tag:blogger.com,1999:blog-2654358191889198506.post1432472163487854187..comments2024-03-01T15:09:19.824+00:00Comments on doctorphalanx: Thoughts on grids and hexesdoctorphalanxhttp://www.blogger.com/profile/11805618584243510174noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2654358191889198506.post-15062060806814873572018-01-20T14:29:13.920+00:002018-01-20T14:29:13.920+00:00Hi Stephen
Thanks for your comments which strike ...Hi Stephen<br /><br />Thanks for your comments which strike to the heart of the matter.<br /><br />I have noticed that hex games can appear to accentuate 'get the drop on' issues when units approach one another, but that happens in free movement games as well - it's just less obvious.<br /><br />Richarddoctorphalanxhttps://www.blogger.com/profile/11805618584243510174noreply@blogger.comtag:blogger.com,1999:blog-2654358191889198506.post-89259417515101349882018-01-20T10:55:14.754+00:002018-01-20T10:55:14.754+00:00I agree with all of this.
Perhaps it's my eyes...I agree with all of this.<br />Perhaps it's my eyesight fading as I age, or perhaps I enjoy getting a game finished by the end of the day.<br /><br />I've been a wargamer for several decades, usually playing the free form game.<br />My #1 reason for adding rules to my "Will not play" pile are ones that are broken by "fiddly distance exploits" or have over half their pages filled with weird multiple unit combat exceptions.<br /><br />Digitising the battlefield cures both these problems, eliminates much micro-management, allows the players to stop fiddling about and get on with the game.<br /><br />Of course the "It's just a boardgame" brigade will raise their objections, and that's OK, it's a broad hobby with room for all.<br />I like to think I'm getting the best from wargames and boardgames.<br />SteveHolmes11https://www.blogger.com/profile/17392212343858957364noreply@blogger.com