
The houses come from two sources. The painted ones are Epsilon buildings from Pendraken while the remainder are from the Timecast Vietnam range. The Epsilon buildings are a slightly larger interpretation of 10mm but I think they will work well enough together. I was a bit unsure whether Vietnamese buildings would do for China, but I did a lot of Googling and am satisfied that similar buildings could be found in China.

The fallback position of the Bavarian I Korps at Loigny.
I arrived at Oxford's Bloody Big Battles! table at about 2pm, just as their second game of the Loigny/Poupry 1870 scenario was about to start. I was keen to play with the experts and was delighted to be given command of the I Bavarian Korps on the German right.

I was tempted to take advantage of the towns near the enemy edge of the table, but this forward defence was overwhelmed by the superior French numbers. I then fell back in line with the objective I was defending (Loigny). Hanging on to this was very touch-and-go the whole afternoon, but I just managed to do so. I was a bit rusty on the rules but got a lot of guidance, including tactical advice. After a while I began to make my own decisions, not that these always proved to be a good idea.

I didn't have much chance to take in what was happening on the German left or centre but did witness the final German assault on the left wing which, in the last (tenth) turn of the scenario, regained Poupry. This was very exciting to see and put all three objectives firmly in German hands. The game was over by 5pm, so it had taken four plus people nearly three hours of playing. Once again I felt I had relived history or an alternative history.

I also had a chat with Chris about doing the Urabi Revolt (Tel-el-Kebir) with BBB. I have been thinking about that for quite a long time because of an ancestral connection (British side) but Chris pointed out that it was a bit of a walkover and I realised that it wouldn't make for a very balanced game. I am thus able to cross something off my to-do list!

 I really enjoyed the afternoon and must make the effort to play BBB more. I will probably send off for some sample Baccus 6mm Franco-Prussian War figures, decide how I am actually going to base them and then put in a full order.

Monday, 21 March 2016

Bloody Big Battles! - Behind the 2/3 scale idea

I wrote about the accuracy of using Hexon to reproduce BBB terrain maps at 2/3 size but I didn't fully explain how I came to that idea in the first place.

BBB scenario maps are very considerately designed for a standard 6' x 4' wargaming table. I can create an area of that size at home but it requires extension boards. It would be a little easier to play on my dining-room table without extension boards. Also, my 10mm American Civil War armies use 20 mm bases (rather than 1" bases) so the 2/3 size is a better proportional fit. (To be exact the bases are 40 mm wide, but I am counting them as double bases and making up some 20 mm wide ones for singles.)

Another advantage of the reduced size is the ability to print the 8" map squares 2-up on A3 paper. This means I can play on the printout of a map rather than having to set up 3D scenery. There are times when this could be advantageous.

It's obviously a good option for my ACW armies but I was also considering it for any future armies so I floated the idea on the BBB Yahoo Group. Rules author, Chris Pringle, suggested combining the 2/3 map size with normal size bases but reducing the number of bases in each unit. I didn't immediately warm to this idea but then I realised it would allow me to play at both scales without irretrievably committing myself to smaller bases.

For someone of my clumsiness 1" bases are fiddly enough! In extremis I could also borrow the 1" square bases from my Seven Years War Maurice armies.

Monday, 14 December 2015

Bloody Big Battles! - some thoughts reconsidered

When I first tried these rules I misunderstood the movement table which marred the game and skewed my review. I'm yet to retry them, but having realised the error of my ways it was only fair to withdraw the original review and rewrite it.

I've had a long-term, if largely unrealised, interest in the Continental wars of the 19thC and wargaming them at grand tactical level. The interest was originally stimulated  by Phil Barker's forever draft of Horse, Foot & Guns. I joined the Continental Wars Society, collected a load of books on 19thC warfare, collaborated in a couple of other rule-writing projects, and bought some Pendraken 10mm figures for the Franco-Austrian War of 1859. But no wargamer fulfils all their dreams and the project was relegated to the back-burner.