Showing posts with label Zulu War. Show all posts
Showing posts with label Zulu War. Show all posts

Tuesday, 27 March 2018

TMWWBK - Zulus suffer costly rule error!

View at start from Zulu positions. Tiger Terrain hills and 
scratch-built Irish farmhouse which is not bad for Natal.
This was my first ‘proper’ game of The Men Who Would Be Kings, that is as an actual player. We played Scenario C - To the Last Bullet - with my friend Ian as the British defender and myself as the Zulu attacker. The defender begins near the centre but has the option and objective of legging it to a building near his baseline.

The British had an 18-point Field Force (three 6-point units of Regular Infantry). The Zulus had 24 points - three Married Veteran units with better moralle and three Unmarried Fierce units who are better in close combat, all at 6 points each.
Perspective from the flank.

If the defenders can survive 5 turns without casualtues they win. This forces the attacker  to attack.
The Zulus move in. Cetral British section begins
a tactical withdrawal.

The British deployed in line. I deployed the Veterans on my left and the Fierce units on my right. My idea was to use the Vets as cannon-fodder while the Unmarried warriors got as close as possible before charging in.
The British can now see the whites
of their eyes.

At first Ian was unsure whether to stand or flee. When he did decide to withdraw his troops wouldn't move!
View from the Zulu edge. The outcome is uncertain.

I moved all my units forward using ordinary 'free' moves but this wasn't fast enough and I was in danger of losing the game by not inflicting any casualties in five successive turns. I then switched to Doubling.

I did make contact, did inflict casualties and did sweep away first one and then the other
flank unit, At this point it looked as if the Zulus were going to win, but the central British unit holed up in the farmhouse and in order not to lose the game the Zulus had no choice but to hurl themselves at the building.
One British unit (left) is under pressure. The
other flank unit has been swept away.

Unfortunately a couple of units had by then become Leaderless and it was difficult to activate them. Every British volley swept away a few more Zulus.
The central British unit has reached the safety of
the farmhouse but the other unit looks doomed.

The Zulus did attack the building and did inflict casualties but the trade off in each attack was about 3 Zulus for 1 Brit. The Zulu waves smashed against the British rock and became wasted in the effort. A couple of hopelessly depleted Zulu units were withdrawn to take themselves out of harm's way, but then they all found themselves so depleted that it would have been impossible to inflict any casualties. It was looking like Rorke's Drift...I had lost! But the story doesn't quite end there...

The Zulus close in for the final assault.
When my Zulus were storming the farmhouse, we were converting three hits into a kill. That would have been right for shooting but not for melee. Defending hard cover in hand-to-hand increases the number of hits needed to remove a defending model by one. (Soft cover provides no protection in melee.) Increasing the number by two made the defenders impregnable against overwhelming odds. Had we got this right I think the Zulus might have won. In fact, we were wondering how the Zulus could possibly win this scenario. Now we're wondering how the British can win. We will have to find out.

Successive assaults do some harm to the defenders, but the
attackers suffer more. This is where we went wrong.
I found this game very exciting and it fully met or even exceeded my expectations of the rules.

Thursday, 8 March 2018

28mm Pathans for The Men Who Would Be Kings

Pathans with muskets
I thought my 28mm Zulu War (1879) British for The Men Who Would Be Kings might be recycled for two other conflicts around that time - the Urabi Revolt in Egypt (1879-1882) and the Second Afghan War (1878-1880).

I have no doubts that the British regulars will be fine for Egypt, but the North-West Frontier is more problematic.

Pathans with swords
Khaki was adopted earlier for Indian service and this was the normal British dress for the Second Afghan War. However, I’m not too worried for the following reasons:

1. Scarlet coats and blue serge trousers are reported for the beginning of the war.
2. There were earlier actions on the North-West Frontier for which the appearance of red coats is more likely.
3. The British figures could be replaced later.
4. Let's not be pedantic.

A neat looking light gun and crew
So far the only Afghan figures I’ve collected are irregular Pathan types, so I’m not yet actually committed to the Second Afghan War. The figures are a mixture of musketeers and swordsmen. For TMWWBK they can be fielded in predominantly firearm units as Tribesmen (Irregular Infantry) or in predominantly hand-to-hand units as Ghazi fanatics (Tribal Infantry). Having individually-based figures gives you a lot of flexibility.

The figures came from two different eBay sources with rather differing ideas about light and dark finishes, but both sets of figures were well-painted and I'm very pleased to have them.

I just need to paint up (groan) a few more to complete the army, and add some steel paper under the bases for storage/transport. Steel paper now seems unobtainable, having been replaced with ferro sheet, but steel paper is thinner and I should have enough stocks for these figures.

Thursday, 22 February 2018

First Game of The Men Who Would Be Kings

Natal Mounted Police and British Regulars.
This was my first game of The Men Who Would Be Kings and the first outing for the Zulu War figures I've recently been accumulating. Please excuse the unfinished bases made from Coins of the Realm. Queen Victoria would not have been amused and I would have been doing hard labour, but times have changed.

I didn't actually play myself but ran the game for two other players who had played it before so I could piggyback on their experience. The table was set up for Scenario A, a sort of ‘passing engagement’ in which each side is aiming to get off the opposite end of the table while picking up additional points for inflicting casualties.

I persuaded the players to throw for Leadership Ratings but not for Leadership Traits as they didn't want to be faced with too much innovation.

First move: the Zulus waste no time.
With faster moving troops the Zulu player (Bernard) had the initiative. Some units bolted for the far end while others concentrated on cutting off the British. This seemed like a good strategy.

The British move out a little but are outpaced.

The British (Chris) were inevitably slow but also handled  cautiously.

Over-confident Zulu attackers are pinned.

The Zulu blocking units advance in the open and suffer badly from British firepower. In this photo they are pinned. They recovered from the pins and managed a couple of charges, but were beaten off. Perhaps they should have stuck to the cover.

The Great Escape, but is it enough?
Three of the Zulu units, followed later by a fourth, make it off the table, but not without suffering some casualties from long-range fire. The damage was minor but was to cost points in the final reckoning.

Two Zulu units are wiped out, but the British haven't got very far.

With four Zulu units off the table and two annihilated, the British were left unopposed but still had to make it off by the end of the scenario (turn 15). One didn't, resulting in a draw. With my godlike impartiality and benefit of hindsight I'd say the British were too cautious and the Zulus not cautious enough.

Both players seemed to enjoy the game though Chris is more of a fan of Lion Rampant. Both players have played both games before. I look forward to taking command myself.