Wednesday, 7 May 2025

3mm 1940 for Eisenhower


It was in 2013 that I first mentioned my interest in doing 3mm French and German armies for the Battle of Hannut in May 1940. This developed into the Rommel project before being abandoned, but I've recently been mining the lead mountain and am now processing a fraction of the accumulated Oddzial Osmy 3mm kit for use with Eisenhower

The photo shows the entire armies for Hannut: two German and two French armoured divisions. Although historically the largest tank battle then fought, it's small for a game in which there is normally a minimum of three formations (divisions) a side. Each base represents a battalion of tanks or motorised infantry. The German tank battalions were of mixed type. Although the obsolete Panzer Is and IIs predominated, I’ve modelled them as Panzer IVs (the cutting edge) as this makes them more useful for later campaigns.

Tuesday, 29 April 2025

Lust for Glory! and WoFun

I saw two things at Salute that lodged in my brain and have been festering ever since. One was Simon Miller's forthcoming horse and musket variation on To The Strongest! provisionally entitled Lust for Glory! The other were the WoFun plexiglass flats.

After some intense soul searching over the last few days I've fully resolved to invest in the WoFun  War of Spanish Succession and English Civil War standees. Both of these will be used primarily for Simon's grid games - LfG! and For King & Parliament!

Although intrigued by WoFun, I wasn't initially convinced, but the more I thought about it, the more I was attracted to the style of the 'figures' and the straightforwardness of the pre-printed approach. They will be ready-to-play after a couple of hours' assembly and light to carry.

It has also helped me to come to terms with the obvious: I will never complete more than a tiny fraction of my accumulated lead mountain and might as well start disposing of it. 

An initial ECW order is in and a WoSS order will follow. The disposal side will take longer and be more difficult. This is undoubtedly the most revolutionary development in the history of my adult wargaming career.

It took some time to decide on the scale. The beauty of the artwork shows best with the larger figures,  especially 28mm, but the ECW rules require some flexibility in unit representation (e.g. small, large, pike-heavy, shot-heavy etc) and this was best offered by the 18mm stands. I'm not attracted to the 10mm flats as it's quick and easy to paint 3D figures in that scale, but my attitude may change if I decide to invest in Napoleonics. And maybe I'll also look at the '45, another period I've always wanted to do.

Monday, 21 April 2025

The missing months

I didn't have time to post much to the blog last year or to do any painting, but I did keep up the gaming. I won't go into too much detail at this remove, but feel compelled to make some sort of report to appease the god of completeness (if there is one).

Following an initial game of The Men Who Would Be Kings, my friend Ian wanted to try out 1914 by Great Escape Games. This was far too gamey for me for an historical game, but it did inspire me to revisit Square Bashing. We played a lot of games and I even dug up, reorganised and based my 10mm Chinese Warlord Era armies.

A 1918 Square Bashing game.


After that we moved on to Dead Man's Hand Redux by Great Escape Games which was a refreshing diversion. This is inherently gamey, but that's more acceptable to me in this cinematic, fun context. Ian has a huge collection of Old West figures and buildings to draw on, not that you need much for this boutique game.

A tense moment in Dead Man's Hand Redux.


Later in the year we returned to Xenos Rampant in order to prepare for a demo game at Cavalier 2025. With the Cavalier plans sorted, Ian agreed to explore Eisenhower which is where we are now and on which I've already posted.

 

Operation Crusader: Eisenhower using Ian's 6mm
North African forces.

 
Our focus on Eisenhower was interrupted last week which gave me a chance to join a game of Crossfire kindly organised by club member Hamish. I was severely over-exposed to Crossfire in 2014 when preparing the Crossfiregrad demo game for Cavalier 2015 and haven't wanted to play it since. I can hardly believe that's ten years ago. But time heals and last night's game piqued my interest again.

I commanded two platoons of German veterans fighting off three platoons of British supported by HMGs, heavy mortars and a Churchill tank. The British didn't cover their attack by properly smoking or suppressing me and were thus convincingly seen off. I destroyed two platoons and the Churchill.

One of the many great things about Crossfire is that a good game can easily be staged within the 3-hour window of a club evening.


Monday, 14 April 2025

My last Salute?

There was some fantastic scenery at Salute 25 but the usual horrible lighting and noise level gave me a pounding migraine which lasted all day and into the evening. I also sat on a chair which was apparently broken and collapsed under me. Nobody had thought to put it out of the way.

The trade stands were dominated by Fantasy/SciFi start-ups flogging myriad ranges and rules, and big box shifters reflecting the commodification of the hobby.

I found a couple of games of particular personal interest: Simon Miller's Lust for Glory (in development) and an excellent and amusing presentation of the Two Fat Lardies' Chain of Command.

But as long as the show is at ExCel and on its current trajectory, I will probably never go again.

This is also the first year that I didn't notice anybody that I used to know when I was a member of the South London Warlords back in the Seventies...

 

 















Wednesday, 13 November 2024

Eisenhower: First game impressions

Surrounded German lorried infantry
Although I hadn't expected to be able to play it so soon, my good friend Ian agreed to give Eisenhower a try. Although it's too big for a first game, I wanted to play the Operation Epsom scenario as I have the appropriate kit. We didn't use the advanced rules.

Terrain is very simple at this scale and straightforward to lay out on a grid. I got some pan scourers to represent  bocage but hadn't had time to finish them properly. The felt rivers didn't bend along the 4" squares and will need to be rethought. If using a 6" grid I have rubber rivers which should fit, but I'll keep the bocage to 4" squares so everything fits in.

I grabbed some wooden blocks to act as ‘Prepared’ markers but they were much too big and clumsy and need to be replaced with something more discrete matching the unit base frontage, probably a little row of sandbags.

The 4" grid worked fine, kept the game compact and left room round the edges of the playing area for game paraphernalia, which was convenient but unsightly. A 6" grid would look less like a car park, something that always struck me about playing Tim Gow's Megablitz with 1/72 models. I am, however,  indebted to Tim for the original inspiration to game at the 1 base = 1 battalion scale.

Anyway, we diced for sides. I got the British/Canadians and Ian the Germans. Epsom is a very crowded battlefield and Ian's deployment was well considered, pretty much wall to wall and reinforced by utilising bocage and rivers. The Germans are veteran and the British only trained except for the Canadians (which I could and should have used more aggressively).

I had plenty of mediocre infantry to attack the German infantry in the bocage, but as the Germans were all Prepared that would allow them to fire first rather than simultaneously.  Worse still was the prospect of attacking the Superior German armour in the open, some behind a river. When attacking across a river, you have to throw for Friction which means some units may drop out or even suffer a step loss.

Given the daunting prospect of trying to break through, I placed the 11th Armoured Division - my only decent armoured formation  - on the right flank, and they succeeded in sweeping around that flank. By the end of the first day I had eliminated three German infanty battalions and taken two objectives. The German lorried infantry in the bocage (top photo, ringed) lost a combat and were exhausted, but their mandatory retreat was blocked so they effectively surrendered.

On the second day I surrounded two Panzer battalions that would have been isolated by the close of that day and suffered damage (ringed units in the lower photo). I decided to attack them as well using the Shermans behind them but this just resulted in all the units becoming worn.

Surrounded German Panzers

However, attacking anywhere else looked suicidal. At the very least it is would have required successive waves of fresh troops and would  have been very attritional. The Germans also had strong forces in reserve, so although I was pleased with the initial British success, I think the game would have turned in the Germans' favour if we had continued. I'd be interested to hear from anyone else who has played this scenario.

Anyway, the important thing was not so much the detail of this particular game, but to see how the rules worked and what the game felt like. In about two-and-a-half hours, including setup, we got into the second day. This slow progress was mainly down to unfamiliarity, procrastination (especially mine) and the size of the game. We both felt the game worked well and enjoyed it. The mechanisms were simple and elegant especially the use of artillery and we didn't encounter any unresolved issues.

With regard to the absence of reconnaisance functions, raised by Neil Patterson in the comments on the last blog post, we felt that this didn't matter in a game where everything is apparent and there are no hidden units to be discovered. Recce units, if represented, become just another battalion. The vast majority of tabletop games I’ve ever played have shared this Godlike visibility, while the small number featuring hidden deployment have often proved unsatisfying. There is no point in using model soldiers if they are not actually placed on the table. At the end of the day it’s a game not a simulation.

Wednesday, 6 November 2024

Eisenhower: reviews, toys, basing and grid sizes

My 10mm WW2 armies may yet get an outing.
I was expecting a little more reaction to Sam Mustafa's Eisenhower, but perhaps it's early days. The most significant coverage I've seen to date is this excellent Storm of Steel walkthrough on YouTube.

Eisenhower is such a high level game that model playing pieces are token in the extreme. But toys do add a bit of atmosphere and attract other players.

Discounting my 28mm Ardennes and 15mm Stalingrad armies (which have few AFVs), I have two potential sets of toys.

I have painted (but never used) 10mm Normandy armies, and I have the 3mm Battle of France armies I bought for Sam Mustafa's Rommel but which are still in their packets.

The 10mm Normandy vehicles are on 30mm x 60mm bases and the infantry on 30mm x 30mm bases which will fit 3-abreast in 4" squares.

If I get round to the 3mm armies, I'll put the AFVs 3-up on 40mm x 30mm bases, which will also fit 4" squares (2-up and 1-back). I thought about mounting them singly and using even smaller squares, but 3mm doesn't have a lot going for it unless based dioramically.

As regards scenery, I'll take a similar approach to what I did for Blucher. That is very flat scenery which the bases can sit on. It will be more-or-less in scale for 3mm but not for 10mm!

Not being a great hardware expert or rivet counter, I have to say it's very refreshing to be sorting out 'basic' armour and infantry without having to go into too much organizational detail.

Painting 3mm gear will also be quicker and easier than larger scales, and probably my preferred way forward were I to expand into other campaigns.

Friday, 4 October 2024

Eisenhower vs Rommel

I haven't had time to keep up this blog or to do any painting, but I am still gaming reasonably regularly. I may summarise my activities at the end of the year.

The reason for breaking radio silence now is that I've just purchased Sam Mustafa's Eisenhower, a high-level (1 base = 1 battalion) WW2 game. This looks like the game Rommel was supposed to be before it was (allegedly) hijacked by playtesters and pushed in a more tactical direction.

Notwithstanding my huge respect for Sam as an imaginative game-designer and eloquent rule-writer, I was hugely disappointed with Rommel. I've written enough about that, so I won't say anything more.

It may be a few months before I get to play Eisenhower, so I'm not going to review it. Sam's explanatory videos  capture the main character of the game. It's described as a miniatures game but that's abstract in the extreme. I quite like using models even at this very token level but I'm probably going to approach it as a boardgame so as not to raise any false expectations amongst potential fellow players.

Some will feel that this level of game lacks flavour. For me the flavour lies in historical scenarios. I wouldn't use it for pickup games, except as a learning exercise.

I've already expressed, in relation to Rommel, the reasons for favouring this sort of game. They still apply, so getting the game was a no brainer. 

 I might have had reservations about possible lack of scenarios and needing to write my own, but at this level it should be much easier than for Rommel.

Friday, 1 March 2024

Cavalier 2024

Chris of Tonbridge Wargames Club (my local club) put on a participation game of DAK Attack at the Cavalier show with support from other members.

The nicely painted models attracted a steady stream of visitors who came to chat. We are hopeful that a couple of new club recruits will take the King's shilling.

It's hard to judge the overall footfall at the show, but there seemed to be less games and definitely less traders than in previous years.

My only purchases were three little bottles of paint for my 28mm Russian Civil War project and some ball bearings for paint shaking.


My main achievement of the day was shifting over £90 worth of books on the very efficiently run bring-and-buy stand. This has cleared some more shelf space, allowing me to spread out my figures and scenery so I can find them a little more easily.

Saturday, 30 December 2023

2023 in review

FoG II Medieval: Rise of the Swiss
In the first half of the year I managed to play a few games of Xenos Rampant and Blucher and produced the Blucher low-relief scenery. 

Towards the close of the year I filled some hours of insomnia by playing through the 100YW English, Burgundian, Swiss, Timurid and Matthias Corvinus campaigns in Field of Glory II Medieval. I've always found computer games to be a good way of easing myself back into tabletop gaming.

Finally, I pulled my finger out to write the last four posts for this blog before year end. Occasionally I find time to read and comment on other wargaming blogs.