Showing posts with label Commands & Colors. Show all posts
Showing posts with label Commands & Colors. Show all posts

Wednesday, 16 October 2019

Two games of Commands & Colors Ancients

Commands & Colors: Ancients is probably the best of the C&C games, a series that for me sits somewhere between a boardgame and a gridded miniatures game depending on what you use to play it.

C&C Ancients and its extension sets offer a huge range of historical scenarios which you can set up in minutes.

Ian and I fought two games. In the first, Cynoscephale 197 BC, I commanded the Macedonians against Ian's Romans and won.

In the second, Battle of the Sabis River 57 BC, I had Julius Caesar's Romans against Ian's Belgae and lost. It was a close-run game.

Ian has a lot more experience of board wargames so he gives me  lot of advice. This means he's often playing against himself. So he always deserves the credit, whoever wins!

Like every game, C&C has its quirks and you need to 'play the game' to win. There are no objectives other than the total destruction of a given number of enemy units, and you constantly need to keep that priority in mind.

The other priority is to use your opportunities (the cards) as efficiently as possible, which means that you sometimes have to compromise about where to attack.

Finally, I was reminded of the importance of supporting units with two other units, something I'd completely forgotten about, and, in fact, don't even remember!

Anyway, this has fired up my interest in C&C and I've just ordered a copy of the new Commands & Colours: Medieval which covers the Early Medieval period - Huns, Byzantines and Sassanids.
Cynoscephale. My light troops commence
the game with good control of the hills.
Ian makes a strong atack on my left. I was
tempted to counter this but better opportunities
presented themselves elsewhere.
My left holds while my centre advances
successfully.
And it's curtains for the Romans. In the real
battle the Macedonians were heavily defeated.
Sabis River. I seem to have taken only
one shot at the end. I was successful on my
right but badly mauled on my left. Caesar
survived but the 10th Legion was wiped
out. Ian pipped me at the post on the
last victory point. In the real battle, Caesar crushed the Belgic tribes.


Monday, 15 January 2018

C&C Great War tank extension


The two nearest tanks were mine (German). Yes, one looks distinctly British. No, it isn't captured, it's just substituting for one of the German ones. The C&C Great War tank extension does include two German tanks, but the gamesmaster had mislaid one...
My first game of the year was the Command & Colors Great War scenario, Villiers-Bretonneux, the first tank-versus-tank battle in history. I've played C&C Great War before. It looks like a boardgame with miniatures because it is, but the rules work well and are easy to absorb, and despite the lack of 'realistic' 3D scenery, the game has flavour and draws you into believing.

This was my first experience of the tank extension. The tanks themselves are nice plastic models, and tank combat seems to have very realistic outcomes. Tanks are highly prone to bogging down and damage is quite attritional. I learnt that standing off was the best tactic unless fighting infantry who can be subjected to 'tank shock' in close combat.

Because WW1 tank versus tank combat was relatively indecisive, the best way of winning the scenario is to turn one's artillery on the enemy infantry. As  my opponent had sensibly dispersed his infantry on his first move, he was ahead of me in that respect, though, to be fair to myself, dispersing the German infantry was always going to be more difficult. Anyway, my cannon fodder was being gobbled up more quickly than my opponent's, and then the eventual loss of a tank finally sealed my fate. It didn't feel entirely one-sided. There was a point when I thought I was going to get lucky but it didn't happen.  As in other C&C games you need to focus on attacking the enemy units which are the easiest to eliminate.

It was certainly an entertaining game, so thanks to my friend Ian for providing it.

Tuesday, 24 January 2017

A strategy for wargaming

Owing to competition from another diversion I'm likely to have even less time this year for wargaming, so I need to optimise use of time I do have. In the past I've tended to flit from one game to another, which makes absorbing rules very difficult. A considerable proportion of gaming time is spent looking things up. Then you don't return to that game for weeks or months and the whole process starts all over again.

This year I'm aiming to become a serial gamer, playing the same games several times before moving on to another one. My current obsession is Command & Colors: Ancients. I've so far played two games and the strategy is certainly working.

Command & Colors: Ancients - Zama. At this point the Carthaginians (near side) were trailing badly.

The first game was the Battle of Akragas 406 BC. I got the Syracusans while my club comrade Chris took the Carthaginians. C&C:A scenarios are not necessarily balanced so the aim is to improve on the historical outcome. The Syracusans should have won but I lost. My ultimate defeat was entirely my own fault when I failed to retire an exposed general.

Chris had not played the game before and I had played it very little some time ago, so a great deal of the game was spent reading rather than playing and I'm not entirely certain we got everything completely right.

The second game was the Battle of Zama 202 BC.  This time I did a little preparation. In particular I studied the elephant rules and planned to counter the beasts with ranged fire from light infantry. In the event I got the Carthaginians (the historical losers) while Chris commanded the Romans!

Having also noted the effect of elephants on cavalry (to be expected), I began to move the elephants to the flanks where Chris had a predominance in cavalry. This was not a bad idea but Chris's light infantry soon closed in on them and took them out in close combat.

The problem with the Carthaginians in this game is that once the elephants are gone you are outnumbered in both cavalry and infantry. Despite this I managed to achieve some good local successes and the balance of Victory Banners (which you win for destroying units and sometimes for occupying objectives) was running at 7:7. It was a very close-run thing but Chris eventually got the eighth and final kill.

What I like about C&C:A is that it allows you to fight historical battles with a minimum of complication. By only the second game of this series, I had absorbed most of the rules and factors, and much less time was spent looking things up.

Sunday, 14 February 2016

Chickamauga for beginners

An early test game. The ratio of trees and open spaces should really be reversed, but this fulfils the need for a simple participation game.
Tonbridge Wargames Club are putting on the Second Day of Chickamauga Battle Cry scenario as a participation game at the Cavalier show later this month. The game will be played with lead miniatures on Hexon.

This is a collective effort and I'm just one of the people helping with it. At some point I am planning to fight this battle with Bloody Big Battles!, but Battle Cry is a quick, fun game and ideal as an introduction to wargaming for beginners of all ages.

For those not familiar with the 'Command & Colours' series, Richard Borg's Battle Cry is a hex-based board game that comes with its own plastic miniatures and 2D terrain counters.

Wednesday, 11 February 2015

My introduction to Command & Colours

The first scenario from Command & Colours Napoleonics
Despite my enthusiasm for wargaming with hexes and blocks, I played my first couple of games of Command & Colours Ancients only last year, although I had previously played a couple of games of BattleCry, the ACW variant of the system.

As the game system has been out for some time and most readers are probably more familiar with it than I am, I won't attempt a comprehensive review, but I would like to share a few points in its favour for the benefit of anyone who hasn't played it. One's first impressions of a game are always improved by winning. I did win both games, though my opponent inevitably attributed this to lucky dice throws rather than tactical genius!