Showing posts with label Commands & Colors. Show all posts
Showing posts with label Commands & Colors. Show all posts
Wednesday, 16 October 2019
Monday, 15 January 2018
C&C Great War tank extension
This was my first experience of the tank extension. The tanks themselves are nice plastic models, and tank combat seems to have very realistic outcomes. Tanks are highly prone to bogging down and damage is quite attritional. I learnt that standing off was the best tactic unless fighting infantry who can be subjected to 'tank shock' in close combat.
Because WW1 tank versus tank combat was relatively indecisive, the best way of winning the scenario is to turn one's artillery on the enemy infantry. As my opponent had sensibly dispersed his infantry on his first move, he was ahead of me in that respect, though, to be fair to myself, dispersing the German infantry was always going to be more difficult. Anyway, my cannon fodder was being gobbled up more quickly than my opponent's, and then the eventual loss of a tank finally sealed my fate. It didn't feel entirely one-sided. There was a point when I thought I was going to get lucky but it didn't happen. As in other C&C games you need to focus on attacking the enemy units which are the easiest to eliminate.
It was certainly an entertaining game, so thanks to my friend Ian for providing it.
Tuesday, 24 January 2017
A strategy for wargaming
Owing to competition from another diversion I'm likely to have even less time this year for wargaming, so I need to optimise use of time I do have. In the past I've tended to flit from one game to another, which makes absorbing rules very difficult. A considerable proportion of gaming time is spent looking things up. Then you don't return to that game for weeks or months and the whole process starts all over again.
This year I'm aiming to become a serial gamer, playing the same games several times before moving on to another one. My current obsession is Command & Colors: Ancients. I've so far played two games and the strategy is certainly working.
The first game was the Battle of Akragas 406 BC. I got the Syracusans while my club comrade Chris took the Carthaginians. C&C:A scenarios are not necessarily balanced so the aim is to improve on the historical outcome. The Syracusans should have won but I lost. My ultimate defeat was entirely my own fault when I failed to retire an exposed general.
Chris had not played the game before and I had played it very little some time ago, so a great deal of the game was spent reading rather than playing and I'm not entirely certain we got everything completely right.
The second game was the Battle of Zama 202 BC. This time I did a little preparation. In particular I studied the elephant rules and planned to counter the beasts with ranged fire from light infantry. In the event I got the Carthaginians (the historical losers) while Chris commanded the Romans!
Having also noted the effect of elephants on cavalry (to be expected), I began to move the elephants to the flanks where Chris had a predominance in cavalry. This was not a bad idea but Chris's light infantry soon closed in on them and took them out in close combat.
The problem with the Carthaginians in this game is that once the elephants are gone you are outnumbered in both cavalry and infantry. Despite this I managed to achieve some good local successes and the balance of Victory Banners (which you win for destroying units and sometimes for occupying objectives) was running at 7:7. It was a very close-run thing but Chris eventually got the eighth and final kill.
What I like about C&C:A is that it allows you to fight historical battles with a minimum of complication. By only the second game of this series, I had absorbed most of the rules and factors, and much less time was spent looking things up.
Sunday, 14 February 2016
Chickamauga for beginners
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| An early test game. The ratio of trees and open spaces should really be reversed, but this fulfils the need for a simple participation game. |
This is a collective effort and I'm just one of the people helping with it. At some point I am planning to fight this battle with Bloody Big Battles!, but Battle Cry is a quick, fun game and ideal as an introduction to wargaming for beginners of all ages.
For those not familiar with the 'Command & Colours' series, Richard Borg's Battle Cry is a hex-based board game that comes with its own plastic miniatures and 2D terrain counters.
Labels:
American Civil War,
Battle Cry,
Commands & Colors,
Hexon
Wednesday, 11 February 2015
My introduction to Command & Colours
| The first scenario from Command & Colours Napoleonics |
As the game system has been out for some time and most readers are probably more familiar with it than I am, I won't attempt a comprehensive review, but I would like to share a few points in its favour for the benefit of anyone who hasn't played it. One's first impressions of a game are always improved by winning. I did win both games, though my opponent inevitably attributed this to lucky dice throws rather than tactical genius!
Labels:
Ancients,
Battle Cry,
Blocks,
Boardgames,
Commands & Colors,
Hexes,
Napoleonic
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