Tuesday, 26 April 2016

Bloody Big Battles! - Gettysburg game overview

The 2D battlefield was not only uninspiring
but unexpectedly awkward to use.
My friend Ian and I played the Gettysburg scenario as we were keen to see how BBB played for the American Civil War and because I have always had a particular interest in this iconic battle. As usual I took a lot of photos during the game and will post a blow by blow photo report in due course. However, such AARs take a long time to write so I’m starting with an overview which is arguably more interesting.

The game is divided into three days. In real time we took about ten hours (with breaks) getting through deployment, 8 full game turns, 2 night intervals, and an assessment of turn 9 probabilities. We could have gone quicker if we knew the rules better and played them more often.

Tuesday, 19 April 2016

6mm vs 10mm and a theory about light

10mm: do they catch the light significantly
better than 6mm?
Regular readers will know I have quite settled (though not unusual) scale preferences. These are 28mm for skirmish, 15mm for small armies especially if they are predominantly infantry (e.g. for games like Crossfire and Irregular Wars) and 10mm or smaller for any mass armies. For at least two future projects (Bloody Big Battles! and Dux Bellorum), however, I have been torn between 6mm and 10mm.

I could say that further light was shed on this dilemma during my recent visit to the Salute 2016 show, but it was rather the lack of light and its effects that struck me. Now, the lighting at Salute is not good, but it it is also probably not untypical of many wargaming clubs. Anyway, in search of the one true scale, I had a particular interest in appraising certain 6mm and 10mm figure ranges.

On the Baccus stall I was struck by the dioramic excellence of Peter Berry's 60mm x 60mm American Civil War bases. I then had a closer look at the painted figures on the stand. Now I know that the Baccus figures are very well detailed, but under these conditions they just seemed 'dark' and silhouetted against their bases.

I then visited the Pendraken stall just around the corner where a unit of French Franco-Prussian War figures were on display.  These did not have a dioramic appeal. To achieve something similar would probably have required an 80mm x 80mm base. But they did not seem dark - they were definitely in full colour.

This was not a controlled scientific experiment, but is it possible that the greater size of 10mm figures, marginal though it may be, makes a crucial difference to reflecting light and thus showing colour?

To be honest, a lot of my own 10mm and even 15mm figures are too dark. When painting future armies I really must make more effort to use lighter/brighter colours.

Saturday, 16 April 2016

Salute 2016 - a somewhat jaundiced experience

Superb architectural modelling: the wargame is irrelevant.
If I didn't go to Salute I might miss something, but it's far less of interest to me than it once was.  This year's visit was even more routine than usual. I picked up some more Hexon from Kallistra and had a chat about some possible, though probably unlikely, Hexon extensions. I bought a few more trees from S&A Scenics. I got some ready-painted Epsilon buildings from Pendraken. And I bought a few steel bases which I only mention for completeness. I could have done all that online.

Other than these more-or-less planned purchases, nothing new caught my attention. I might have made some impulse purchases on the bring-and-buy stand, but, disappointingly, there wasn't one. Good job I didn't take anything to sell!  Of course, I do have a wargaming shopping list, but most of the things on it were not available at Salute.

Unusually, I also walked round the games. I don't usually bother, partly because I find it difficult to concentrate on them in the oppressive and disorientating Excel environment, and otherwise because I usually end up having a few drinks with old friends. That can also end in disorientation but it's more pleasurable.

At a show like Salute it isn't really the game that counts but the visual impact it makes, and in that regard my vote would go to the Battle of Wilhelmsthal which I believe was the work of Bill Gaskin and friends. As good as the figures undoubtedly were, it was the architectural models which grabbed my attention. It was absolutely superb work depicting a very different world from the gargantuan hangar which houses Salute.

Could Salute be better? Yes, it could be somewhere else.

Bloody Big Battles! - Blocks or figures?

Labels for blocks
I was just about to place an order for some 6mm Franco-Prussian War figures when I wavered at the prospect of buying and painting almost 50 packs of figures, and that would be just to do the battles of the Imperial period. In the meantime, the use of the blocks, Hexon and wooden toy village buildings has received a lot of compliments. I've therefore decided to put any figure orders on hold for the time being.

I began with block labels showing standard  NATO symbols. They don't have the 'Xs' and 'Is' used to denote level (e.g. 'II' for a Battalion) because while in one game the blocks might represent Platoons, in another they might represent Divisions or anything in between. I soon realised that it would often be important to indicate facing, so I later added triangular arrows.

Sunday, 10 April 2016

Irregular Wars - First outing for Portuguese and Dutch

The figures are mostly Grumpy Miniatures
Despite spending a lot of time helping to playtest the current edition of Irregular Wars, I haven't played it much since because I was waiting to finish my first pair of armies - 15mm Colonial Portuguese and Dutch. The bases still need texturing etc, but having stuck the figures to the bases, the armies are now usable. Unfortunately, I realised at this point that I had either miscalculated the figures I needed or the army lists had changed. Anyway, I had to make up a couple of new bases which now need to be painted from scratch. Hence the silver-coloured unit in the photos.

Tuesday, 5 April 2016

Bloody Big Battles! - Preparing for Gettysburg

In an ironic reversal of using my block armies with 3D scenery, my next game will be played with actual figures but on a 2D printout of the Gettysburg scenario map.

I've printed the map at 2/3 scale which allows me to get two 8" map squares on an A3 sheet of paper, and better matches the 20mm-wide bases of my ACW armies. (Actually 40mm counting as double bases.)

In previous games I've found it very useful to have a counter for each unit with its stats. I've now extended that to include any relevant lines of command as identifying that caused some problems in my last game.

I've also tried to make the unit ID counters more distinctive and attractive. It doesn't matter so much when using figures, but all block armies look the same! This gives them a bit more character.

Thursday, 31 March 2016

Bloody Big Battles! Borny-Colombey Hexoned

I'm not planning to fight this Bloody Big Battles! scenario just at the moment, but other players have referred to the difficulty of modelling the terrain for Borny-Colombey so I thought this would be the ultimate test for using Hexon.

Having established my basic approach and having played about in the drawing program with these maps and hexes for some time, it was actually extremely straightforward and quick (less than 20 minutes) to decide on and 'colour in' the hill hexes.

I used to do this by hand on a printout, but since completing these maps for the blog, I'm now finding it much easier to do it in the drawing program itself. Using a 50% transparent fill I can still see the original map detail underneath which helps me both to make and revise the hex definitions. The latest version of CorelDRAW (X7) works extremely smoothly and is a pleasure to use.

I would probably stagger the hexes to the north-north-east of Fort St-Julien to follow the original angle of the ridge and avoid encroaching on the river. A few villages need shifting slightly so they are on or off hill hexes in compliance with the original contour lines. Otherwise, everything is much as it falls under the grid.

All the high ground can be represented with Hexon - no non-hex features are required. One would be hard-pressed to reproduce the map as accurately with ready-made stand-alone hill pieces, and unlike bespoke scenery directly tracing the map, the Hexon tiles can be reused for completely different battles. Overall this proves to me that Hexon is an ideal solution for reproducing BBB scenario maps.

Sunday, 27 March 2016

Bloody Big Battles! - Langensalza Hexoned

This is how I would now reproduce the Bloody Big Battles! Langensalza scenario map with Hexon. The main part of Langensalza needs to be moved slightly to the right to get the bottom left-hand corner off the hill. All connecting rivers and roads should be shifted with it to maintain relative positions.

I've represented three of the small, isolated hills with Hexon, but non-hex features could be more accurate especially for the Judenhuegel and the Erbsberg. There is a loss of detail in the contour line to the north of Illeben but that's not likely to be of any significance. If it was significant, I'd move depiction of that area half a hex to the left so that the shape could be represented better, albeit displaced.

Once again, Hexon proves to be a very adequate tool IMO.

Wednesday, 23 March 2016

Bloody Big Battles! - Converting scenario maps to Hexon

Hexon grid for a 4' x 6' table.
I thought I'd write again and in a bit more detail about converting Bloody Big Battles! scenario maps to Hexon II hexes.

I use the maximum number of hexes that can be fitted on a physical 6' x 4' table using the given orientation of the hexes. The equivalent diagram on the Kallistra website is only approximately 6' x 4' and requires an area larger than that to avoid overlapping the table edges.

The grid I use measures 13 x 18 hexes. It uses 36 6-hex tiles and a column of 18 single-hex tiles. When laying out the tiles I use a non-slip mat rather than the Hexon clips, and bury the single column in the middle. I do clip the single column for stability.