Showing posts with label Warlord Games. Show all posts
Showing posts with label Warlord Games. Show all posts

Thursday, 11 November 2021

Metals vs Plastics

On my workbench:  some more Copplestone
RCW cavalry, and Warlord Games
AWI infantry.

In a rare moment of opportunity and modest enthusiasm I tackled a sprue of 28mm Warlord Games American War of Independence militia that has  been knocking around for ages. I wanted some more figures in buckskin with long rifles for Rebels and Patriots and five out of the ten figures on the sprue were useable.

I can't remember why I got these instead of buying metal, but they might have been a free gift. Opinions about plastics amongst my friends are sharply divided. There are those with large plastic collections while some people just can't abide them.

I've bought painted plastic figures on eBay and IMO they mix well enough with metal on the tabletop, but I've never made any up. In fact, I can't remember doing anything like this since I made Airfix kits as a boy.

In theory assembling figures from bits provides opportunity for variation. In practice choice is limited. The detail, proportions and realism of the figures is good and  the job wasn't too challenging but there are some negatives. You have to be careful to find the right bits, e.g. matching arms. The fit wasn't perfect and requires some filler.  Above all the whole process was extremely fiddly mainly, I suppose, because plastic is very light.

Metal figures also require preparation, particularly clipping, cutting and filing. This sometimes requires a bit of strength but I've never found it fiddly. 

The finished product. They seem relatively free of plastic 
cement damage, unlike the kits I did as a boy!

The resulting poses are possibly not as convincing as one-piece metal figures but at least the long rifles are less likely to break. Once mounted on metal bases (2p coins) with added filler, the figures will seem more substantial.  Overall I'm pleased enough, or will be, but I'm not sure I'd want to do a whole army.


Saturday, 16 November 2019

Black Seas trial

A pre-game close-up of undercoated ships.
Busy with my Thirty Years War project, I've been holding back on Black Seas. My friend Ian, however, put his ships together and suggested a game which I was happy to take up. The game more-or-less confirmed some thoughts I’d been having so let me get them out of the way first.

The rules are very nicely produced and appear to be fairly clear. I think the 1/700 model ships are very good but very light. I would want to mount them on my normal MDF and steel bases for storage, transport and playing. I don't think this would interfere with how the game is played, as long as I kept them as small as possible.

The playing aids provided are useful for getting you started but they are very flimsy. I'd want to replace most of these with more substantial MDF or metal pieces, and to have proper 3D scenery.

I really don't like the wake markers which are fiddly and ugly. For now I think it’s much better to keep these with the ship cards, aligning the sail setting on the wake with the bottom of the ship card, but I'm hoping for a more elegant solution.

Talking of the ship cards, I also don’t like the red clips used to indicate hull damage, but perhaps someone will market an MDF holder with a peg track as has been done for the sister game, Cruel Seas.

Now on to the game.

I made a strong start, crossing the T and raking one of Ian's frigates which subsequently struck its colours.

It takes time to get used to the manoeuvre rules. I suffered a number of collisions and ended up very scattered. I think I won but this view was not unanimous.

We got through about 5 or 6 of the 15 turns. I really don't think we'd ever get through a game using the massed fleets being marketed by Warlord Games.

We used only the basic rules in our game, but we both now consider it essential to use the more advanced and realistic wind rules and Fire As She Bears.

Overall we judged the game a success, so I may proceed with it if and when I have the time and inclination.

My original intention was to model an American force, but I’m hesitating to order yet another set when the first one is still in its box. I’m naturally suspicious of games tied to one company, and I can see this one proliferating and soaking up a great deal of money.

My French squadron crosses the T. The British frigate (left centre) will strike its colours. In this game I experimented with placing the wake markers alongside the ships. It was less fiddly but they still got in the way. Needless to say, they are an ugly distraction from what would otherwise be a good-looking game. I am lost to explain why the author went down this design path when the ship models are so fine to look at.

Sunday, 27 January 2019

Rebels and Patriots arrives

Taking stock - some samples from my collection
of American War of Independence figures. The
Continentals (left) are Warlord, the British (right)
are Perry. I'm not entirely sure how well they
match up in terms of historical uniform
development but probably as well as the
average Hollywood film!
My copy of Rebels and Patriots arrived last Thursday. It was highly anticipated and I'm genuinely excited!

The biggest innovation is probably variable-length charge moves,  which should add an additional touch of drama. Otherwise they generally follow the usual tried and trusted Rampant game mechanisms. Those chasing more detail should read David Sullivan's excellent review on the I Live With Cats blog.

I've already accumulated a couple of ready-made 28mm armies for it, and my first step was to look at the army lists and check to see if I have enough stuff for a standard-sized game (24 points a side).

The armies in question are American War of Independence British and Continentals.

The AWI British list suggests 3 Line Infantry, 1 Light Infantry and 1 Shock Infantry (e.g. Grenadiers). The Continental Army list suggests 3 Line Infantry, 1 Timid Line Infantry (Riflemen) 1 Skirmishers and 1 Aggressive Light Cavalry. The lists are useful indicators of appropriate troop types but by no means mandatory.

Infantry units are basically 12 figures but for +/- 1 point they can grow to 18 or shrink to 6. If I was designing an army list competitively I’d regard small units as risky and large units as extremely good value, but I’m not in that situation and I welcome this flexibility as it will allow me to optimise use of the figures I happen to have. Indeed, I think this is an extremely cunning design move to accommodate gamers with existing armies.

For the British I have:

3 Line Infantry @ 4
1 Shock Infantry @ 6
1 Light Infantry Small @ 5
1 Light Artillery @ 4

For the Continentals I have:

1 Line Infantry Large @ 5
2 Line Infantry @ 4
1 Line Infantry Small @ 3 (less 1 figure)
2 Skirmishers @ 2

I’m thus short on Continentals and will have to borrow some other figures (or upgrade them to Veterans) until I can get some more recruits. I need to add my usual 2p coin bases to the figures and prepare two or three boxes for storage/transport but otherwise I'm good to go.

I also have some 28mm American Civil War armies on order, but I'll have to wait till they arrive to see what I can make from them.

The 28mm 1798 armies continue to accumulate but won't necessarily be complete until next year.