Showing posts with label Dan Mersey. Show all posts
Showing posts with label Dan Mersey. Show all posts

Sunday, 11 February 2018

Repurposing my 25mm Vikings

Back in the days when I played 25mm WRG Ancients it was common to raise a discrete army of your choice and to pit it against the armies of other players. These match-ups were usually unhistorical, and one's opponents were often WRG super armies like Seleucids and triple-armed Late Romans. This left me with a couple of isolated armies which haven't been used for decades.

I offloaded my Later Greek Hoplites years ago and I'm planning to sell my Sassanid Persians, but I thought I'd repurpose the Vikings. Although the army would be relatively small for a game like Impetus, it will comfortably stretch to two skirmish-level warbands.

I had originally thought of using Saga, but I'm now more likely to try Landwasters and Raven Feeders, the official Dark Age variant of Dan Mersey’s Mediaeval rules, Lion Rampant. Some people have criticised Dan’s rules for being too simple, but I’ll live with having fun and finishing a game, or even two, in an evening.

When I first started collecting this army there weren't many multi-pose packs about, so I bought figures from different manufacturers and ranges so that every figure was unique. This mixture will now work to my advantage. The unarmoured infantry are pretty generic anyway, while the more stylistically-specific armored figures should split well enough into typically Anglo-Danish and Viking forces, though I do have some doubts that they would have been very distinguishable by the 11th Century.

The Lion Rampant Mediaeval categories readily translate into Dark Age types. OK, I’m aware of armour development, but this is a game not a scientific simulation, and the important thing is 'relative' difference.

These are the Mediaeval game categories and the Dark Age types I will have:

Foot Men-at-Arms
Anglo-Danish and Viking Huscarls with two-handed axes.

Foot Serjeants
Armoured spearman - Select Fyrd or Viking Hirdmen.

Foot Yeomen
Unarmoured spearman - Great Fyrd, and Viking Bondi who will be additionally armed with mixed weapons (i.e. will include archers).

Fierce Foot
Viking Berserkir and Ulfhedhnar.

Bidowers
Anglo-Danish skirmishers and Viking scouts with various missile weapons.

Next step is to take the figures off the old bases, throw away those afflicted with lead rot and then rebase the survivors on 2p coins. For skirmish games I really don’t like the look of rectangular bases, and I’m not keen on movement trays either. If I’m short of figures I can press some half-painted ones into service as I have plenty of those in the lead mountain. These were on my workbench over twenty years ago, but were packed into a box when I moved  house and have not seen the light of day since. I'll post some pictures when I've reorganised and rebased them.

Tuesday, 31 January 2017

The Men Who Would Be Kings

There aren't many gaps in my wargaming interests but 19th Century Colonial conflict is one of the more obvious. I do have some old 6mm Anglo-Zulu War figures I completed many years ago but I don't now find them particularly appealing.

Besides the Zulu War I have at one time or another been interested in the Sikh Wars, the Indian Mutiny, the Second Afghan War, the Urabi Revolt, the Sudan, the Second Boer War and the Boxer Rebellion. There's no shortage of choice there, but I've never really committed to a particular set of rules.

For large battles, and many Colonial battles were very large indeed, Bloody Big Battles! is now an available option and I'm planning to try out a couple of BBB Colonial scenarios with my block armies. However, the prospect of endlessly refighting one particular battle does not really provide me with enough incentive to paint up two large armies.

At the other end of the scale (1:1) I recently got a copy of Dan Mersey's The Men Who Would Be Kings rules published by Osprey. I haven't played all Dan's rules, but I was very impressed with Dux Bellorum.

28mm Afghans from Artizan Designs
TMWWBK takes an unashamedly Hollywood approach, but why not? While the simulation of historical tactics and the reliving of historical battles has great appeal, you sometimes just want to play a game with military flavour and complete it in an evening without undue preparation or stress.

TMWWBK looks simple, fun and requires only a modest number of figures, another winner in my book. I don't know if it will go well as a multiplayer game but I can foresee that the officer characteristics (which govern unit activation) could be very entertaining in the context of a club night.

I was considering doing the Boxer Rebellion using 28mm figures from Redoubt Enterprises but that is already covered by another club member, so I have been revisiting other options. My current favourite is the Second Afghan War using the beautifully sculpted figures from Artizan Designs.