Showing posts with label Martin Rapier. Show all posts
Showing posts with label Martin Rapier. Show all posts

Thursday, 8 January 2015

2015 projects and options

Portuguese/Dutch for Irregular Wars
Enumerating last year's wargame-related achievements reminded me that retirement has not provided the expected increase in spare time, but, rather, the opposite. Accordingly, and contrary to every wargamer's natural instincts, I really must learn to maximise the time I do get by concentrating on completing current projects and making use of existing armies before moving on to anything new, especially if that carries a significant painting burden. I may have said that before, but it's a mantra I need to repeat. My main immediate priorities are thus to finish at least the first batch of ships for Galleys & Galleons and the Portuguese and Dutch armies for Irregular Wars.

Tuesday, 6 August 2013

WW2 platoon hex rules: Part 3: Three Phases of Fire Combat

My WW2 platoon-base hex rules are at the concept rather than the mechanism stage. Drafting and playtesting are even further off. It may be difficult to find the mechanisms to realise the concepts, but you have to start somewhere and the beginning seems as good a place as any. Please note that where factors are given values, these are purely to illustrate significant differentials. They are just place-holders for the final values.

Discussion of resolving firefights en masse on TMP has helped me to identify and clarify three levels of combat which I would like to represent. These are (a) ranged fire, (b) close range firefights, and (c) assaults.

Thursday, 27 June 2013

Rifle and Kepi: Solferino Batrep

I recruited a couple of friends at my local wargaming club to try out my Solferino scenario for Martin Rapier's Rifle and Kepi rules while I umpired. Since my previous post I've added in the French I Corps. The map and OOBs are below.

The first lesson was how not to set up Hexon II. I put it together upside-down with just a few clips and then tried to turn it over. There was a resounding crash as the pieces came apart and clattered down on the table (without mishap). I should have used more clips, but in order to speed things up we placed the Hexon on a blanket which held it together well enough.

Monday, 17 June 2013

Hexon, felt roads and block armies

I've been so busy since my recent retirement from work that I've had virtually no time for wargaming, modelling or blogging, but I've broken the back of a lifetime's domestic backlog and today the coast is clear for bringing together some of the components of my 19th Century grand tactical project using Martin Rapier's Rifle and Kepi rules.

My first aim was to try out felt roads on Hexon to see how/if they stick and how wide they should be. I am planning to use brown roads for this project and black roads for my 3mm 1940 Hexblitz project. I'm glad to say that, as expected, the felt adheres quite well. The strips shown are 20mm wide. Perhaps 10mm would be adequate and, indeed, better.

The buildings are old 1/300 card ones.

Friday, 29 March 2013

Hexon plans

Hexon bound
I've ordered a box of Kallistra Hexon II  hexagon tiles which I will be picking up at Salute for use with three upcoming projects. I went for the two-tone-green-and brown finish. I've also ordered a few small hills. The projects are:
  • Martin Rapier's grand-tactical Rifle and Kepi  rules using, initially, my Mah Jong tablets. I'm indebted to David Crook's A Wargaming Odyssey blog for inspiration on the tablet frontAlternatively, I could use my 10mm ACW armies if/when I finish them. They were always intended to be usable at different levels.
  • A high-level (1 base = 1 battalion) 1940 game using 3mm models and Hexblitz  or a similar Megablitz variant. More anon. In the meantime I could use my Crossfire 15mm SCW armies and I have already started planning a representation of the Battle of Jarama Valley which would fit nicely on the area covered by one box of Hexon at a scale of 3cm = 1km.
  • My own platoon-level WW2 rules for my 10mm British and German 1944 Normandy armies. These are yet to be written but I've developed some general principles, if not the actual rules.