tag:blogger.com,1999:blog-2654358191889198506.post2825270928730641347..comments2024-03-01T15:09:19.824+00:00Comments on doctorphalanx: Bloody Big Battles! - scenery optionsdoctorphalanxhttp://www.blogger.com/profile/11805618584243510174noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2654358191889198506.post-48033280956066513152015-12-21T15:34:11.349+00:002015-12-21T15:34:11.349+00:00Hi Chris
I have worked on some hex games in the p...Hi Chris<br /><br />I have worked on some hex games in the past. There is a lot in their favour but you do lose some granularity and some people think you might as well be playing a board game.<br /><br />I have written up the Langensalza game we played and will post it soon. Although we infamously misinterpreted the rallying rules, it affected both sides so my account of the game may still be valid enough to be of interest.doctorphalanxhttps://www.blogger.com/profile/11805618584243510174noreply@blogger.comtag:blogger.com,1999:blog-2654358191889198506.post-83777788230786921082015-12-21T15:22:32.178+00:002015-12-21T15:22:32.178+00:00Sehr schoen! I have long thought that BBB would wo...Sehr schoen! I have long thought that BBB would work really well on 3" hexes with the rules redrafted to fit. Eg 120 degree firing arcs instead of 90, all movement and ranges in hexes rather than inches, some stacking limit rules. It would eliminate some of the grey areas you get when measuring who can or can't shoot or assault, it would make ZOCs absolutely clear, etc. I'll be very interested to see how your game goes.<br /><br />Chris<br />Bloody Big BATTLES!<br />https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info<br />http://bloodybigbattles.blogspot.co.uk/ChrisBBBhttps://www.blogger.com/profile/13522334377353504659noreply@blogger.com