Showing posts with label Renaissance. Show all posts
Showing posts with label Renaissance. Show all posts

Monday, 3 December 2018

Twilight of Divine Right

I never got round to playing Twilight of the Sun King but I’m currently looking for a set of Thirty Years War army-level rules and had no hesitation in ordering the 17thC variant of TotSK - the equally evocatively entitled Twilight of Divine Right - together with the scenario book of TYW battles.

The rules are written by Nicholas Dorrell and published by the Pike & Shot Society.

Regardless of how the rules might play, my first inclination with any new rule set is to look at the unit types, basing, and overall game ‘size’ in terms of elements and playing area.

ToDR offers a good range of unit types including four types of infantry formation. Units can also vary in quality and size, and infantry can have different firearm ratios. This is all good, and in a very clever special rule, the short-lived Swedish Brigades can switch dynamically between different firearm ratios during a game to reflect their flexible formations.

The game measures in Base Widths (BW) which can be any reasonable size, but 60mm is suggested with most base depths half that. However, most units consist of two bases and would thus occupy an overall footprint of 120mm x 30mm. As the bases are always placed side by side it isn’t really necessary to use two physically separate bases. A single base would suffice while remembering that a BW is half that. Using two bases would maintain more compatibility with other rules and would be fine for Regiments drawn up in two Battalia with one Battalia on each base, but would not be so good for Early Tercios which I wouldn't really want to split across two bases.

If using 60mm wide bases (120mm-wide units) the table typically needs to be 6’ x 4’ and can go up to 9’ x 5’. I’d certainly want to use smaller bases/units and a smaller playing area, as long as that didn’t make measurement and movement too fiddly. I wasn't quite sure what that size should be but I received some very helpful advice on the TotSK Yahoo Group.

The smallest measurement in the game is the range of pistol cavalry at a 1/4BW. Assuming you didn't want this measurement to go below 1cm, the unit bases would have to be at least 80mm wide (i.e. BW of 40mm). That would reduce the table size to two-thirds which would be 4' x 2'8" up to 6' x 3' 4", which would be much more manageable sizes for the space-challenged.

So how many units would you need for a battle? The smallest scenario has 21 units while the largest has 80. With numbers of that order and my preference for smaller unit bases, I’d probably go for 2mm blocks, Kriegspiel-style blocks or MDF counters, but all these musings are highly provisional.

Postscript

Rules author Nick Dorrell mentioned a possible reason to stay with 2 bases per unit, rather than 1 large one. For the largest battles you can then use a single base as a unit.  That's a very interesting option as it instantly halves the figures and playing space you need for larger battles while retaining visual impact for smaller ones.

Monday, 10 October 2016

My Irregular Wars Colonial Portuguese and Hollanders

General with Dutch East India Company flag
My 15mm Colonial Portuguese and Hollanders are finally finished. I first posted about these back in April 2014, i.e. two-and-a-half years ago!

The figures are mostly Grumpy's Miniatures and designed to be interchangeable between Portuguese, Dutch and Spanish colonial forces where appropriate.

As the figures came out rather dark I went light with the bases which looks good for the Tropics.

If you look closely you will see there is no facial or much other detail. The figures are designed to be viewed at playing distance. The 'realism' is achieved by (a) staining, and (b) the ground. The latter requires little time or effort but adds a great deal to the look. IMO this approach provides the most economical balance between effort and effect.

Sunday, 10 April 2016

Irregular Wars - First outing for Portuguese and Dutch

The figures are mostly Grumpy Miniatures
Despite spending a lot of time helping to playtest the current edition of Irregular Wars, I haven't played it much since because I was waiting to finish my first pair of armies - 15mm Colonial Portuguese and Dutch. The bases still need texturing etc, but having stuck the figures to the bases, the armies are now usable. Unfortunately, I realised at this point that I had either miscalculated the figures I needed or the army lists had changed. Anyway, I had to make up a couple of new bases which now need to be painted from scratch. Hence the silver-coloured unit in the photos.

Tuesday, 1 December 2015

Impetus: A rather telescoped Pavia

View from the main French force: Gendarmes,
arquebusiers, Black Band, artillery.
I've previously played a few games of Impetus but not with my own figures and not set in the gunpoweder era. It was thus a great if somewhat delayed pleasure to table my 25/28mm Early Italian Wars armies in a recreation of Pavia 1525. My armies were originally raised in the 1970s and have been supplemented with some eBay purchases, but they have not been used in a game for at least twenty years and probably longer.

I apologise for the look of the bases which are temporary card affairs. Rebasing has been a saga in itself. When I was first planning to try Impetus, I put the figures on temporary 80mm frontages (intended for 15mm figures) to give myself more real estate on the tabletop, but the three-base pike blocks ended up deeper than they were wide and that didn't look right.

Friday, 6 March 2015

Galleys & Galleons: Blockade running

The sloop sets out to run the
Barbary blockade
I fought another couple of Galleys & Galleons playtest games, this time using the Blockade Runner scenario from the draft rules. The forces were a Sloop - the blockade runner - versus three Xebecs and a Jacht.

Readers may note that my Peter Pig ships now have a little more paint on them than the last time they were photographed. The xebecs, of course, come ready painted.

Thursday, 5 February 2015

Galleys & Galleons: Waterlining the Pirateology xebecs

'Waterlining' the three Pirateology xebecs was an unavoidable challenge but not one I was looking forward to.

Owing to the relatively delicate and finished nature of the model, I could hardly put it in a vice, but had to handhold it. Luckily it was possible to rest the model on its stern and this provided a reasonably stable anchor point.

I made a nick in the bow with a pair of GW clippers and then attacked the model with a fretsaw. The hull is partially hollow, but there's a lot of thick plastic to get through.

Friday, 30 January 2015

Galleys & Galleons: My totally unoriginal shore forts

Making forts from take-away coffee-cup tops is a brilliant idea but it wasn't mine. I stole it from the well-known naval wargamer and fellow Galleys & Galleons playtester, David Manley. Taking my cue from David's Fort Barrista,  I'm calling them Fort Costa and Fort Nero, though the tops actually came from neither.

Here are some pictures of my own production process.

Saturday, 24 January 2015

Galleys & Galleons: The Pirateology xebec

I recently bought three Pirateology xebecs as the basis of a Barbary Pirate fleet for Galleys & Galleons. Sold as a 'Barbary Galley', the ship is nicely modelled and although no scale is stated, it seems perfectly compatible with the Peter Pig 1/450 Pirate ship range. I thought it might be helpful to take some close-ups with a Peter Pig ship for comparison.

Monday, 5 January 2015

Galleys & Galleons: first games

Nic Wright's forthcoming Galleys & Galleons rules are certainly raising a lot of interest and just before Christmas my friend Ian and I finally got round to a couple of playtest games ourselves.

I can only apologise for the photos. The ships are wearing just their undercoats and look like ghost ships, and the photos were taken very inexpertly in the heat of battle. But, hey, it's a playtest. (Ghost ships are actually covered in the rules in a fantasy supplement at the end.)


The seascape in our first game was a little overcrowded with islands and shallows. They were cunningly placed by my piratical opponent, forcing me into a very awkward starting position. Eager to teach the pirates a lesson they would not forget, my ships sped ahead leaving the boats behind. All measurements are made using the coffee stirrers.

Monday, 29 December 2014

Galleys & Galleons: the fleets assemble

My first batch of ships for Galleys & Galleons is now based and primed. The ships are to some extent interchangeable but these photos represent my first thoughts.


The Merchants. From back to front: Peter Pig Large Merchantman, Fluyt, and Small Merchantman. The Dhow (foreground) is a 1/300 Grumpy model with the original crew removed, and Peter Pig crew and guns substituted. I also replaced the supplied but rather vulnerable mast with a stout dressmaking pin. This made it harder to superglue the sail on, but I'd rather cope with a detached sail than a wonky or broken mast.

Tuesday, 23 December 2014

Galleys & Galleons: making sea bases

I decided to try a new method for basing my 1/450 Peter Pig pirate ships for Galleys & Galleons - aluminium 'turkey' foil. It's said this should be used shiny side up. I'm not sure why but I followed suit. Rather than just crumpling it, I rubbed it over the side of a ribbed tin can. I then varied the angle a little and re-rubbed parts to create a more irregular wave effect.

Monday, 15 December 2014

Galleys & Galleons

Nic Wright's Irregular Wars: Conflict at the World's End reinforced my interest in games which require only small armies and a compact playing area, and can be finished in 1-2 hours. I was thinking about other, similarly compact, land war options, when Nic's new pirate naval game - Galleys & Galleons - impinged on my consciousness. This is currently at the play-testing stage and I have enrolled as a volunteer.

The game involves very modest forces, can be played in a quite restricted area, and promises to be fast and furious. It satisfies all the criteria for a modest, compact and fast game, but what initially attracted me to it were the photos on Nic's blog of his superbly painted 1/450 pirate ships made by Peter Pig .

Tuesday, 2 December 2014

Irregular Wars : Conflict at the World's End 2nd Edition

A new version of Nic Wright's Irregular Wars: Conflict at the World's End has just been published. Full details of where to get it are on Nic's blog.

I must declare an interest here as my friend Ian and I were amongst the playtesters. While the latter no doubt helped to tighten up the new version, the concept and innovations are entirely down to the author's visionary imagination.

Nic has enhanced Version 2.0 with some new mechanics including an important 'wavering' state, an expanded set of chance cards that add period flavour and high drama, and a straightforward campaign system to provide context to tabletop battles. There are also exciting new lists including Mapuche and Berbers (which I'm planning to use for Barbary Pirates), and Rajput and Vijayanagara.

Obviously I have an interest in 16-17C warfare, these are clever rules, and they give an exciting and enjoyable game. Irregular Wars requires only a modest investment in figures, a small playing area and can be completed in about 1.5 hours in my experience, though the author says 1 hour!

I'm still painting my colonial Portuguese and Dutch armies, but my English/Irish/Spanish armies are awaiting the release of Khurasan's English and Spanish figures which are exceptionally promising but are taking ages to appear.

Monday, 21 April 2014

Elizabethan Small Wars: Part 10: Irregular Wars - Portuguese, Hollanders and Spanish Colonial

Whilst awaiting the release of the Khurasan English and Spanish for the Elizabethan Anglo-Irish Wars, my figure collecting for Irregular Wars has now refocused on the Dutch-Portuguese War (1602–1663) which takes me somewhat beyond 'Elizabethan' in both time and place. The figures are Grumpy's Miniatures Colonial Portuguese. They are depicted in cotton armour and will be doubling as both Portuguese and Hollanders. They will also be recycled as Spanish for lining up against the Mapuche or against my English rebel army in their guise as English Adventurers.

Tuesday, 8 April 2014

Elizabethan Small Wars: Part 9: Irregular Wars - Scenery - Wattle enclosure

I'll be posting again about buildings for Irregular Wars, but my first acquisition is this 15mm wattle enclosure produced by Baueda and supplied in the UK by the indispensable Magister Militum (15WFN Wattle Fence). The pieces have been mounted on plasticard and are ready for an addition of  my usual PVA and sand base texturing before painting. When finished I'll stick some felt on the bottom to stop the piece from sliding around.



Wednesday, 2 April 2014

Elizabethan Small Wars: Part 8: Irregular Wars - Playtesting

The birth of my interest in Nic Wright's Irregular Wars: Conflict at the World's End coincided with the author commencing development of IW2, for which my friend Ian and I have been privileged to act as playtesters.  Although I've been involved with the development and proof-reading of wargame rules before (mainly Peter Pig), this is the first time I have had the time to participate in playtesting and we are both finding it quite exciting.

Our twelfth playtest game featured Ian and three of our fellow wargame club members whilst I umpired/advised, i.e. four players with one Battle (force) each. These comprised two battles of Royal English versus one battle of Mere Irish and one battle of Spanish Expeditionary Force, a sort of alternative Battle of Kinsale (1601).

Sunday, 9 February 2014

Elizabethan Small Wars: Part 7: Irregular Wars - Getting picky about measuring wheels

Some people have some strange ways of measuring wheels. I like the closing door analogy. When measuring (forward) wheels, one front corner remains stationery (the hinge) while the other corner swings round.

The usual and most practical way of measuring that move in the absence of a turning circle is in a straight line, but that is actually a short-cut across the turning circle rather than the long way around following the circumference. How significant is the difference?

Tuesday, 28 January 2014

Elizabethan Small Wars: Part 6: Irregular Wars – Update

I've finally played my first actual game of Irregular Wars against another player. This was not only my first proper experience of IW, but a play-test of the draft IW2. The game was of mammoth length because we were learning and discussing the rules and making notes, but I'm told the game should run in an hour once we are up to speed.

We both enjoyed the game and were impressed by its mechanics and the clarity with which the rules are written, and look forward to playing many future games with different armies.

This introductory game was played with counters, but here are some links to other blogs showing games and armies and these provide much better eye candy:

Irregular Wars (the author's blog)
Le Coq Fou
Dux Homunculorum
Knight Recoil

Thursday, 9 January 2014

Elizabethan Small Wars: Part 5: Irregular Wars – Temporary counter armies

Keen to start playing Irregular Wars while the 15mm metal figures are being released, collected and painted, I knocked out a couple of counter armies (Royal English and Mere Irish). The counters were made from 30mm square pieces of MDF.

The designs were created in CorelDRAW and printed on A4 labels. As these counters are supposed to be only temporary I used simple geometric designs to represent the 15mm figures which the 'real' armies will have.
The labels were cut up and attached to 30mm square pieces of MDF.  The MDF were old mechanically-sawn bases with rather rough and hairy edges. I now buy only laser-cut ones.
Two armies in an old hummus tub. The hardest part of this exercise was cleaning the tub.

You can download copies of the counters in PDF format here.

Sunday, 29 December 2013

Elizabethan Small Wars: Part 4: Irregular Wars - Mere Irish

I've been collecting 15mm figures for my Irregular Wars 'Mere Irish' Battle. 'Mere' is today a slighting term but originally meant 'pure', i.e. it designated the native Gaelic Irish. Galloglass and Kerns are compulsory in the army list before 1600 and Pike and Shot after 1600, but all types are usable across the divide. In 'set piece' battles there are 5 additional options which take the form of x1, xD2 or xD3 etc companies. So for any option you have to allow for more units than you might actually get to field on the table.

I'm currently planning the following units. Each unit is a company/base. Most of the figures are Khurasan Renaissance Irish, but others will be conscripted where required. I decided in the end to go with the standard 30mm square bases as I felt that larger bases would crowd the battlefield too much and alter the game. I could increase the playing area to compensate for larger bases but I want to keep the game compact and not too demanding on painting time.

2 Pike
2 Shot
3 Galloglass
4 Kerns
4 Horse
3 Bonnachts
3 Kern marksmen
2 Redshanks
1 Priest

I was also going to add some Spanish Targeteers but I think I'll postpone that and do a whole 'Spanish Expeditionary Force' Battle once Khurasan have released their Spanish range. For each extra Battle, you add a foot in width. Given that my club like multiplayer games, it will be good to be able to deploy a couple of Battles per side.

Pike. All Khurasan. The end figure is an ensign from the command pack.